What’s With The Zillion-Dollar Xbox Live DLC?

January 1 happened exactly seven days ago, and as of then, gun props for Xbox Live avatars were prohibited for sale. Problem is, plenty of people either already bought or acquired those items (by a code in a special edition or something) well before that policy went into place.

These customers are entitled to re-download them. If they couldn’t, everyone would be screaming bloody murder.

In other cases, current, non-objectionable, downloadable content available only as part of a pre-order or a game’s special edition can be found on Xbox Live Marketplace through the DLC menu of its parent game. Microsoft also has to make these items available for re-download to their original owners, but not the general public.

That’s why people sometimes see things listed for insane prices. Insane prices. That’s why people see virtual things listed for real-world prices nearly twice the actual cost of an F-16.

A pricing glitch, a real, honest-to-God pricing glitch, involves something people can actually acquire. Like Fable II, for nothing, which I did acquire at that price in 2010.

Bottom line, I don’t care that a gold Lancer is for sale for beyond its theoretical weight in gold on Xbox Live Marketplace. But, if someone does actually pay $US34,359,738.36 for a WWE 12 character pack and can provide a receipt, let me know. That is news. That would be the story of the year.


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