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	<title>Kotaku Australia &#187; phil harrison</title>
	<atom:link href="http://www.kotaku.com.au/tags/phil-harrison/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>The Metamorphosis Of Atari</title>
		<link>http://www.kotaku.com.au/2009/05/the-metamorphosis-of-atari/</link>
		<comments>http://www.kotaku.com.au/2009/05/the-metamorphosis-of-atari/#comments</comments>
		<pubDate>Fri, 29 May 2009 15:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[david gardner]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[infogrames]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[phil harrison]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339222</guid>
		<description><![CDATA[A little more than a year ago Atari snatched up Sony&#8217;s Phil Harrison and went into a hibernation of sorts, cocooning itself away from the media as it and parent company Infogrames worked to reinvent itself.
Today the two companies are now a single, more streamlined publisher and developer working to strike a balance between creating [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/05/custom_1243609463631_atari.JPG" alt="" class="left" />A little more than a year ago Atari snatched up Sony&#8217;s Phil Harrison and went into a hibernation of sorts, cocooning itself away from the media as it and parent company Infogrames worked to reinvent itself.<span id="more-339222"></span></p>
<p>Today the two companies are now a single, more streamlined publisher and developer working to strike a balance between creating new titles and resurrecting some of Atari&#8217;s classics.</p>
<p>Gone are some games, gone is <a href="http://www.kotaku.com.au/2009/05/infogrames-is-now-atari/">the name Infogrames</a> and <a href="http://www.kotaku.com.au/2009/05/phil-harrison-no-longer-president-of-atari/">gone too is Harrison as president of the company.</a> Now the charismatic Englishman will serve as the non-executive Director of the Group. While Jeff Lapin, formerly of THQ, has joined the board as Chief Operating Officer.</p>
<p>&#8220;Phil&#8217;s had enormous impact and some of it has been painful for us to do,&#8221; said David Gardner, CEO and director of Atari. &#8220;We needed to get rid of projects that weren&#8217;t going to be viable, clean out the old IP portfolio and sign up new things.</p>
<p>&#8220;He&#8217;s made a huge difference to us, but on the other hand we are mainly going to be in the U.S. and we are simplifying the business and structure.&#8221;</p>
<p>Harrison is much happier to be on the board, Gardner said, adding that Harrison&#8217;s family recently had a baby.</p>
<p>Part of that streamlining meant dumping a number of older games and reexamining what would work best for the company, Gardner said.</p>
<p>&#8220;We did cancel a number of projects throughout the year,&#8221; he said &#8220;The company&#8217;s focus is going to be less on trying to build another giant packaged good company and more on putting out products with a longer subscription model and more web-centric games. Games that take advantage of Atari&#8217;s IP.&#8221;</p>
<p>Recently acquired developer Cryptic will be <a href="http://www.kotaku.com.au/2009/05/cryptic-studios-to-rehash-old-atari-ip-in-a-series-of-new-games/">working on a new massively multiplayer online game</a> based on an IP that Atari already owns.</p>
<p>&#8220;We don&#8217;t want to announce any products we are working on per say,&#8221; he said. &#8220;We have a very valuable catalog of IP that for a long time haven&#8217;t been exploited properly. Cryptic is very excited about developing them and are in the process of mocking up things and building prototypes so we can look at them and decide what to greenlight.&#8221;</p>
<p>The key to Atari&#8217;s success, though, will be in finding the right balance between new IP and reinvigorating classics.</p>
<p>&#8220;We are an IP owner,&#8221; said Jim Wilson, CEO of Atari. &#8220;As an IP owner it is contingent for us to develop our IP.&#8221;</p>
<p>Atari recently announced they wouldn&#8217;t be exhibiting at E3, leading some to ponder the company&#8217;s future line-up of games, past Ghostbusters and Champions Online.</p>
<p>Gardner said the decision was made because the games they have coming out don&#8217;t really need the support of a booth at the show. Atari will be making some announcements soon about future titles.</p>
<p>&#8220;The decision was not about the money as an overall comment, it was always about the efficiency,&#8221; Gardner said. &#8220;Atari doesn&#8217;t need to be the trend-setter at E3. I&#8217;m very comfortable with the decision we made.&#8221;</p>
<p>The most noticeable news coming out of Infogrames/Atari this morning was the decision to rename the company simply Atari, a decision that was easy to make but not as easy to implement, Gardner said.</p>
<p>&#8220;That&#8217;s something we have been planning for awhile,&#8221; Gardner said. &#8220;Things were messier than I liked when we arrived (at the company.) There was so much confusion about Atari and Infogrames, it was really impressive.</p>
<p>&#8220;Our goal was to get things massively streamlined over the year, which we have done.&#8221;</p>
<p>But, Gardner added, the brand will mean nothing without the product to support it and Atari is hard at work making sure it does.</p>
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		<title>Phil Harrison No Longer President Of Atari</title>
		<link>http://www.kotaku.com.au/2009/05/phil-harrison-no-longer-president-of-atari/</link>
		<comments>http://www.kotaku.com.au/2009/05/phil-harrison-no-longer-president-of-atari/#comments</comments>
		<pubDate>Fri, 29 May 2009 08:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[infogrames]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[phil harrison]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339156</guid>
		<description><![CDATA[Last year, in a major coup for the fledgling company, Atari managed to hire former Sony Worldwide Studios boss Phil Harrison to serve as President. Now? Now he&#8217;s no longer President.
According to a statement made by Atari as part of the company&#8217;s fiscal year report:
 Because of a shift of business operations to the US, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/bigphil.jpg" alt="" class="left" />Last year, in a major coup for the fledgling company, Atari <a href="http://www.kotaku.com.au/2008/03/phil_harrisons_new_job-2/">managed to hire</a> former Sony Worldwide Studios boss Phil Harrison to serve as President. Now? Now he&#8217;s no longer President.<span id="more-339156"></span></p>
<p>According to a statement made by Atari as part of the company&#8217;s fiscal year report:</p>
<blockquote><p> Because of a shift of business operations to the US, Phil Harrison will move from the role of President to that of non-executive Director of the Group. As all Board members, he will continue to assist, support and guide the Company&#8217;s strategy.</p></blockquote>
<p>He&#8217;s still sticking around, sure, but the whole &#8220;non-executive&#8221; thing makes his new job title sound awfully ceremonial.</p>
<p>Which is a shame for Atari, since Harrison is one of the most prominent and successful public faces a company can hope for in this business.</p>
<p>But it must be a <em>bigger</em> shame for Phil, since you only ever get one chance in a lifetime to have <a href="http://www.kotaku.com.au/2008/03/phil_harrisons_new_job-2/">a business card that says</a> &#8220;Directeur Général Délégué&#8221;.</p>
<p>We&#8217;ll contact Atari in the morning, and try to get a clearer idea of what this move means for both Atari and Harrison, along with who, exactly, will be replacing him (the company&#8217;s report does not specifically name a replacement).</p>
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		<title>Edge Explores The Genesis Of The PlayStation</title>
		<link>http://www.kotaku.com.au/2009/04/edge-explores-the-genesis-of-the-playstation/</link>
		<comments>http://www.kotaku.com.au/2009/04/edge-explores-the-genesis-of-the-playstation/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 00:20:13 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[ken kutaragi]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[scea]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335207</guid>
		<description><![CDATA[The history of Sony&#8217;s original PlayStation is largely well known to gamers, born of a disagreement with Nintendo, who it once partnered with to provide a CD-ROM drive for the Super Nintendo.
That disagreement, which reportedly infuriated Sony president Norio Ohga, let to a transition in power. Edge explores the birth of the console that would [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/playstation_one.jpg" alt="" class="left" />The history of Sony&#8217;s original PlayStation is largely well known to gamers, born of a disagreement with Nintendo, who it once partnered with to provide a CD-ROM drive for the Super Nintendo.<span id="more-335207"></span></p>
<p>That disagreement, which reportedly infuriated Sony president Norio Ohga, let to a transition in power. Edge explores the birth of the console that would ultimately change the landscape of the industry, with Sony chinking away at the armour of then-dominant consoles from Sega and Nintendo with its PlayStation. As a companion piece to the magazine&#8217;s historical piece on the &#8220;Fall of Nintendo,&#8221; it&#8217;s a fascinating follow-up.</p>
<p>Not only do readers get a peek at preliminary PlayStation logos and the evolution of the console&#8217;s controllers, we get a chance to see the old Sony guard, when Phil Harrison had hair and Ken Kutaragi had a real job.</p>
<p><a href="http://www.edge-online.com/magazine/the-making-of-playstation">The Making Of: PlayStation</a> [Edge-Online]</p>
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		<title>Phil Harrison: Why Was God Of War II On PS2, And Not PS3?</title>
		<link>http://www.kotaku.com.au/2009/02/phil_harrison_why_was_god_of_war_ii_on_ps2_and_not_ps3-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/phil_harrison_why_was_god_of_war_ii_on_ps2_and_not_ps3-2/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 11:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[god of war ii]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/phil_harrison_why_was_god_of_war_ii_on_ps2_and_not_ps3-2.html</guid>
		<description><![CDATA[
With the PS2 now in its last days, we can safely look back and say that, yes, God of War II was the machine&#8217;s swansong. But it could have been oh so different!


In an interview with 1UP, God of War II man Cory Barlog reveals that, upon first showing the game off to Sony bigwigs [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/kratosback.jpg" alt="" /></p>
<p>With the PS2 now in its last days, we can safely look back and say that, yes, God of War II was the machine&#8217;s swansong. But it could have been oh so different!</p>
<p><!-- Gawker Tags/Categories: god of war, god of war ii, news, ps2, sony --><br />
<span id="more-326612"></span>
<p>In an interview with 1UP, God of War II man Cory Barlog reveals that, upon first showing the game off to Sony bigwigs Shuhei Yoshida and Phil Harrison, it was met with a mixed reaction. Sure, it looked great, but the first thing Harrison &#8211; now with Atari &#8211; said was:</p>
<blockquote><p>Very good, thank you. I just have to ask this, since it seems like the obvious question. Why are we not doing this on PS3?</p>
</blockquote>
<p>Because the PS2 needed one last great game, silly!</p>
<p><a href="http://www.1up.com/do/feature?pager.offset=1&#038;cId=3172707">Looking Back at God of War 2</a> [1UP]</p>
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		<title>Phil Harrison Originally Wanted To Found His Own Company</title>
		<link>http://www.kotaku.com.au/2009/02/phil_harrison_originally_wanted_to_found_his_own_company-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/phil_harrison_originally_wanted_to_found_his_own_company-2/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 12:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/phil_harrison_originally_wanted_to_found_his_own_company-2.html</guid>
		<description><![CDATA[
Phil Harrison, the game industry&#8217;s gentlest, most sharply-dressed giant, worked at Sony for 15 years. Then he left. While he ended up joining Atari, turns out the original plan was to start his own company.


Speaking with Edge, Harrison says:
This isn&#8217;t new information,‭ ‬but our original plan was to start our own company.‭ ‬It was while [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/philschem.jpg" style="display:block;float:none;" /></p>
<p>Phil Harrison, the game industry&#8217;s gentlest, most sharply-dressed giant, worked at Sony for 15 years. <a href="http://www.kotaku.com.au/games/2008/03/why_phil_harrison_joined_infogrames_magnetic_attraction-2.html">Then he left</a>. While he ended up joining Atari, turns out the original plan was to start his <em>own</em> company.</p>
<p><!-- Gawker Tags/Categories: sony, atari, news, phil harrison --><br />
<span id="more-325813"></span>
<p>Speaking with Edge, Harrison says:</p>
<blockquote><p>This isn&#8217;t new information,‭ ‬but our original plan was to start our own company.‭ ‬It was while studying that process that David [Gardner, CEO of Atari's parent company, Infogrames] met the asset management company that owned the majority‭ ‬share holding of Infogrames.‭ ‬So we decided to take our blank-sheet-of-paper vision and apply it to Atari.</p>
</blockquote>
<p>Not new information for <em>you</em>, Phil, but it is to us! Shame on you for depriving the world of a company bearing your name. Or face. <a href="http://kotaku.com/gaming/kotaku-stalku/we-have-secured-phil-harrisons-chewing-gum-293013.php">Or a stylistic impression of your chewing gum</a>.</p>
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		<title>What Is Tetsuya Mizuguchi Doing These Days?</title>
		<link>http://www.kotaku.com.au/2009/01/what_is_tetsuya_mizuguchi_doing_these_days-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/what_is_tetsuya_mizuguchi_doing_these_days-2/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 07:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[famitsu]]></category>
		<category><![CDATA[lumines]]></category>
		<category><![CDATA[n3: ninety-nine nights ii]]></category>
		<category><![CDATA[paulina bozek]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[rez]]></category>
		<category><![CDATA[tetsuya mizuguchi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/what_is_tetsuya_mizuguchi_doing_these_days-2.html</guid>
		<description><![CDATA[
Well, not much with N3: Ninety-Nine Nights II, apparently! According to the upcoming issue of Famitsu, Tetsuya Mizuguchi (]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/miz_hat.jpg" /></p>
<p>Well, not much with <i>N3: Ninety-Nine Nights II</i>, apparently! According to the upcoming issue of <a href="http://www.famitsu.com/"><i>Famitsu</i></a>, Tetsuya Mizuguchi (<i><rez</i>, <i>Lumines</i>) isn&#8217;t that involved in the game. </p>
<p><!-- Gawker Tags/Categories: atari, famitsu, lumines, n3: ninety-nine nights ii, paulina bozek, phil harrison, rez, tetsuya mizuguchi --><span id="more-324626"></span>
<p>Makes sense as the previous title was co-developed with Korean dev Phantagram doing most of the heavy lifting &mdash; and with Mizuguchi doing the interviews. </p>
<p>Announced last year at Microsoft&#8217;s TGS press conference, <i>N3 II</i> will supposedly be developed primarily by Microsoft development arm Feelplus. No word if Mizuguchi will be wrangled in for press junkets.</p>
<p>So, what is Mizuguchi doing these days? It seems he&#8217;s working on a project with Atari. Atari? But wait, think about it. Phil Harrison is at Atari. <i>SingStar</i> boss Paulina Bozek is now at Atari. (Hello head hunting!) This could actually be interesting. Almost as interesting as that hat he&#8217;s wearing. </p>
<p>[<a href="http://gyazo.com/aa3d713dfbdc1b4b5f2847da3e515ddb.png">Pic</a>]</p>
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		<title>Ghostbusters: Harrison Wants To Prove Activision Wrong</title>
		<link>http://www.kotaku.com.au/2008/12/ghostbusters_harrison_wants_to_prove_activision_wrong-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/ghostbusters_harrison_wants_to_prove_activision_wrong-2/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 16:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[taking shots]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/ghostbusters_harrison_wants_to_prove_activision_wrong-2.html</guid>
		<description><![CDATA[ Atari&#8217;s plucky bald president Phil Harrison would to show the world that Activision Blizzard CEO Bobby Kotick made a big mistake in dropping the Ghostbusters game from the company&#8217;s lineup. 


Speaking in an interview with MCV, Harrison calls into question Kotick&#8217;s reasoning behind the decision not to publish the eagerly anticipated and long overdue [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/yayphil.jpg" class="left" /> Atari&#8217;s plucky bald president Phil Harrison would to show the world that Activision Blizzard CEO Bobby Kotick made a big mistake in dropping the Ghostbusters game from the company&#8217;s lineup. </p>
<p><!-- Gawker Tags/Categories: taking shots, activision, atari, bobby kotick, ghostbusters, phil harrison --><br />
<span id="more-319498"></span>
<p>Speaking in an interview with MCV, Harrison calls into question Kotick&#8217;s reasoning behind the decision not to publish the eagerly anticipated and long overdue movie tie-in, indicating a strong desire to make Bob eat his words.<br /> <br />
<blockquote>&#8220;What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn&#8217;t make $100m of revenue and generate sequels. If that&#8217;s his benchmark, then fine &#8211; and we&#8217;d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.&#8221;</p>
</blockquote>
<p> Ah yes, that&#8217;s the Phil Harrison we know and love. He might no longer be with Sony, but he certainly didn&#8217;t leave his balls behind. </p>
<p><a href="http://www.mcvuk.com/news/32720/Harrison-Well-prove-Activision-wrong"><br /> Harrison: We&#8217;ll prove Activision wrong </a> [MCV]</p>
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		<title>Phil Harrison Is &#8216;Pretty Confident&#8217; Young Generation Won&#8217;t Buy Physical Media</title>
		<link>http://www.kotaku.com.au/2008/12/phil_harrison_is_pretty_confident_young_generation_wont_buy_physical_media-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/phil_harrison_is_pretty_confident_young_generation_wont_buy_physical_media-2/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/phil_harrison_is_pretty_confident_young_generation_wont_buy_physical_media-2.html</guid>
		<description><![CDATA[One day, Atari&#8217;s Phil Harrison believes, physical game media will be no more. No more DVDs, CDs, and no more video games in plastic boxes. Phil&#8217;s take: &#8220;There&#8217;s a generation of kids being born today and probably already alive who I&#8217;m pretty confident will never buy a physical media product. They will never buy a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/phil_hair.jpg" class="left"/>One day, Atari&#8217;s Phil Harrison believes, physical game media will be no more. No more DVDs, CDs, and no more video games in plastic boxes. Phil&#8217;s take: &#8220;There&#8217;s a generation of kids being born today and probably already alive who I&#8217;m pretty confident will never buy a physical media product. They will never buy a DVD, they will never buy a CD, and they will never buy a game in a box.&#8221;</p>
<p><!-- Gawker Tags/Categories: atari, blu-ray, news, phil harrison, ps3 --><br />
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<p>This line of banter isn&#8217;t new from Phil. Back in 2006, while still an exec at Sony, Harrison told <i>Wired</i>: &#8220;I&#8217;d be amazed if the PlayStation 4 has a physical disc drive.&#8221; All arrows do point to a physical media-free future. And that&#8217;s kind of sad, you know?</p>
<p><a href="http://www.edge-online.com/news/harrison-new-generation-will-never-buy-physical-media">Harrison: New Generation Will Never Buy Physical Media</a> [EDGE] [<a href="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Photos/People/Phil%20Harrison/OldPhil/Phil_disc--article_image.jpg">Pic</a>]</p>
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		<title>Atari Combats Resale WIth Expandable Experiences</title>
		<link>http://www.kotaku.com.au/2008/12/atari_combats_resale_with_expandable_experiences-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/atari_combats_resale_with_expandable_experiences-2/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[resale]]></category>
		<category><![CDATA[used games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/atari_combats_resale_with_expandable_experiences-2.html</guid>
		<description><![CDATA[ With game companies all over the world depressed about the impact used game resales have on the industry, Atari offers up a simple solution &#8211; make games people don&#8217;t want to let go of. 


This elegant solution to the used game market comes courtesy of Atari&#8217;s President Phil Harrison, who explains that Atari&#8217;s ongoing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/goodoldphil.jpg" class="left"/> With game companies all over the world depressed about the impact used game resales have on the industry, Atari offers up a simple solution &#8211; make games people don&#8217;t want to let go of. </p>
<p><!-- Gawker Tags/Categories: buy, sell, trade, atari, game 3.0, news, phil harrison, resale, used games --><br />
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<p>This elegant solution to the used game market comes courtesy of Atari&#8217;s President Phil Harrison, who explains that Atari&#8217;s ongoing strategy is such that the resales aren&#8217;t something the company is worried about.<br /> <br />
<blockquote>&#8220;The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one&#8217;s that you would never want to trade, the one&#8217;s you want to keep hold of. And that&#8217;s perfectly in line with our future strategy so we&#8217;re not that concerned about it&#8221;</p>
</blockquote>
<p> No why does this all sound so familiar? Why of course! <a href="http://kotaku.com/gaming/gdc07/gdc07-a-conversation-with-phil-harrison-242652.php">It&#8217;s Game 3.0!</a> That Phil is a man who stands by his plans. </p>
<p><a href="http://www.gamesindustry.biz/articles/second-hand-sales-have-been-extremely-painful-for-the-industry-atari_8">Second hand sales have been &#8220;extremely painful&#8221; for the industry &#8211; Atari</a> [GamesIndustry.biz]</p>
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		<title>Atari Reviving Baldur&#8217;s Gate, D&amp;D, Test Drive Unlimited</title>
		<link>http://www.kotaku.com.au/2008/12/atari_reviving_baldurs_gate_dd_test_drive_unlimited-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/atari_reviving_baldurs_gate_dd_test_drive_unlimited-2/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 21:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[neverwinter nights]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[test drive unlimited]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/atari_reviving_baldurs_gate_dd_test_drive_unlimited-2.html</guid>
		<description><![CDATA[Baldur&#8217;s Gate, Neverwinter Nights, Dungeons &#038; Dragons and Test Drive Unlimited haven&#8217;t been forgotten by Atari. The publisher plans to bring each of those series back to its line-up &#8212; but not until after 2009.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/baldurs_gate_ii_box.jpg" class="left" width="250"/><em>Baldur&#8217;s Gate</em>, <em>Neverwinter Nights</em>, <em>Dungeons &#038; Dragons</em> and <em>Test Drive Unlimited</em> haven&#8217;t been forgotten by Atari. The publisher plans to bring each of those series back to its line-up &mdash; but not until <em>after</em> 2009.</p>
<p><!-- Gawker Tags/Categories: dungeons &#038; dragons, atari, baldur's gate, neverwinter nights, phil harrison, test drive unlimited --><br />
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<p>Atari revealed its intentions to revisit and resuscitate some of its better known properties at a press conference in the UK today, pointing to some of its most beloved hits as a focus for 2010 and beyond. The rebounding publisher diverted focus to its next-year line-up, according to Eurogamer, which includes <em>Ghostbusters</em>, <a href="http://www.kotaku.com.au/games/2008/12/the_witcher_to_officially_witch_consoles-2.html"><em>The Witcher</em> for consoles</a> and the <a href="http://www.kotaku.com.au/games/2008/12/ready_2_rumble_revolution_cuts_loose_this_spring-2.html">recently announced <em>Ready 2 Rumble Revolution</em></a>.</p>
<p>While Atari&#8217;s been supporting <em>Neverwinter Nights 2</em> in the form of expansion packs, the <em>Baldur&#8217;s Gate</em> series has been quiet since the release of <em>Baldur&#8217;s Gate II: Throne of Bhaal</em>, with the spin-off series <em>Baldur&#8217;s Gate: Dark Alliance</em> petering out in 2004. Sequels to both would be very welcome, my new Atari overlords.</p>
<p>We suppose the only question is: who&#8217;s going to develop the next <em>Baldur&#8217;s Gate</em>? BioWare, now owned by EA, has already moved on to its own &#8220;<a href="http://www.kotaku.com.au/games/2008/07/dragon_age_origins_impressions_of_no_dragons-2.html">spiritual successor</a>&#8221; <em>Dragon Age</em>.</p>
<p>As far as another <em>Test Drive</em>, Developer Eden Games is rumoured to have already started work on a sequel to <em>Test Drive Unlimited</em> as of earlier this year.</p>
<p><a href="http://www.eurogamer.net/article.php?article_id=323024">Atari to revisit Baldur&#8217;s, Test Drive</a> [Eurogamer]</p>
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