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	<title>Kotaku Australia &#187; phone</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Sony&#8217;s New Phone Lets You Stream Media From Your PS3</title>
		<link>http://www.kotaku.com.au/2009/05/sonys-new-phone-lets-you-stream-media-from-your-ps3/</link>
		<comments>http://www.kotaku.com.au/2009/05/sonys-new-phone-lets-you-stream-media-from-your-ps3/#comments</comments>
		<pubDate>Thu, 28 May 2009 19:40:38 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aino]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony ericsson]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339071</guid>
		<description><![CDATA[Sony may not yet be ready to dive in feet first with a PlayStation branded phone, but the new Sony Ericsson Aino brings some of that &#8220;gadget to gadget&#8221; magic Sony bossman Howard Stringer teased.
The Aino will let users control their PlayStation 3s using &#8220;Remote Play,&#8221; allowing for across-the-internet streaming of media from your home [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/aino.jpg" alt="" class="left" />Sony may not yet be ready to dive in feet first with a PlayStation branded phone, but the new Sony Ericsson Aino brings some of that &#8220;gadget to gadget&#8221; magic Sony bossman Howard Stringer teased.<span id="more-339071"></span></p>
<p>The Aino will let users control their PlayStation 3s using &#8220;Remote Play,&#8221; allowing for across-the-internet streaming of media from your home console to your cell phone. Not bad. While it may not let you play <em>Lair</em> on the bus, it will apparently let you stream movies, music and whatever other media content you may have stored on your PS3 wherever you are in the world.</p>
<p>It&#8217;s the same tech introduced in PSP firmware 3.50, which actually works rather well.</p>
<p>The Aino also lets European users enjoy the PlayTV service on PlayStation 3 on their phones. It also does a bunch of things that people expect phones to do now, like take 8.1 megapixel pictures, access Facebook and do the Google. Full list of specs at the official announcement.</p>
<p><a href="http://www.sonyericsson.com/cws/corporate/press/pressreleases/pressreleasedetails/key.PressResource.Aino_press_release_final-20090528">Sound and vision set free with the Sony Ericsson Aino</a> [Sony Ericsson]</p>
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		<title>Mobile Games Market Has &#8216;Flatlined&#8217; &#8211; Experts</title>
		<link>http://www.kotaku.com.au/2008/11/mobile_games_market_has_flatlined__experts-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/mobile_games_market_has_flatlined__experts-2/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 22:20:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[phone]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/mobile_games_market_has_flatlined__experts-2.html</guid>
		<description><![CDATA[Now hang on a minute. It doesn&#8217;t seem like five minutes since some gaggle of market pundits were proclaiming that the iPhone had turned the mobile games market inside out and pointing at developers rolling around in pits of cash like Scrooge McDuck.


Well, that&#8217;s all well and good, but a different gaggle of experts (Juniper [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/phone.jpg" style="display:block;" />Now hang on a minute. It doesn&#8217;t seem like five minutes since some gaggle of market pundits were proclaiming that the iPhone had turned the mobile games market inside out and pointing at developers <a href="http://www.kotaku.com.au/games/2008/11/iphones_trism_creator_rich_working_on_trismology_and_others-2.html">rolling around in pits of cash</a> like Scrooge McDuck.</p>
<p><!-- Gawker Tags/Categories: mobile, business, cell, iphone, java, market, news, phone --><br />
<span id="more-315712"></span>
<p>Well, that&#8217;s all well and good, but a different gaggle of experts (Juniper Research, this time) are casting worried glances at the non-iPhone end of the market. Apparently Java game development has &#8220;flatlined across North America and Western Europe,&#8221; although the quoted jump from $US5.4 billion in 2008 to more than $US10 billion by 2013 doesn&#8217;t sound that flatliney.</p>
<p>Ironically, it could be the iPhone&#8217;s fault. &#8220;The revenue share offered by Apple to games publishers is incredibly attractive,&#8221; said the report, &#8220;The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely&#8221;</p>
<p><a href="http://www.gamesindustry.biz/articles/sales-of-mobile-games-have-flatlined-report">Sales of mobile games have &#8220;flatlined&#8221; &#8211; report</a> [GamesIndustry.biz]</p>
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		<title>Nokia Adding Zeemote Support To N-Gage</title>
		<link>http://www.kotaku.com.au/2008/08/nokia_adding_zeemote_support_to_ngage-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/nokia_adding_zeemote_support_to_ngage-2/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 21:20:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[n-gage]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[nunchucks]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[zeekey]]></category>
		<category><![CDATA[zeemote]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/nokia_adding_zeemote_support_to_ngage-2.html</guid>
		<description><![CDATA[The ZeeMote JS1 is a nunchuk-like Bluetooth analogue controller that we first covered back in October last year.
It was a nice idea, hampered slightly by the fact that games had to be rewritten to add support for the thing. Now Nokia has decided to embrace the ZeeMote by releasing downloadable software to let the controller [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/park2.jpg" class="center"  />The ZeeMote JS1 is a nunchuk-like Bluetooth analogue controller that we first covered back in October last year.</p>
<p>It was a nice idea, hampered slightly by the fact that games had to be rewritten to add support for the thing. Now Nokia has decided to embrace the ZeeMote by releasing downloadable software to let the controller work with almost any S60 app or N-Gage game.</p>
<p>The ZeeKey app is available for free download from the Nokia website and the mobile manufacturer has promised to bundle the app with selected handsets (presumably its more entertainment focused N-Series models).</p>
<p><a href="http://www.pocket-lint.co.uk/news/news.phtml/17056/18080/Zeekey-Zeemote-Nokia-phone-application.phtml">Zeekey app for Zeemote available for Nokia phones</a> [Pocket Lint]</p>
<p><span id="more-303641"></span></p>
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		<title>Harrison, Molyneux Agree &#8211; Controllers Are Too Complicated</title>
		<link>http://www.kotaku.com.au/2008/02/harrison_molyneux_agree__controllers_are_too_complicated-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/harrison_molyneux_agree__controllers_are_too_complicated-2/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 15:40:29 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[phil harrison]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/harrison_molyneux_agree__controllers_are_too_complicated-2.html</guid>
		<description><![CDATA[Both soon-to-be-ex Sony Worldwide Studios head Phil Harrison and Fable creator Peter Molyneux agree &#8211; our game controllers are too complicated. To a person who has grown up playing video games they might seem second nature, but if you&#8217;ve ever put a PS3 controller into the hands of a non-gamer and watched them try to [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/360controller.jpg" class="postimg left"/>Both soon-to-be-ex Sony Worldwide Studios head Phil Harrison and Fable creator Peter Molyneux agree &#8211; our game controllers are too complicated. To a person who has grown up playing video games they might seem second nature, but if you&#8217;ve ever put a PS3 controller into the hands of a non-gamer and watched them try to figure out where their fingers should go, you might agree.<br />
<blockquote>&#8220;&#8221;We don&#8217;t use half the buttons on the 360 controller,&#8221; admitted Molyneux, &#8220;simply because the whole dream I&#8217;ve got is that someone will sit down to play Fable 2 who has never played a game before and they can play with someone who&#8217;s played games the whole of their lives.</p></blockquote>
<p>What a lovely way to put it. Harrison, on the other hand? A bit more colorful.<br />
<blockquote>&#8220;You hand somebody a game controller and it&#8217;s like you&#8217;ve handed them a live gun or a hand grenade with the pin taken out&#8221;</p></blockquote>
<p><span id="more-279079"></span>
<p>I believe Harrison is exaggerating, but then again I make it a point never to carry around live hand grenades on my person so who knows? They both make a very good point. Back when games consoles first started there was a joystick and a button, but since then controllers have evolved to the point where you can find a complicated looking map within the first two pages of most game manuals. </p>
<p>Harrison went on to praise two innovators in the realm of control&#8230;Nintendo for the Wiimote, which gives non-gamers something more familiar to work with, and Apple&#8217;s iPhone, which he says appeals to the user&#8217;s natural instincts.<br />
<blockquote>&#8220;I saw this first hand a few weeks ago where a two year old was playing with an iPhone and he knows how to get the pictures up of mum and dad. The two year-old then intuitively thought that all electronic devices worked like that,&#8221; said Harrison. &#8220;He&#8217;s pressing the TV to change channels.&#8221;</p>
<p>&#8220;He&#8217;s right and the rest of us are wrong &#8211; that should be applied universally. Apple should be applauded for that innovation,&#8221; he added.</p></blockquote>
<p><a href="http://www.gamesindustry.biz/content_page.php?aid=33508">Harrison: Non-gamers see controllers as live guns</a>  [GamesIndustry.biz]</p>
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		<item>
		<title>The Fly Mobile MC100 Is Your New (Unofficial) Nintendo Phone</title>
		<link>http://www.kotaku.com.au/2008/02/the_fly_mobile_mc100_is_your_new_unofficial_nintendo_phone-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/the_fly_mobile_mc100_is_your_new_unofficial_nintendo_phone-2/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 08:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[phone]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/the_fly_mobile_mc100_is_your_new_unofficial_nintendo_phone-2.html</guid>
		<description><![CDATA[This is the Fly Mobile MC100. It&#8217;s a pretty standard phone from a phone company I&#8217;ve never heard of. Which should make it utterly unremarkable. It&#8217;s got one thing going for it, though &#8211; comprehensive and most probably completely unlicensed support for the NES, SNES, Game Boy and Game Boy Colour. I say probably unlicensed [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/flyphone.jpg" class="postimg center" />This is the Fly Mobile MC100. It&#8217;s a pretty standard phone from a phone company I&#8217;ve never heard of. Which <em>should </em>make it utterly unremarkable. It&#8217;s got one thing going for it, though &#8211; comprehensive and most probably <em>completely</em> unlicensed support for the NES, SNES, Game Boy and Game Boy Colour. I say <em>probably </em>unlicensed because all Fly will say is that, to play the games on the handset, you can just download them &#8220;freely&#8221; from the internet and bung them on your phone. Which I&#8217;m sure Nintendo&#8217;s lawyers are <em>totally </em>cool with.<br /> <a href="http://www.pocketgamer.co.uk/r/Mobile/Fly+MC100/news.asp?c=5864">Nintendo games available on a mobile phone</a> [Pocketgamer]</p>
<p><span id="more-278866"></span></p>
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