physx

Media

How PhysX Makes Batman: Arkham Asylum Better

6:20AM Mike Fahey | Now that many of us have experienced Batman: Arkham Asylum on the console, let’s see if it was worth delaying the PC version to add support for NVIDIA’s PhysX technology. More »
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Everybody Loves PhysX

12:40AM Mike Fahey | NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and 8monkey Labs have all turned to NVIDIA’s PhysX technology to make their games better. More »
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PlayStation 3 Gets Free PhysX From Nvidia

11:20AM Michael McWhertor | Game developers may find PlayStation 3 development a bit more attractive today, thanks to the generosity of Nvidia. The graphics chip manufacturer is offering its PhysX tech to developers as a free download. More »

PC Mirror’s Edge Uses PhysX To Awesome Effect

10:20AM Stuart Houghton | The reason for DICE delaying the PC release of Mirror’s Edge may be a little clearer. DICE are retooling the PC version with enhanced graphics and – video card permitting – the NVIDIA PhysX engine to allow more accurate physics modelling of the virtual cityscape and the many, many things that can realistically fall off it. As you can see in the trailer (after the jump) it does look rather lovely. Suitably equipped PC owners will be able to realistically fall off things in January.

NVIDIA Unleashes PhysX For GeForce 8 and Up

1:20AM Mike Fahey | Graphics card manufacturer NVIDIA bought PhysX cards creators AGEIA back in February, promising a free upgrade to existing GeForce 8 and above cards using their CUDA (Compute Unified Device Architecture) interface down the line. Well we are now sufficiently down the line, as NVIDIA has released the first of many planned GeForce Power Packs (grab it here), which not only enables the technology but also gives you some nifty tools to explore it with. Included in the first Power Pack is a complete version of Warmonger, one of the original showcases for the PhysX technology, an Unreal Tournament 3 PhysX Mod Pack with three maps, sneak peeks at Unreal Engine 3 powered social networking service Nurien, a couple of tech demos, and the drivers to make the whole thing go. Hit the jump for more info on this rather impressive update.
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NaturalMotion Teams With NVIDIA

7:30AM Mike Fahey | Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former’s morpheme animation engine with the latter’s PhysX technology in one powerful force of realistically moving goodness. “We’re deeply impressed by NVIDIA’s commitment to push physics to new levels of fidelity and performance, and their investment in development and support infrastructure across all platforms,” said Torsten Reil, CEO of NaturalMotion. “NVIDIA’s PhysX technology provides a robust, high-fidelity foundation for our advanced character animation algorithms and tools. Through our close collaboration, we will help game developers bring fully interactive and believable characters to a wide range of games.” It’s two great tastes that taste real together! Hit the jump for more details on the partnership between physics powerhouses. More »

PhysX Coming To A GeForce 8 Near You

10:30AM Logan Booker | Wondering what NVIDIA’s plans are for the PhysX tech it acquired recently? The Tech Report has confirmation from NVIDIA CEO Jen-Hsun Huang that the company plans to incorporate support for that hardware-accelerated physics middleware into its GeForce 8 range of GPUs. But it won’t be doing it in hardware. It doesn’t need to. The massively parallel nature of the GPU is already designed to handle the type of processing required for hardware physics. All it takes is a bit of software magic, and PhysX will run happily on GPUs that support CUDA. What’s CUDA? It stands for Compute Unified Device Architecture, and put simply, it’s a tech included in the GeForce 8 range that allows the GPU to run general purpose code. According to the TR article, NVIDIA will port the PhysX middleware to a variant of the C programming language that can run on GPUs. Then it’s just a matter of executing the code on the video card and voila – hardware PhysX support without the need for a PhysX card. If anything’s going to help the adoption of the PhysX middleware, it’s knowing you only need one piece of hardware to take advantage of it. Note that PhysX is free, while Havok is not, so the latter will undoubtedly be keeping a close eye on this development. Huang didn’t put a date on support, but I suspect it’ll come in the form of a driver update in the not-too-distant future. GeForce 8 graphics processors to gain PhysX support [Tech Report, via Blue's News] More »

NVIDIA Talks More On AGEIA Purchase

10:30AM Logan Booker | FiringSquad got in touch with NVIDIA recently to chat about its acquisition of PhysX designer AGEIA. I found it a curious decision, considering NVIDIA’s GPUs support Havok’s hardware-accelerated physics implementation, not to mention PhysX hasn’t exactly taken the world by storm. Now it looks like NVIDIA’s plans for AGEIA’s technology aren’t just games-related. You can head on over to FiringSquad for the entire interview, however, here’s the meatiest part of the short talk: Second, the computer industry is moving towards a heterogeneous computing model, combining a flexible CPU and a massively parallel processor like the GPU to perform computationally intensive applications like real-time computer graphics. Physics is a natural for processing on the GPU because, like graphics, it is made up of thousands of parallel computations, and with our CUDA technology, which is rapidly becoming one of the most pervasive parallel computing programming environments in history, we can open this exciting parallel processing world to applications desperate for a giant step in computing performance—such as physics processing, computer vision, video/image processing, and a world of exciting applications we’ve not yet imagined. What I’m getting from this is that NVIDIA isn’t so much interested in AGEIA for hardware-accelerated physics in games, but more what the massively parallel design of the hardware can be used for in certain general processing tasks. This is something AGEIA’s PPU and the GPU have in common. Is NVIDIA looking to take on Intel and AMD? There’s definitely a place for this sort of hardware in specialised markets. NVIDIA AGEIA PhysX Acquisition Interview [FiringSquad] More »
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NVIDIA Buying AGEIA

9:19AM Brian Crecente | NVIDIA today confirmed rumblings that they were looking to buy physics-centric AGEIA Technologies. NVIDIA saied an agreement to acquire the industry leaders in gaming physics, though the acquisition still remains subject to some closing conditions. More details about the deal will shake out during NVIDIA’s upcoming quarterly conference call, set for Feb. 13. While AGEIA appears to continue to struggle breaking into the mainstream PC market, they’ve made significant in-roads into the console market with 140 PhysX-based games shipping or in development on the Playstation 3, Xbox 360, Wii and PC. The company has more than 10,000 registered and active users of their PhysX software development kit as well. “NVIDIA is the perfect fit for us. They have the world’s best parallel computing technology and are the thought leaders in GPUs and gaming. We are united by a common culture based on a passion for innovating and driving the consumer experience,” said Manju Hegde, co-founder and CEO of AGEIA. Full release on the jump. I wonder if NVIDIA would try to come up with a way to incorporate the PhysX engine into a graphics card, instead of requiring two pieces of hardware? Maybe that’s not possible, actually. More »