During last week’s GeForce Kepler Editor’s Day event, Gearbox founder and CEO Randy Pitchford appeared in video form to show off what Borderlands 2 can do with Nvidia’s GPU accelerated PhysX. It’s rather gorgeous.
While console players are busy exploring everything Batman: Arkham City has to offer, PC gamers have to wait until November 15 to don the cape and cowl. NVIDIA gives them something to look forward to with a video showing off how PhysX makes with the dust and clutter.
Now that many of us have experienced Batman: Arkham Asylum on the console, let’s see if it was worth delaying the PC version to add support for NVIDIA’s PhysX technology.
NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and 8monkey Labs have all turned to NVIDIA’s PhysX technology to make their games better.
Game developers may find PlayStation 3 development a bit more attractive today, thanks to the generosity of Nvidia. The graphics chip manufacturer is offering its PhysX tech to developers as a free download.
The reason for DICE delaying the PC release of Mirror’s Edge may be a little clearer.
DICE are retooling the PC version with enhanced graphics and – video card permitting – the NVIDIA PhysX engine to allow more accurate physics modelling of the virtual cityscape and the many, many things that can realistically fall off it.
As you can see in the trailer (after the jump) it does look rather lovely. Suitably equipped PC owners will be able to realistically fall off things in January.
Graphics card manufacturer NVIDIA bought PhysX cards creators AGEIA back in February, promising a free upgrade to existing GeForce 8 and above cards using their CUDA (Compute Unified Device Architecture) interface down the line. Well we are now sufficiently down the line, as NVIDIA has released the first of many planned GeForce Power Packs (grab it here), which not only enables the technology but also gives you some nifty tools to explore it with.
Included in the first Power Pack is a complete version of Warmonger, one of the original showcases for the PhysX technology, an Unreal Tournament 3 PhysX Mod Pack with three maps, sneak peeks at Unreal Engine 3 powered social networking service Nurien, a couple of tech demos, and the drivers to make the whole thing go. Hit the jump for more info on this rather impressive update.
Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former’s morpheme animation engine with the latter’s PhysX technology in one powerful force of realistically moving goodness.
“We’re deeply impressed by NVIDIA’s commitment to push physics to new levels of fidelity and performance, and their investment in development and support infrastructure across all platforms,” said Torsten Reil, CEO of NaturalMotion. “NVIDIA’s PhysX technology provides a robust, high-fidelity foundation for our advanced character animation algorithms and tools. Through our close collaboration, we will help game developers bring fully interactive and believable characters to a wide range of games.”
It’s two great tastes that taste real together! Hit the jump for more details on the partnership between physics powerhouses.
Wondering what NVIDIA’s plans are for the PhysX tech it acquired recently? The Tech Report has confirmation from NVIDIA CEO Jen-Hsun Huang that the company plans to incorporate support for that hardware-accelerated physics middleware into its GeForce 8 range of GPUs.
But it won’t be doing it in hardware. It doesn’t need to. The massively parallel nature of the GPU is already designed to handle the type of processing required for hardware physics. All it takes is a bit of software magic, and PhysX will run happily on GPUs that support CUDA.
What’s CUDA? It stands for Compute Unified Device Architecture, and put simply, it’s a tech included in the GeForce 8 range that allows the GPU to run general purpose code. According to the TR article, NVIDIA will port the PhysX middleware to a variant of the C programming language that can run on GPUs. Then it’s just a matter of executing the code on the video card and voila – hardware PhysX support without the need for a PhysX card.
If anything’s going to help the adoption of the PhysX middleware, it’s knowing you only need one piece of hardware to take advantage of it. Note that PhysX is free, while Havok is not, so the latter will undoubtedly be keeping a close eye on this development.
Huang didn’t put a date on support, but I suspect it’ll come in the form of a driver update in the not-too-distant future.
GeForce 8 graphics processors to gain PhysX support [Tech Report, via Blue's News]