Pirates didn’t have the best launch ever. Critics raved about its naval combat, but it was a game in two halves. And the half that saw you searching around empty port towns for something to do was the bad half. But hey – Dungeons & Dragons Online managed to turn things around, increasing revenue by 500% when it went free-to-play. Can PotBS do similar? More »
Sony Online Entertainment is bringing its massively multiplayer online catalogue to Steam as of today. Now you can MMO without ever having to leave the house to pick up one of those antiquated “boxes.”
The world’s best pirate-themed MMO is looking for new recruits to sail the salty Caribbean in search of booty, glory, adventure, and…more booty, possibly. To this end they’ve launched a free 14-day trial open to all wannabe pirates and privateers who have yet to take part in the seafaring activities. Simply hit up the link below, enter your email address to verify that you are indeed a real person, and then prepare to download a metric ass-ton of files before you get command of your very first ship.
This is the sort of game that should have had a free-trial from the get go, really. The unique flavor combination of ship-based travel and battles with trading and character combat is something you really need to play before deciding if it’s the right game for you. Welcome to the Pirates of the Burning Sea 14-Day Trial! [PotBS]
Back in April, Dan Rubenfield (Ultima Online, Star Wars Galaxies, etc.) ranted, raved, and put MMO developers ‘on notice.’ And, at the end, admonished developers to “quit making PC games. It’s a waste of time and money”. Unsurprisingly, people hit back, and now over at GameSetWatch, Joe Ludwig (producer of Pirates of the Burning Sea) has a snappy little response detailing six reasons why MMOs are just plain harder to develop for consoles versus PCs. Does that mean it won’t start happening in greater numbers? Of course not: