Toy Story 3 Movie Review: Childhood’s End

It’s been 15 years since Pixar Animation Studios ushered in the age of the CGI movie with Toy Story, a candid look at the secret lives of toys. Are we too old for one last trip inside the toy box?


May 24, 2010
News

Nintendo Isn’t Trying To Make Kiddy Games

“Unless you’re careful, there’s a tendency for games like Mario that can be played by children to gradually become childish,” warns Mario creator Shigeru Miyamoto. “Those making the game tend to unconsciously make them that way.”


May 17, 2010
In Real Life

These Golden Books Are Not For Children

Most, if not all of you, will at some stage of your life been read to from a Golden Book. They’re a childhood staple. But what if there were Golden Books that, uh, weren’t exactly suitable for the little ones?


March 30, 2010
News

LittleBigPlanet Gets Incredibles On April Fools’ Day

It may not be the timeliest of additions to the LittleBigPlanet virtual closet, but Sackboys and Sackgirls will get some Pixar-designed clothing choices this week. Nine new costumes from The Incredibles hit the PlayStation Store this Thursday.


January 16, 2010
News

Writer Identifies “The Pixar Of Video Games”

It’s not Nintendo nor Insomniac. Reporter Jamin-Brophy Warren declares that The Maw and Splosion Man development studio Twisted Pixel has Pixar’s knack for creating memorable, unreal characters with which we can empathise. Argument here: The Pixar of Video Games [Slate]


July 14, 2008
News

Warren Spector + Pixar? Sure, Why Not

Warren Spector keeps a tidy blog. Sometimes, he even updates it. He did so yesterday, in fact, letting the world know what he’s up to now he’s working with the chaps at Disney. No firm details on just what it is, but even this vague suggestion is enough to set our short, stubby tongues wagging:

My team and I have been working hard on our own and (get ready for the cool factor to go way up) in collaboration with folks from Disney Feature Animation and Pixar. If I say anymore, I’ll get in trouble, so let’s just leave it at that.

Yes, Warren, the cool factor just went up by about as far as a Disney games-related coolfactorometer can go.

I’m ba-ack…[Warren Spector's Blog]


June 25, 2008
News

Difference Between Game Consoles and Pixar Tech? ‘Vast.’

Current gen video games look pretty darn good! Almost like movies. But there is a difference. Ask ask Ralph Eggleston, production designer behind Pixar’s upcoming movie, Wall-E (pictured). He’ll tell you!

How much of a gap exists today between current-gen consoles and the tech you use?

A vast, vast difference. If the player is involved in the narrative they can render it only so fast, really, though it will get faster. But when you’re in control of a narrative, as we are as filmmakers, the level of detail has to be much greater and we have the opportunity to create that because we have full control – our worlds are finite as opposed to video games, which are not entirely infinite but a lot more infinite than what we do… I think it will get better and better. But for me, the big thing lacking in video games, and I haven’t seen one that has done this for me, is how you involve a strong narrative story. Not just a set-up that you jump in to, but a narrative story in which the player is an active participant. I’ve had this conversation with friends now for almost a decade on how you could actually do that with a videogame. Unfortunately, although I think there would be a market for that, I don’t think the market would be large enough.

M’kay. If it’s good, Ralph, people will buy it. Don’t underestimate your fellow human!

Pixar Interview [Next-Gen]


June 6, 2008
Uncategorized

Awwwww, Look At Him: Checking Out Wall-E

Cutest. Robot. Ever. That was the biggest takeaway I got from glimpsing the Wall-E Wii game at THQ’s Fall and holiday season preview event today, and as the game is set to launch simultaneously with the movie, I have a feeling that that googly-eyed little guy, whose function is to pick up and compact garbage, will sell zillions of copies of this title whether it’s good or not, especially as it’s launching on Wii, PS2 and Xbox 360.

Unlike most of the games I saw today, Wall-E‘s coming out this month, so we’ll know for ourselves soon enough, but I still thought I’d share my impressions of the title, along with some screens of the Wii version.


May 9, 2008
News

Let’s Blame Nintendo!

Nintendo’s doing great! Making tons of money — just look at it go, go, go. What does that mean for its competitors? It means things are hard and not easy. Publisher THQ had a disappointing year with its Disney movie games. According to company CEO Brian Farrell : The kids’ market was extremely competitive during fiscal ’08. In fact, it was the most crowded market for video games for kids in recent memory. With a tough Pixar comparison to Cars [Ratatouille]and new competition from Nintendo’s first-party titles — as well as new music games — our traditionally strong kids’ business did not meet expectations.

Wait, back up. Since when is Nintendo “new competition”? Like, since 1985?! Our advice: Stop passing the buck. Nintendo Making Life Hard [casualgaming via GamesRadar][Pic]


April 5, 2008
Uncategorized

Life As A Trash Compactor: Eyes On Wall-E

The folks from Pixar were on hand to show off the video game adaptation of their animated movie, Wall-E. In Wall-E, the world has been taken over by a benevolent corporation and in a little switch, it’s the consumers who are the enemies rather than the big corporate menace. Players can either take on the role of Wall-E (a trash compactor robot that looks like a cross between R.O.B. and Johnny 5) or the sleek and “iPod inspired” Eve, a flying female robot with a killer laser, both of whom are trying to save the universe from its own twisted remains.