Pixel Art

Retro

Using The ZX Spectrum To Make Awesome Art

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9:45AM January 23, 2012 | Mark Serrels

My first computer was a ZX Spectrum 48k. And I was obsessed. Often when games loaded (this typically took a long time) the developers would give you a loading screen to look at. Sometimes they were incredible. Now there are a group of artists trying to work within the restraints of the ZX Spectrum’s limitations, to create pieces of art. Some of them are quite cool. More »


In Real Life

Super Bros. Aren’t Limited To Mario

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3:30PM September 21, 2011 | Tracey Lien

Things we love: the “standing Mario” sprite from the Super Mario Bros and Mr. T. Things we love even more: Mr. T and other characters designed in the style of the Mario sprite. More »


In Real Life

Pixel Art For A Pixel Party

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2:30PM September 8, 2011 | Tracey Lien

It’s time for a party. A pixel party! Kotaku reader, Dan, pointed us to this awesome artwork that his friend, Nick Paustian, designed for an invitation to his pixel-themed birthday party. More »


In Real Life

Fully Posable Star Wars Action Figures, In Pixelated Form

11:30AM May 13, 2011 | Owen Good

Thirtysomething gamers will recognise plenty in this isometric pixelated depiction of the original run of Kenner Star Wars action figures from the first film to Return of the Jedi I remember Luke Skywalker: Bespin Fatigues. The first action figure with two weapons. Spent the entire summer of 1980 coveting that one. More »


In Real Life

This Pixelated World Is More Than Skin Deep

7:30PM March 15, 2011 | Luke Plunkett

You know the old saying “dig a hole to China?” It’s rubbish. Dig a deep hole and you’ll hit a lot more than that. More »


In Real Life

What If Star Wars Was A… Classic PC Adventure Game

7:30PM November 10, 2010 | Luke Plunkett

We’ve seen what Star Wars would look like as a classic Lucasarts adventure game, but artist Andy Rash’s glorious pixel art looks so much like a classic Sierra adventure game that it’s tough not to wonder what could have been. More »


In Real Life

Deconstructing Pokemon, A Pixel At A Time

3:30PM June 13, 2009 | Luke Plunkett

Pokemon’s beauty lies in its simplicity. Much like other Nintendo RPGs. Pixels upon pixels, building a world that’s like a digital LEGO land come to life. More »