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PixelJunk Monsters Updates Next Week
Posted by Mike Fahey at 1:40 AM on October 23, 2008
Remember that PixelJunk Monsters update Ash told you about that would make the game a bit easier? Well it's almost here, and over at the official PlayStation blog associate producer at SCEA Santa Monica Matt Morton has all the details. Not only will the update introduce three different difficulty levels adjustable as you progress through the islands, it adds the tower balancing from the Encore update to both islands, tweaks the tower menu, and adds support for YouTube uploads and XMB custom soundtracks. Oh yes, and trophies. Almost forgot to mention those. Well I did forget to mention those, but thanks to the magic of editing...Lovely!

The best feature of PixelJunk Monsters is the music. Composed by Otograph, the musical duo of Iura Takashi and Oshima Sachiyo, it's the kind of music that you can start up on your favourite music-listening device and just lose yourself in it. Q-Games is releasing the soundtrack today on the PlayStation Network - a first for the service - and to celebrate they've posted an interview with the artists over on the Official PlayStation Blog, providing interesting insight into what goes into composing for the gamespace.
The release of SOCOM Confrontation via the PlayStation Network
Kotakuite Tim R. loves PixelJunk Monsters. He loves it so much that he emailed creator Q-Games begging for a sequel or expansion. He soon received an email back from a Q-Games employee that revealed an expansion is already in the works.
While it's been released to the masses for some time now, I feel compelled to share my thoughts on Q-Games' PixelJunk Monsters, the tower defense title for the PS3. Because while I'd downloaded it hoping for a PS3-ised version of the acclaimed Desktop Tower Defense, I received a game that was completely different.
Q-Games follow-up to PixelJunk Racers is a tower defense PlayStation Network release known as PixelJunk Monsters. It's due to hit PlayStation 3s next week, according to President and Executive Producer Dylan Cuthbert, whose nice enough to give those unfamiliar with PixelJunk Monsters a quick primer on his team's latest. Unsurprisingly, Cuthbert has kind words for the woodland RTS, writing that its addictive nature is "going to keep you coming back again and again until your eyelids start fluttering uncontrollably." Wild eyelid fluttering? We're okay with that.