While it’s been released to the masses for some time now, I feel compelled to share my thoughts on Q-Games’ PixelJunk Monsters, the tower defense title for the PS3. Because while I’d downloaded it hoping for a PS3-ised version of the acclaimed Desktop Tower Defense, I received a game that was completely different.
My bad. I totally missed Q-Games’ Dylan Cuthbert revealing that tower defense PSN title PixelJunk Monsters supports PSP Remote Play on the official PlayStation Blog. Thank heavens I watched this trailer for the PlayStation 3 game today, so that I didn’t look like a complete space cadet when my future self would have frantically ran to the Kotaku news desk, swept away the Tifa hentai and typed up the “news” in a sweat next week.
Q-Games follow-up to PixelJunk Racers is a tower defense PlayStation Network release known as PixelJunk Monsters. It’s due to hit PlayStation 3s next week, according to President and Executive Producer Dylan Cuthbert, whose nice enough to give those unfamiliar with PixelJunk Monsters a quick primer on his team’s latest. Unsurprisingly, Cuthbert has kind words for the woodland RTS, writing that its addictive nature is “going to keep you coming back again and again until your eyelids start fluttering uncontrollably.” Wild eyelid fluttering? We’re okay with that.
PixelJunk Monsters Set to Launch Next Week [PlayStation Blog]
Anyone who’s been reading this blog for the past year and has the ability to retain Kotaku editor trivia may know that I was consumed by free Flash game Desktop Tower Defense for some time. So, when Dylan Cuthbert of Q-Games reveals that PixelJunk Monsters is a PlayStation 3 game in the same vein, I’m forced to add funds to my Wallet in anticipation. He profiles his company’s new PlayStation Network release on SCEA’s official blog, featuring a batch of soft, snazzy 2D screenshots and details on what makes PixelJunk Monsters unique. File under DO WANT.
Monster Madness [PlayStation.blog]