Battlefield: Bad Company 2 Multiplayer Preview

I have a thing about tanks. If I can drive it, I will. If I can run you over with it, I shall. If you take it from me, I will chase you down and blow it up. Because if I can’t have it, nobody can!


May 29, 2008
News

Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over

newVideoPlayer("PoP_Ubidays_Trailer_DVD_PAL.flv", 506, 423,""); Prince of Persia is getting a make over, one that not only gives the Prince a new look but breaks from the storyline that linked the franchise’s trilogy so close together.

The new Prince of Persia, we were told at a press event earlier this month, will be totally separate from the Sands of Time trilogy and will feature a prince, not the prince.

“There were hundreds of tails in Arabian Nights and this is just one of them,” Ben Mattes, the game’s producer said.

Instead the game is set in an “ancient fantasy Persia” and while it will continue to have some of the Prince of Persia’s pillars of play like acrobatic combat and movement, it will also lift some of the things that worked best in Assassin’s Creed.

“We will be including some things that worked well in Assassin’s Creed in there,” Mattes said. “But it will still clearly be Prince of Persia.”

God of Light, Ormazd versus his brother Ahriman, the God of Darkness,. Our Hero arrives just in time to witness the destruction of the legendary Tree of Life – an act which threatens to plunge the entire world into eternal darkness.

In this new tale, the new prince will find himself in a fantasy world of light and dark, caught up in the battle between the God of Light, Ormazd versus his brother Ahriman, the God of Darkness. After the destruction of the tree of life the prince has to fight to stop the rise of Ahriman, the god of destruction.

Mattes said that the prince will also get a bunch of new moves including the ability to use a gauntlet to slide down walls and cliffs.

The game will feature a new female lead as well, Elika, who will be used to explore the idea of collaborative AI.

Mattes said the game, which will take more than 10 hours and less than 50 to beat, will be playable at E3. He declined to talk about whether there will be multiplayer support in the game.

Hit up the jump for a very chunky prepared Q&A with Matte.


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Far Cry 2 Brings GTA Sandbox to the Serengeti

It’s like Grand Theft Auto IV on the Serengeti, but not really.

At first blush Far Cry 2 looks and behaves a bit like Grand Theft Auto IV: The game has an open world, friends who can come to your rescue, a phone you use to contact them, safe houses, a detailed map for guidance and a non-linear story line.

But where at its heart Grand Theft Auto IV is an action game, Far Cry 2 has its roots deeply embedded in the bedrock of shooters and from what I saw during my short time with the game it seems to remain true to those origins.

I asked the developers about the similarities and he seemed genuinely surprised, I think that’s because most of these similarities are obvious design decisions made once you’ve decided you want to create a sandbox game and the parallels are for the most part quite superficial.

Friends for instance. In Grand Theft Auto IV, you can call them for help, but they don’t really get involved in missions. In Far Cry 2 they are your salvation.