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	<title>Kotaku Australia &#187; playstation</title>
	<atom:link href="http://www.kotaku.com.au/tags/playstation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Have Some Modern Warfare 2 Screens</title>
		<link>http://www.kotaku.com.au/2009/10/have-some-modern-warfare-2-screens/</link>
		<comments>http://www.kotaku.com.au/2009/10/have-some-modern-warfare-2-screens/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 07:30:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[infinityward]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[warfare]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363107</guid>
		<description><![CDATA[What&#8217;s your preferred wartime headgear of choice? Scuba mask, combat helmet, gas mask or Mohawk? I like Mohawk myself, but if I stood that close to a helicopter, I might want a helmet.








]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s your preferred wartime headgear of choice? Scuba mask, combat helmet, gas mask or Mohawk? I like Mohawk myself, but if I stood <em>that</em> close to a helicopter, I might want a helmet.<span id="more-363107"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots1_03.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots1_03.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots2_03.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots2_03.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots3_03.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots3_03.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots4_03.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots4_03.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots5_02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots5_02.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots6_02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots6_02.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots7.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots7.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots8.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots8.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/HiResScreenShots9.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_HiResScreenShots9.jpg" alt="" class="left" /></a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Brace Yourself!! TGS Liveblog Incoming</title>
		<link>http://www.kotaku.com.au/2009/09/brace-yourself-tgs-liveblog-incoming/</link>
		<comments>http://www.kotaku.com.au/2009/09/brace-yourself-tgs-liveblog-incoming/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 22:40:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony computer entertainment]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[tgs09]]></category>
		<category><![CDATA[tokyo game show]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358555</guid>
		<description><![CDATA[The 2009 Tokyo Game Show keynote kicks off in less than three hours, with Sony Computer Entertainment CEO Kazuo Hirai taking to the podium to dish on all things Playstation.
Be sure to stay tuned to Kotaku for live, breaking coverage of the keynote set to discuss the strategy for Sony Computer Entertainment for 2009.
Following the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/09/custom_1253744539202_DSC00689.JPG"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_custom_1253744539202_DSC00689.jpg" alt="" class="center" /></a>The 2009 Tokyo Game Show keynote kicks off in less than three hours, with Sony Computer Entertainment CEO Kazuo Hirai taking to the podium to dish on all things Playstation.<span id="more-358555"></span></p>
<p>Be sure to stay tuned to Kotaku for live, breaking coverage of the keynote set to discuss the strategy for Sony Computer Entertainment for 2009.</p>
<p>Following the keynote executives from Capcom, Konami, Square Enix, Sony and Namco Bandai will lead a panel discussion about the strategies and visions of game develoeprs in the &#8220;global era&#8221;.</p>
<p>On board for that discussion are Haruhiro Tsujimoto , President &amp; COO, CAPCOM Kazumi Kitaue , Vice President, Corporate Officer, Konami Digital Entertainment; Yoichi Wada,  President &amp; Representative Director, SQUARE ENIX; Shuhei Yoshida , Sony Computer Entertainment Worldwide Studios and Shin Unozawa,  President &amp; CEO, NAMCO BANDAI Games.</p>
<p>The doors open to the press this morning to the Tokyo Game Show floor as well, so expect an evening and night chockful of news, impressions and fun photos.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/brace-yourself-tgs-liveblog-incoming/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Nike Thanks The PlayStation With 24 Pairs Of Shoes</title>
		<link>http://www.kotaku.com.au/2009/09/nike-thanks-the-playstation-with-24-pairs-of-shoes/</link>
		<comments>http://www.kotaku.com.au/2009/09/nike-thanks-the-playstation-with-24-pairs-of-shoes/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 23:20:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apparel]]></category>
		<category><![CDATA[nike]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shoes]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=357245</guid>
		<description><![CDATA[Nike sent a size 10 love note to Sony for past collaborations on console-themed kicks, but this series, based on the face buttons of a PlayStation controller, might be a little hard to find. Only 24 pairs will be made.
They also won&#8217;t be sold to the general public. Ron Eagle, the director of product publicity [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/playstation_trainer_triangle.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_playstation_trainer_triangle.jpg" alt="" class="center" /></a>Nike sent a size 10 love note to Sony for past collaborations on console-themed kicks, but this series, based on the face buttons of a PlayStation controller, might be a little hard to find. Only 24 pairs will be made.<span id="more-357245"></span></p>
<p>They also won&#8217;t be sold to the general public. Ron Eagle, the director of product publicity for the PlayStation, said he got a call from Nike, who wanted to make him some PlayStation-themed shoes to say thanks for past collaboration and support. Eagle is a self-described &#8220;shoe guy&#8221;, so of course the idea fired him up.</p>
<blockquote><p> When I got the call and was told that they wanted to make a shoe, of course the first thing I asked was … what kind? They told me they were working on a new training shoe, one that would be technically very advanced, but would harken back to some of the great training shoes from their past, like the ones worn by Bo Jackson and John McEnroe. As soon as they said the word McEnroe – I was completely sold as the original Air Trainer 1, is one of my all time favourite shoe designs and something I remember wearing to school.</p>
<p>It started from there, asking me about favourite colours, and anything that I did or didn&#8217;t like. The designers are just so good at taking input and making really slick creative choices, that when the line drawings come over, I&#8217;m just stunned. As you already know, we like to do things that haven&#8217;t been done or are totally unique and that was one of the things that the guys at Nike knew that they wanted to do when they asked me what I liked.</p>
</blockquote>
<p> Sony and Nike teamed up on highly sought-after Air Force One designs in 2006 and in 2009. Eagle said in those efforts, &#8220;we were working toward something with the other shoes. &#8230; This being a &#8220;thank you&#8221; it could have been so many things—yet the guys at Nike got that it should be unique and it makes it very special to me because of that.&#8221;</p>
<p>Doesn&#8217;t sound like they&#8217;ll hit eBay anytime soon. You can see more of the designs over at the link.</p>
<p><a href="http://solecollector.com/live/featuredgraphic/playstation/">The NEW PlayStation Air Nike Trainer 1</a> [Sole Collector, via <a href="http://theshoegame.com/articles/playstation-nike-trainer-1.html">TheShoeGame</a>, thanks Pete A.]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Borderlands Is An Exhilirating But Oddly Hollow Experience</title>
		<link>http://www.kotaku.com.au/2009/09/borderlands-is-an-exhilirating-but-oddly-hollow-experience/</link>
		<comments>http://www.kotaku.com.au/2009/09/borderlands-is-an-exhilirating-but-oddly-hollow-experience/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 18:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356990</guid>
		<description><![CDATA[ I&#8217;ve scoured the Arid Hills in search of the monstrous Moe and Marley, hunted the winged and clawed predators of Skag Gully and blown off the legs, arms, heads of more bandits in the Arid Badands than I can remember.
But after all of the time spent in Borderlands, collecting weapons, finding upgrades, earning experience [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/09/custom_1253036510299_border.JPG"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_custom_1253036510299_border.jpg" alt="" class="center" /></a> I&#8217;ve scoured the Arid Hills in search of the monstrous Moe and Marley, hunted the winged and clawed predators of Skag Gully and blown off the legs, arms, heads of more bandits in the Arid Badands than I can remember.<span id="more-356990"></span></p>
<p>But after all of the time spent in Borderlands, collecting weapons, finding upgrades, earning experience all of the way to level 17, I&#8217;m still undecided about whether I actually like the game.</p>
<p>One thing I do know: I keep coming back to it.</p>
<p>Gearbox&#8217;s Borderlands isn&#8217;t due out until this October for the PC, Playstation 3 and Xbox 360, but I&#8217;ve spent the past few weeks playing through an introductory section of the game as the game&#8217;s sniper character, Mordecai.</p>
<p>Moredecai is a specialist in long-range shots, of course, and eventually earns a winged-pet named Bloodwing. As you make your way through the game as the sniper you have the opportunity to upgrade your character or Bloodwing. Your character&#8217;s upgrades include things like increasing the damage your weapons deal and making it easier to hit enemies. The upgrades for Bloodwing allow him to attack faster and more targets and increase the sort and amount of loot dropped by his victims.</p>
<p>My time with the game was limited to the areas I&#8217;ve already mentioned and single-player gaming only. While the game walked me through the early training missions, it didn&#8217;t deliver any sort of plot. I&#8217;m told this is a product of it being the demo and that the retail game will open up with some backstory.</p>
<p>What I did get a great sense of was the game plays and feels, and how missions are dealt out and completed.</p>
<p>The controls are fairly tight, allowing you to play this hybrid action-role-playing game as a first-person shooter. Aiming, sniping, movement are perfectly suited for quick pick-up and play for any fans of shooters.</p>
<p>The ability to hold a number of weapons and quickly hot-swap between them is another nice bonus that will appeal to fans of running and gunning.</p>
<p>The damage modelling, too, is a big plus, allowing you pinpoint precision in how you take an enemy down. I was able to snipe off a bandits foot from across a map. Yes, that means there is plenty of gibs and gore. And for awhile I was satisfied running around shooting things, playing Borderlands essentially like a first-person shooter map packed with bots.</p>
<p>But overtime that grew a little dull. The enemies aren&#8217;t altogether that intelligent, and the spawn points can be, no matter how random the results, very predictable.</p>
<p>So I jumped into a few missions and the game really started to trudge. Why would I want to run out and hunt Borderlands version of feral dogs? Do I really need to clear out the gangs in this dust bowl? Why do I care about the garden of an amiable loner?</p>
<p>Without much of a plot to anchor the missions too, I was losing interest quickly. Fortunately, I eventually started to hunt down some missing logs and journals for a couple of missions and the audio recordings began to fill me in a bit on the backstory.</p>
<p>Perhaps, there will be a reason to make me want to move forward in what now seems like a mostly blank canvas, but this build certainly doesn&#8217;t provide that inspiration.</p>
<p>Don&#8217;t get me wrong, I&#8217;ve been playing the hell out of it. Enough to finish every single available mission in the game and level up to 17, something I expect isn&#8217;t typical of the relatively confined demo.</p>
<p>What keeps me intrigued, makes me want to come back again and again are all of those weapons. Those glorious weapons. There are, by some accounts, more than 3 million variations of weapons in the games. And some do some pretty amazing things. All of them have great, randomly generated names like my machine gun &#8220;Bone Shredder&#8221;, my electrified-bullet shooting sniper rifle &#8220;LB20 Static Wrath&#8221; and my brutal six shooter &#8220;MAL31-B Blast Law&#8221;.</p>
<p>While the other weapons are pretty neat, and took me quite a time to find, it&#8217;s Blast Law that renewed my interest in the demo just when I thought I had had enough.</p>
<p>Prior to stumbling across this seemingly innocuous revolver I had to plug away at enemies for a few seconds with Bone Shredder before taking them down. Out of curiosity, mostly because Blast Law&#8217;s name is written out in a rare purple, I decided to check it out.</p>
<p>The first thing I noticed was that this tiny pistol has a pretty hefty zoom feature: A must for any sniper. It also has a very fast fire rate and reload rate. Then I aimed the gun at a dog-like Skag and pulled the trigger. The creature disappeared in a cloud of red mist. Holy shit!</p>
<p>Amazed by the tiny gun&#8217;s shocking stopping power, I made my way over to a known bandit spawn point to try it out on some larger, more crafty targets.</p>
<p>Pygmy bandit: Mist</p>
<p>Lunatic bandit: blown in half</p>
<p>Skulking, armed bandit: Legs blown off with a low shot.</p>
<p>Finally, brutish hulking chain-gun toting bad guy: Three shots then dead.</p>
<p>What was beginning to feel routine and a bit monotonous suddenly had new life and I spent another few hours and gained another level playing around with my new weapon.</p>
<p>With another three million or so weapons to discover, I imagine Borderlands will, story or no story, manage to keep me engaged for quite awhile.</p>
<p>Here&#8217;s hoping there&#8217;s a bit more to the final game though to satisfy more than my bloodlust.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/borderlands-is-an-exhilirating-but-oddly-hollow-experience/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>ESRB Rates New Flood Of PSone Classics</title>
		<link>http://www.kotaku.com.au/2009/09/esrb-rates-new-flood-of-psone-classics/</link>
		<comments>http://www.kotaku.com.au/2009/09/esrb-rates-new-flood-of-psone-classics/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 22:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[esrb]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psone classics]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354319</guid>
		<description><![CDATA[Sony&#8217;s made it quite clear that the drought of &#8220;PSone Classics&#8221; re-releases of original PlayStation games for the PlayStation 3 and PSP is over. A new batch of ESRB ratings underscores that with a raft of new old PlayStation games.
In addition to pumping out re-ratings for titles like Tomb Raider and Bloody Roar, PSone Classics [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/um_jammer.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_um_jammer.jpg" alt="" class="center" /></a>Sony&#8217;s made it quite clear that the drought of &#8220;PSone Classics&#8221; re-releases of original PlayStation games for the PlayStation 3 and PSP is over. A new batch of ESRB ratings underscores that with a raft of new old PlayStation games.<span id="more-354319"></span></p>
<p>In addition to pumping out re-ratings for titles like Tomb Raider and Bloody Roar, PSone Classics already released, there are also new appearances from PlayStation era highlights like Um Jammer Lammy and Oddworld: Abe&#8217;s Exodus. Good news, especially for the nostalgic PSPgo owner.</p>
<p>Here&#8217;s the latest list of new PSone Classics candidates. Watch for them on a PlayStation Store update near you.</p>
<ul>
<li>Blood Omen: Legacy of Kain</li>
<li>Cool Boarders 3</li>
<li>International Track &amp; Field</li>
<li>Oddworld: Abe&#8217;s Exodus</li>
<li>Oddworld: Abe&#8217;s Oddysee</li>
<li>Pandemonium!</li>
<li>Syphon Filter 2</li>
<li>Um Jammer Lammy</li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Sony&#8217;s Motion Controller Will Be Out Spring 2010</title>
		<link>http://www.kotaku.com.au/2009/08/sonys-motion-controller-will-be-out-spring-2010/</link>
		<comments>http://www.kotaku.com.au/2009/08/sonys-motion-controller-will-be-out-spring-2010/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 02:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[kaz hirai]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352548</guid>
		<description><![CDATA[Sony&#8217;s motion controller has neither a name nor a finalised form. Which means, yeah, it&#8217;s still a work in progress. And that means it won&#8217;t be out until, oh, spring 2010.
PlayStation boss Kaz Hirai has told The Times &#8220;we are slating it for spring of next year&#8221;. &#8220;It&#8221; being the motion controller. &#8220;One of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_icecream.jpg" alt="" class="left" />Sony&#8217;s motion controller has neither a name nor a finalised form. Which means, yeah, it&#8217;s still a work in progress. And <em>that</em> means it won&#8217;t be out until, oh, spring 2010.<span id="more-352548"></span></p>
<p>PlayStation boss Kaz Hirai has told The Times &#8220;we are slating it for spring of next year&#8221;. &#8220;It&#8221; being the motion controller. &#8220;One of the things is that we just don&#8217;t want to put out the controller,&#8221; he says. &#8220;We need a great software that supports the controller at launch. It&#8217;s something that we&#8217;ve been working on for the longest time.&#8221;</p>
<p>Wonder if he means one or two pieces of genuine software, or an EyeToy-like pack-in of party games?</p>
<p><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article6808050.ece">Sony boss reveals plans for PlayStation</a> [The Times]</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>PS3 Slim Pics And Specs</title>
		<link>http://www.kotaku.com.au/2009/08/ps3-slims-pics-and-specs/</link>
		<comments>http://www.kotaku.com.au/2009/08/ps3-slims-pics-and-specs/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 18:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[gamescom 09]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3 slim]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350914</guid>
		<description><![CDATA[Sony&#8217;s official press release for the PlayStation 3 Slim reveals a few updated features and a whole slew of sexy product shots of the PS3&#8217;s skinny little brother.
The new model heralds a slew of changes for the PlayStation 3 brand, include a change in the official all-caps PLAYSTATION 3 brand to the PlayStation 3 everyone [...]]]></description>
			<content:encoded><![CDATA[<p>Sony&#8217;s official press release for the PlayStation 3 Slim reveals a few updated features and a whole slew of sexy product shots of the PS3&#8217;s skinny little brother.<span id="more-350914"></span></p>
<p>The new model heralds a slew of changes for the PlayStation 3 brand, include a change in the official all-caps PLAYSTATION 3 brand to the PlayStation 3 everyone was using anyway, and a new PS3 logo, as seen etched on the side of the new console.</p>
<p>The new console will come standard with the recently announced firmware 3.0. A vertical stand will be made available for purchase to make the system vertical, and it will also house a Bravia Sync feature, allowing users to control the PS3 with their Bravia TV remote.</p>
<p>The final change is the removal of the Install Other OS feature, meaning no LINUX installs on the smaller unit. The release states that &#8220;The new PS3 system will focus on delivering games and other entertainment content, and users will not be able to install other Operating Systems to the new PS3 system.&#8221;</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_Controller_angle-B.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_Controller_angle-B.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_back.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_back.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_side-A.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_side-A.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_Controller_angle-A.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_Controller_angle-A.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_base.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_base.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_front_on.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_front_on.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_angle.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_angle.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_side.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_side.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/PS3_top_down.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_PS3_top_down.jpg" alt="" class="left" /></a></p>
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		<title>Sony Trademarks P.S. Thanks, Which Is Interesting</title>
		<link>http://www.kotaku.com.au/2009/08/sony-trademarks-ps-thanks-which-is-interesting/</link>
		<comments>http://www.kotaku.com.au/2009/08/sony-trademarks-ps-thanks-which-is-interesting/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 17:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[p.s. thanks]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[trademarks]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348292</guid>
		<description><![CDATA[A new trademark filed by Sony Computer Entertainment America may point to a new &#8220;incentive rewards program&#8221; dubbed &#8220;P.S. Thanks,&#8221; something that could be a positive benefit for serious PlayStation fans.
The trademark specifically protects P.S. Thanks against &#8220;entertainment services&#8221; for an &#8220;incentive rewards program geared toward quantifying, identifying and motivating top consumer base with the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/psthanks.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_psthanks.jpg" alt="" class="left" /></a>A new trademark filed by Sony Computer Entertainment America may point to a new &#8220;incentive rewards program&#8221; dubbed &#8220;P.S. Thanks,&#8221; something that could be a positive benefit for serious PlayStation fans.<span id="more-348292"></span></p>
<p>The trademark specifically protects P.S. Thanks against &#8220;entertainment services&#8221; for an &#8220;incentive rewards program geared toward quantifying, identifying and motivating top consumer base with the goal of promotion and sale of video game hardware and software.&#8221; That could mean a replacement for the phased out PlayStation Underground program or something as potentially rewarding on par with Nintendo&#8217;s Club Nintendo.</p>
<p><a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77794416">P.S. THANKS</a> [USPTO]</p>
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		<title>Best Loosely Video-Game-Related Quote Of The Day</title>
		<link>http://www.kotaku.com.au/2009/07/best-loosely-video-game-related-quote-of-the-day/</link>
		<comments>http://www.kotaku.com.au/2009/07/best-loosely-video-game-related-quote-of-the-day/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 22:40:42 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[france]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[video game safari]]></category>
		<category><![CDATA[wild boar]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=346525</guid>
		<description><![CDATA[&#8220;It&#8217;s not about killing&#8230; It&#8217;s about eating. We&#8217;re respecting the natural balance of nature. We don&#8217;t give boys PlayStations here; we give them guns.&#8221;
That is from Daniel Esparza, the former mayor of a French village called Saint-Laurent de la Cabrerisse, uttered to a reporter filing a story that is partially about about Esparaza&#8217;s expertise in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/sanglier.jpg" alt="" class="left" />&#8220;It&#8217;s not about killing&#8230; It&#8217;s about eating. We&#8217;re respecting the natural balance of nature. We don&#8217;t give boys PlayStations here; we give them guns.&#8221;<span id="more-346525"></span></p>
<p>That is from Daniel Esparza, the former mayor of a French village called <a href="http://maps.google.com/maps?q=Saint-Laurent+de+la+Cabrerisse&amp;oe=utf-8&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;split=0&amp;gl=us&amp;ei=oTFqSqW0AYfkMJq4wc8M&amp;sa=X&amp;oi=geocode_result&amp;ct=title&amp;resnum=1">Saint-Laurent de la Cabrerisse</a>, uttered to a reporter filing a story that is partially about about Esparaza&#8217;s expertise in boar-hunting.</p>
<p>The quote, which explains what a local passion it is to hunt sanglier (or wild boar) continues: &#8220;I&#8217;ve passed on my knowledge of nature to Ludo since he was young.&#8221;</p>
<p>Ludo is Esparaza&#8217;s son. Father, son and reporter are on a hunt as part of the reporter&#8217;s travel article about vacationing in Saint-Laurent de la Cabrerisse, where rural activities like boar-hunting, wine-making and even something called smell lotto are encouraged for tourists to try. And the writer continues:</p>
<blockquote><p> Ludo &#8211; who says he sometimes smears himself with boar shit to creep close to his prey &#8211; seems a good man to hide behind. At midnight, after a final &#8220;savage cherry&#8221; liqueur that renders accurate shooting impossible, I climb into his battered van. Ludo makes a strangling noise, hinting at the animal&#8217;s fate, asks if I&#8217;m &#8220;ready for adventure&#8221;, and then, bar the odd grunt, doesn&#8217;t speak for two hours. I&#8217;m boar hunting with Obelix.</p>
</blockquote>
<p> Does it really matter if they got any boar? Ludo sounds like he&#8217;s having a fine life, even if it didn&#8217;t include a PlayStation in his childhood.</p>
<p><a href="http://www.guardian.co.uk/travel/2009/jul/05/france-paris">Live high on the hog in the Languedoc</a> [The Observer] [<a href="http://site.voila.fr/paradiscorse/Sanglier/Sanglier.htm">PIC</a>]</p>
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		<title>This Michael Jackson Signed PS Can Be Yours (For $1.5 Million)</title>
		<link>http://www.kotaku.com.au/2009/07/this-michael-jackson-signed-playstation-can-be-yours-for-15-million/</link>
		<comments>http://www.kotaku.com.au/2009/07/this-michael-jackson-signed-playstation-can-be-yours-for-15-million/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 00:20:56 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[auctions]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[michael jackson]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps one]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=346062</guid>
		<description><![CDATA[It&#8217;s no secret that Michael Jackson had a thing for video games. His Neverland Ranch arcade collection highlighted his penchant for spending big, but maintaining a respectable level of quality. Oh, and he signed a PlayStation once.
That Michael Jackson signed PlayStation is now for sale, seemingly authentic in its scrawling upon by the late King [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_mj_psone.jpg" alt="" class="left" />It&#8217;s no secret that Michael Jackson had a thing for video games. His Neverland Ranch arcade collection highlighted his penchant for spending big, but maintaining a respectable level of quality. Oh, and he signed a PlayStation once.<span id="more-346062"></span></p>
<p>That Michael Jackson signed PlayStation is now for sale, seemingly authentic in its scrawling upon by the late King of Pop. While the starting bid is not ludicrous, the Buy It Now price on eBay certainly is. The seller is willing to part with it right now for $US1.5 million.</p>
<p>It&#8217;s doubly special, according to the seller, being the 1,000,001st PlayStation to roll off the assembly line. Funny, that somehow sounds a little less believable than the Moonwalker actually scribbling &#8220;I Love You, Michael Jackson&#8221; on a game console.</p>
<p><a href="http://cgi.ebay.com/Hand-signed-Michael-Jackson-Playstation-with-proof_W0QQitemZ200363952270QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item2ea69f488e&amp;_trksid=p3286.c0.m14&amp;_trkparms=65%3A12|66%3A2|39%3A1|72%3A1205|293%3A1|294%3A50">Hand signed Michael Jackson Playstation with proof</a> [eBay - thanks, Zeuxis!]</p>
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