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	<title>Kotaku Australia &#187; podcast</title>
	<atom:link href="http://www.kotaku.com.au/tags/podcast/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Aion Video Podcast Series Start</title>
		<link>http://www.kotaku.com.au/2009/06/aion-video-podcast-series-start/</link>
		<comments>http://www.kotaku.com.au/2009/06/aion-video-podcast-series-start/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[aion]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342491</guid>
		<description><![CDATA[
If you&#8217;ve got questions about the upcoming massively multiplayer online roleplaying game Aion, NCsoft&#8217;s new video podcast series should provide all the answers you need.
The first entry in the Aion video podcast series features members of the development team explaining everything you need to know about the game&#8217;s back story and lore. Why is the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYv8RY35ZA"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gYv8RY35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p>If you&#8217;ve got questions about the upcoming massively multiplayer online roleplaying game Aion, NCsoft&#8217;s new video podcast series should provide all the answers you need.<span id="more-342491"></span></p>
<p>The first entry in the Aion video podcast series features members of the development team explaining everything you need to know about the game&#8217;s back story and lore. Why is the planet split in half? Why is everyone getting wings? Why is everyone so damn pretty? The answers lie within, except that last one.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/06/aion-video-podcast-series-start/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kotaku Podcast: Guerrilla Games Kills in Killzone 2</title>
		<link>http://www.kotaku.com.au/2009/03/kotaku_podcast_guerrilla_games_kills_in_killzone_2-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/kotaku_podcast_guerrilla_games_kills_in_killzone_2-2/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 13:00:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[guerrilla games]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/kotaku_podcast_guerrilla_games_kills_in_killzone_2-2.html</guid>
		<description><![CDATA[
In our March podcast we play and talk with Guerrilla Games about their Playstation 3 masterpiece Killzone 2.


Eric Boltjes, senior game designer for Guerrilla Games, talked to use about the studio&#8217;s in-game clan, the design goals for the game&#8217;s multiplayer, how World of Warcraft influenced some of their decisions and the game&#8217;s controversial controls.
We also [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/KZSTILL1_01.jpg" alt="" /></p>
<p>In our March podcast we play and talk with Guerrilla Games about their Playstation 3 masterpiece Killzone 2.</p>
<p><!-- Gawker Tags/Categories: podcast, clips, controls, guerrilla games, hollywood, killzone 2, original, playstation 3, ps3, shooter, top --><br />
<span id="more-330840"></span>
<p>Eric Boltjes, senior game designer for Guerrilla Games, talked to use about the studio&#8217;s in-game clan, the design goals for the game&#8217;s multiplayer, how World of Warcraft influenced some of their decisions and the game&#8217;s controversial controls.</p>
<p>We also heard a bit about what&#8217;s to come and talked up the possibility of a Killzone movie.</p>
<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk2878Cjflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk2878Cjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/1882551_02.jpg" alt="" /></p>
<p><b>Watch the Killzone 2 Video Podcast on your iPod or Zune!</b><br /> Right click and save link as to <a href="http://a21.video2.blip.tv/2290000839233/Kotakuvideo-VideoPodcastKillzone2588.mp4">download.</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/03/kotaku_podcast_guerrilla_games_kills_in_killzone_2-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kotaku Podcast: Street Fighter IV With Seth Killian</title>
		<link>http://www.kotaku.com.au/2009/03/kotaku_podcast_street_fighter_iv_with_seth_killian-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/kotaku_podcast_street_fighter_iv_with_seth_killian-2/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 13:00:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[seth killian]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/kotaku_podcast_street_fighter_iv_with_seth_killian-2.html</guid>
		<description><![CDATA[
It&#8217;s been a long time in coming, but our February podcast is finally here. Yes, I realise it&#8217;s March.


In this episode Mike McWhertor and Adam Barenblat talk with Seth &#8220;S-Kill&#8221; Killian, community manager for Capcom and master Street Fighter. Not only do you get a chance to see if Killian can talk and play at [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/Comp_1.jpg" alt="" /></p>
<p>It&#8217;s been a long time in coming, but our February podcast is finally here. Yes, I realise it&#8217;s March.</p>
<p><!-- Gawker Tags/Categories: podcast, capcom, original, seth killian, street fighter iv, top --><br />
<span id="more-329762"></span>
<p>In this episode Mike McWhertor and Adam Barenblat talk with Seth &#8220;S-Kill&#8221; Killian, community manager for Capcom and master Street Fighter. Not only do you get a chance to see if Killian can talk and play at the same time, but you&#8217;ll also get a few secrets about Street Fighter.</p>
<p><br clear="all"> <object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk28a99jflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk28a99jflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object><img src="/Kotaku-VideoPodcastStreetFighterIV447.jpg" alt="" /></p>
<p><b>Watch the Street Fighter IV Video Podcast on your iPod or Zune.</b><br /> Right click and save as to <a href="http://a1.video3.blip.tv/0010000260561/Kotakuvideo-VideoPodcastStreetFighterIV166.mp4">download.</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/03/kotaku_podcast_street_fighter_iv_with_seth_killian-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kotaku Podcast: The Drinking Game!</title>
		<link>http://www.kotaku.com.au/2009/01/kotaku_podcast_the_drinking_game-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/kotaku_podcast_the_drinking_game-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 18:00:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[furries]]></category>
		<category><![CDATA[grand theft auto iv]]></category>
		<category><![CDATA[lost and the damned]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/kotaku_podcast_the_drinking_game-2.html</guid>
		<description><![CDATA[
In this month&#8217;s in-game podcast Mike McWhertor, Mike Fahey, Adam Barenblat and I are joined by our Kotaku Editor for a day winner in Grand Theft Auto IV.


During this episode we talk about politics, furry hatred, upcoming Grand Theft Auto IV DLC The Lost and Damned and why we&#8217;re trying to come up with a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/GTAIMAGE.jpg" style="display:block;" /></p>
<p>In this month&#8217;s in-game podcast Mike McWhertor, Mike Fahey, Adam Barenblat and I are joined by our Kotaku Editor for a day winner in Grand Theft Auto IV.</p>
<p><!-- Gawker Tags/Categories: podcast, culture, furries, grand theft auto iv, lost and the damned, original, politics, second life, top, xbox 360 --><br />
<span id="more-324093"></span>
<p>During this episode we talk about politics, furry hatred, upcoming Grand Theft Auto IV DLC <a href="http://media.kotaku.com.au/mt/games/2009/01/handson_with_grand_theft_auto_iv_the_lost_and_damned-2.html">The Lost and Damned</a> and why we&#8217;re trying to come up with a new one to write previews for Kotaku.</p>
<p>Oh and there&#8217;s a neat little drinking game too. Warning! Don&#8217;t drive after watching this podcast.</p>
<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk26Iw3jflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk26Iw3jflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object><img src="/Kotaku-VideoPodcastGrandTheftAutoIV229.gif" style="display: none;" class="embeddedVideoThumbnail"></p>
<p><b>Watch Video Podcast &#8211; Grand Theft Auto IV on your iPod or Zune!</b><br /> Right click save link as to <a href="http://a2.video3.blip.tv/0040000070194/Kotakuvideo-VideoPodcastGrandTheftAutoIV353.mp4">download.</a> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
<p>Check out previous podcasts in the Zune Marketplace, on iTunes or <a href="http://kotaku.com/tag/podcast/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/kotaku_podcast_the_drinking_game-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii</title>
		<link>http://www.kotaku.com.au/2009/01/jaffe_gears_of_war_2_versus_god_of_war_3_ps3_versus_wii-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/jaffe_gears_of_war_2_versus_god_of_war_3_ps3_versus_wii-2/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[eat sleep play]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[scea]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/jaffe_gears_of_war_2_versus_god_of_war_3_ps3_versus_wii-2.html</guid>
		<description><![CDATA[
Famed Playstation developer David Jaffe may seem like an odd choice for guest developer for our in-game podcast about the Xbox 360&#8217;s Gears of War 2.
]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk249sEjflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk249sEjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object></p>
<p>Famed Playstation developer David Jaffe may seem like an odd choice for guest developer for our in-game podcast about the Xbox 360&#8217;s Gears of War 2.</p>
<p><!-- Gawker Tags/Categories: podcast, 3, 3", david jaffe, eat sleep play, gears of war 2, god, of, playstation, ps3, scea, top, war --><br />
<span id="more-321009"></span>
<p>We actually did invite Gears developer Cliff Bleszinski, but his handlers said he was too busy. But Jaffe certainly wasn&#8217;t some sort of alternate or sub, as the head of his relatively new studio, Eat, Sleep, Play and the lead designer of God of War for the Playstation 2, Jaffe knows his stuff. He also surprised quite a few people recently when he called Gears of War 2 not only the best game of the year, but the best looking console game he&#8217;s ever played.</p>
<p>Jaffe solidifies his position as one of Kotaku&#8217;s favourite developers in this podcast where he discusses what he likes about Gears, how God of War 3 will compare and his take on the Playstation 3&#8217;s successes and failures in 2008.</p>
<p>Despite being exclusive to Sony, Jaffe even talked about his interest in developing a Wii title.</p>
<p>The famously outspoken developer also talks about the ups and downs of blogging on his own site and how he too missed prom. We almost even got him to spill some beans on his next big project for the Playstation 3, but it sounds like we&#8217;re going to have to wait for an update on his blog for that.</p>
<p><b>Watch Video Podcast &#8211; Gears of War 2 on your iPod or Zune!</b><br /> Right click and save link as to <a href="http://a10.video.blip.tv/1430006789100/Kotakuvideo-VideoPodcastGearsOfWar2407.mp4">download.</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
<p><b>Don&#8217;t forget to check out our other Holiday podcasts:<br /> <a href="http://www.kotaku.com.au/games/2008/12/a_very_special_kotaku_holiday_podcast-2.html">A Very Special Kotaku Holiday Podcast</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/media_molecule_talks_littlebigplanet_moderation_new_patches_and_the_fun_of_naughty_music-2.html">Media Molecule Talks LittleBigPlanet Moderation, New Pitches and How The Found Out About That Recall</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2.html">Resistance 2 Podcast: Multiplayer Tweaks Coming</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/call_of_duty_world_at_war_balancing_historic_realism_with_fun-2.html">Call of Duty: World at War: Balancing Historic Realism With Fun</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/castle_crashers_with_major_nelson-2.html">Castle Crashers with Major Nelson</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/chet_faliszek_talks_left_4_deads_future-2.html">Chet Faliszek Talks Left 4 Dead&#8217;s Future</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/home_could_remain_in_beta_indefinitely-2.html">Home Could Remain in Beta Indefinitely</a></b></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/jaffe_gears_of_war_2_versus_god_of_war_3_ps3_versus_wii-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Home Could Remain in Beta Indefinitely</title>
		<link>http://www.kotaku.com.au/2008/12/home_could_remain_in_beta_indefinitely-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/home_could_remain_in_beta_indefinitely-2/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[jack buser]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/home_could_remain_in_beta_indefinitely-2.html</guid>
		<description><![CDATA[ Jack Buser, director of Home, was kind enough to join us for this podcast.


He let Fahey, Adam and I drop in to his surprisingly stark virtual home on the Playstation 3 were he talked about the future of the free virtual world and surprised all of us by saying there&#8217;s a good chance it [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk246sNjflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk246sNjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object> Jack Buser, director of Home, was kind enough to join us for this podcast.</p>
<p><!-- Gawker Tags/Categories: podcast, clips, home, jack buser, ps3, top --><br />
<span id="more-320864"></span>
<p>He let Fahey, Adam and I drop in to his surprisingly stark virtual home on the Playstation 3 were he talked about the future of the free virtual world and surprised all of us by saying there&#8217;s a good chance it will remain in beta indefinitely.</p>
<p><b>Watch Video Podcast &#8211; PlayStation Home with Jack Buser on your iPod or Zune!</b><br /> Right click and save as to <a href="http://a2.video.blip.tv/0910006779286/Kotakuvideo-VideoPodcastPlayStationHome927.mp4">download.</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
<p><b>Don&#8217;t forget to check out our other Holiday podcasts:<br /> <a href="http://www.kotaku.com.au/games/2008/12/a_very_special_kotaku_holiday_podcast-2.html">A Very Special Kotaku Holiday Podcast</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/media_molecule_talks_littlebigplanet_moderation_new_patches_and_the_fun_of_naughty_music-2.html">Media Molecule Talks LittleBigPlanet Moderation, New Pitches and How The Found Out About That Recall</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2.html">Resistance 2 Podcast: Multiplayer Tweaks Coming</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/call_of_duty_world_at_war_balancing_historic_realism_with_fun-2.html">Call of Duty: World at War: Balancing Historic Realism With Fun</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/castle_crashers_with_major_nelson-2.html">Castle Crashers with Major Nelson</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/chet_faliszek_talks_left_4_deads_future-2.html">Chet Faliszek Talks Left 4 Dead&#8217;s Future</a></b></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/12/home_could_remain_in_beta_indefinitely-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chet Faliszek Talks Left 4 Dead&#8217;s Future, Old Man Murray&#8217;s Past, And How to Write Subtly</title>
		<link>http://www.kotaku.com.au/2008/12/chet_faliszek_talks_left_4_deads_future-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/chet_faliszek_talks_left_4_deads_future-2/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[chet faliszek]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/chet_faliszek_talks_left_4_deads_future-2.html</guid>
		<description><![CDATA[
Valve&#8217;s Chet Faliszek is one of the guys responsible for the dialogue and writing in some of Valve&#8217;s greatest games, like Left 4 Dead and Portal.

]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk244c0jflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk244c0jflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/1614377_01.png" class="embeddedVideoThumbnail" style="display:block;display: none;" /></p>
<p>Valve&#8217;s Chet Faliszek is one of the guys responsible for the dialogue and writing in some of Valve&#8217;s greatest games, like Left 4 Dead and Portal.</p>
<p><!-- Gawker Tags/Categories: podcast, chet faliszek, left 4 dead, original, pc, top, top --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/12/chet_faliszek_talks_left_4_deads_future-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Castle Crashers with Major Nelson</title>
		<link>http://www.kotaku.com.au/2008/12/castle_crashers_with_major_nelson-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/castle_crashers_with_major_nelson-2/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 14:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[castle crashers]]></category>
		<category><![CDATA[major nelson]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/castle_crashers_with_major_nelson-2.html</guid>
		<description><![CDATA[


Tune in to hear Larry &#8220;Major Nelson&#8221; Hryb talk about the year in Xbox 360, his confidence of Xbox Live stability during this year&#8217;s new adopter holiday crunch and the bet I more than likely lost.
Don&#8217;t forget to check out our other Holiday podcasts: A Very Special Kotaku Holiday Podcast Media Molecule Talks LittleBigPlanet Moderation, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk244Rfjflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk244Rfjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/1614036_01.png" class="embeddedVideoThumbnail" style="display:block;display: none;" /></p>
<p><!-- Gawker Tags/Categories: major nelson, castle crashers, original, podcast, top, xbox live --><br />
<span id="more-320639"></span>
<p>Tune in to hear Larry &#8220;Major Nelson&#8221; Hryb talk about the year in Xbox 360, his confidence of Xbox Live stability during this year&#8217;s new adopter holiday crunch and the bet I more than likely lost.</p>
<p>Don&#8217;t forget to check out our other Holiday podcasts:<br /> <a href="http://www.kotaku.com.au/games/2008/12/a_very_special_kotaku_holiday_podcast-2.html">A Very Special Kotaku Holiday Podcast</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/media_molecule_talks_littlebigplanet_moderation_new_patches_and_the_fun_of_naughty_music-2.html">Media Molecule Talks LittleBigPlanet Moderation, New Pitches and How The Found Out About That Recall</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2.html">Resistance 2 Podcast: Multiplayer Tweaks Coming</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/call_of_duty_world_at_war_balancing_historic_realism_with_fun-2.html">Call of Duty: World at War: Balancing Historic Realism With Fun</a></p>
<p><b>Watch Video Podcast &#8211; Castle Crashers with Larry &#8220;Major Nelson: Hyrb on your iPod or Zune!</b><br /> Right click save link as to <a href="%20Kotakuvideo-VideoPodcastCastleCrashers199.mp4">download</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Call of Duty: World at War: Balancing Historic Realism With Fun</title>
		<link>http://www.kotaku.com.au/2008/12/call_of_duty_world_at_war_balancing_historic_realism_with_fun-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/call_of_duty_world_at_war_balancing_historic_realism_with_fun-2/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 14:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[call of duty: world at war]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[treyarch]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/call_of_duty_world_at_war_balancing_historic_realism_with_fun-2.html</guid>
		<description><![CDATA[


Mike and Owen spent about 30 minutes chatting with the Treyarch developers about Call of Duty World at War as they had their collective back sides handed to them in some competitive gameplay.
Tune in to hear Owen and Fahey quiz the devs about how real their rivalry is with Infinity Ward and whether the developers [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk24uBojflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk24uBojflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/1609517_01.png" class="embeddedVideoThumbnail" style="display:block;display: none;" /></p>
<p><!-- Gawker Tags/Categories: call of duty: world at war, original, podcast, top, treyarch --><br />
<span id="more-320609"></span>
<p>Mike and Owen spent about 30 minutes chatting with the Treyarch developers about Call of Duty World at War as they had their collective back sides handed to them in some competitive gameplay.</p>
<p>Tune in to hear Owen and Fahey quiz the devs about how real their rivalry is with Infinity Ward and whether the developers think about the living vets of the wars they turn into games.</p>
<p>Don&#8217;t forget to check out our other Holiday podcasts:<br /> <a href="http://www.kotaku.com.au/games/2008/12/a_very_special_kotaku_holiday_podcast-2.html">A Very Special Kotaku Holiday Podcast</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/media_molecule_talks_littlebigplanet_moderation_new_patches_and_the_fun_of_naughty_music-2.html">Media Molecule Talks LittleBigPlanet Moderation, New Pitches and How The Found Out About That Recall</a><br /> <a href="http://www.kotaku.com.au/games/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2.html">Resistance 2 Podcast: Multiplayer Tweaks Coming</a></p>
<p><b>Watch Video Podcast &#8211; Call of Duty: World at War with Treyarch on your iPod or Zune!</b><br /> Right click save link as and download the video <a href="http://a3.video.blip.tv/1590006751114/Kotakuvideo-VideoPodcastCallOfDutyWorldAtWar674.mp4">here.</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1">Zune Marketplace.</a></b></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Resistance 2 Podcast: Multiplayer Tweaks Coming</title>
		<link>http://www.kotaku.com.au/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[resistance 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/resistance_2_podcast_multiplayer_tweaks_coming-2.html</guid>
		<description><![CDATA[


In this unedited sit down with the folks at Insomniac we hear a bit more about the developer&#8217;s future plans for Resistance 2&#8217;s multiplayer action. 
We also hear how they think the game separates itself from all of those other shooters currently on the market. The audio in the recording is a bit janky, thanks [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk24uMAjflk"></param><param name="allowFullScreen" value="true"></param><embed src="http://blip.tv/play/gpk24uMAjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/1609761_07.png" style="display: none;" class="embeddedVideoThumbnail"/></p>
<p><!-- Gawker Tags/Categories: resistance 2, insomniac, original, podcast, top --><br />
<span id="more-320513"></span>
<p>In this unedited sit down with the folks at Insomniac we hear a bit more about the developer&#8217;s future plans for Resistance 2&#8217;s multiplayer action. </p>
<p>We also hear how they think the game separates itself from all of those other shooters currently on the market. The audio in the recording is a bit janky, thanks to wobbly Skype, so it may sound a times that God has stepped in to have a chat as well, that most assuredly wasn&#8217;t the case.</p>
<p><b>Watch Return to Resistance 2 on your iPod or Zune!</b><br /> Right click save link as and download the video <a href="http://a10.video.blip.tv/1440006741183/Kotakuvideo-VideoPodcastReturnToResistance2650.mp4">here.</a><br /> <b>Subscribe to our Kotaku Video podcast on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297606957 ">iTunes</a> and the <a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&#038;mid=01934ed2-9abd-4ae0-adf8-dc0351cf9887&#038;CampaignID=1" >Zune Marketplace.</a></p>
<p>Don&#8217;t forget to check out the <a href="http://www.kotaku.com.au/games/2008/12/a_very_special_kotaku_holiday_podcast-2.html">full Holiday special podcast</a>, and our Director&#8217;s Uncut of the <a href="http://www.kotaku.com.au/games/2008/12/media_molecule_talks_littlebigplanet_moderation_new_patches_and_the_fun_of_naughty_music-2.html">LittleBigPlanet podcast</a>.</p>
<p> </b></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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