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	<title>Kotaku Australia &#187; polyphony digital</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Just How Real Is Gran Turismo PSP?</title>
		<link>http://www.kotaku.com.au/2009/11/just-how-real-is-gran-turismo-psp/</link>
		<comments>http://www.kotaku.com.au/2009/11/just-how-real-is-gran-turismo-psp/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367444</guid>
		<description><![CDATA[ As seen on GIGAZINE.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/p1030418.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_p1030418.jpg" alt="" class="center" /></a> <em>As seen on <a href="http://gigazine.net/index.php?/news/comments/20091114_akiba_grand_prix/">GIGAZINE</a>.</em></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Gran Turismo Series Might Get Bikes</title>
		<link>http://www.kotaku.com.au/2009/11/gran-turismo-series-might-get-bikes/</link>
		<comments>http://www.kotaku.com.au/2009/11/gran-turismo-series-might-get-bikes/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 04:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366296</guid>
		<description><![CDATA[Project Gotham did it. Burnout did it. So if Gran Turismo creator Kazunori Yamauchi is toying with the idea of putting motorcycles into Gran Turismo, you can&#8217;t say it&#8217;s without precedent.
In an interview with IGN, the Polyphony Digital boss was asked about the possibility of bikes making their way into the game, to which he [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/tt_01.jpg" alt="" class="left" />Project Gotham did it. Burnout did it. So if Gran Turismo creator Kazunori Yamauchi is toying with the idea of putting motorcycles into Gran Turismo, you can&#8217;t say it&#8217;s without precedent.<span id="more-366296"></span></p>
<p>In an interview with IGN, the Polyphony Digital boss was asked about the possibility of bikes making their way into the game, to which he responded &#8220;If that&#8217;s what users really want in the game, I think that&#8217;s a possibility. Or we could consider making a Tourist Trophy 2 as well.&#8221;</p>
<p>Might be best sticking to TT2. GT5 is late enough as it is.</p>
<p><a href="http://au.ps3.ign.com/articles/104/1042835p1.html">Q&#038;A With Gran Turismo&#8217;s Kazunori Yamauchi</a> [IGN]</p>
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		<slash:comments>7</slash:comments>
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		<title>Gran Turismo 5 Being Held Up For &#8220;Marketing Reasons&#8221;</title>
		<link>http://www.kotaku.com.au/2009/11/gran-turismo-5-being-held-up-for-marketing-reasons/</link>
		<comments>http://www.kotaku.com.au/2009/11/gran-turismo-5-being-held-up-for-marketing-reasons/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 14:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[kazunori yamauchi]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365687</guid>
		<description><![CDATA[Gran Turismo 5, the first game in the series proper since 2004&#8217;s GT4, will be released in Japan in March 2010. Everywhere else, though is up in the air. Why so? Blame marketing.
That&#8217;s according to series creator and Polyphony Digital head man Kazunori Yamauchi who, speaking with Autoweek, said &#8220;We will release [GT5] in March [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/009.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_009.jpg" alt="" class="left" /></a>Gran Turismo 5, the first game in the series proper since 2004&#8217;s GT4, will be released in Japan in March 2010. Everywhere else, though is up in the air. Why so? Blame marketing.<span id="more-365687"></span></p>
<p>That&#8217;s according to series creator and Polyphony Digital head man Kazunori Yamauchi who, speaking with Autoweek, said &#8220;We will release [GT5] in March in Japan but for other regions, it has not been decided yet&#8221;. Asked by the motoring mag what was holding up the Western release of the game, Yamauchi responded &#8220;That&#8217;s more depending on SCEA (Sony Computer Entertainment America) marketing decisions&#8221;.</p>
<p><a href="http://www.autoweek.com/article/20091103/SEMA/911039983">SEMA show: More news on the much-anticipated Gran Turismo 5 video game</a> [Autoweek, via <a href="http://www.computerandvideogames.com/article.php?id=226799">CVG</a>]</p>
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		<title>How Much Did Gran Turismo 5 Cost To Make?</title>
		<link>http://www.kotaku.com.au/2009/11/how-much-did-gran-turismo-5-cost-to-make/</link>
		<comments>http://www.kotaku.com.au/2009/11/how-much-did-gran-turismo-5-cost-to-make/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[kazunori yamauchi]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365109</guid>
		<description><![CDATA[Gran Turismo 5 has been years in the making. Last time we checked, years are not cheap. Years are expensive.
When asked by AutoWeek about the game&#8217;s budget, Gran Turismo creator Kazunori Yamauchi dropped this price tag: $US60 million.
&#8220;There are other games that cost more,&#8221; Yamauchi added. &#8220;Considering the size and scale of the game, I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_gt5.jpg" alt="" class="center" />Gran Turismo 5 has been years in the making. Last time we checked, years are not cheap. Years are expensive.<span id="more-365109"></span></p>
<p>When asked by AutoWeek about the game&#8217;s budget, Gran Turismo creator Kazunori Yamauchi dropped this price tag: $US60 million.</p>
<p>&#8220;There are other games that cost more,&#8221; Yamauchi added. &#8220;Considering the size and scale of the game, I think it&#8217;s probably a fairly small amount.&#8221;</p>
<p>Other games that cost more? Games like <a href="http://www.kotaku.com.au/2008/04/the_most_expensive_game_budget_ever-2/">Shenmue or Grand Theft Auto IV</a>?</p>
<p>With Polyphony Digital&#8217;s know-how and expertise, the game probably cost <i>less</i> that it could have considering the lengthy development cycle. But then again, GT5 is apparently <a href="http://www.develop-online.net/news/29626/Polyphony-looks-to-PC-game-development">50 times</a> more than the first Gran Turismo. We&#8217;re not sure if that amount includes marketing and what not.</p>
<p>If Yamauchi and his team curbed the dev cycle and turned around the game in a more timely fashion, they could have brought down the game&#8217;s budget even more. Not our money, though! Perhaps the inevitable GT6 won&#8217;t take as long &mdash; or cost as much.</p>
<p><a href="http://www.autoweek.com/article/20091103/SEMA/911039983">SEMA show: More news on the much-anticipated <i>Gran Turismo 5</i> video game</a> [AutoWeek Thanks David!]</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Shiny, Shiny Gran Turismo 5 Screens</title>
		<link>http://www.kotaku.com.au/2009/11/shiny-shiny-gran-turismo-5-screens/</link>
		<comments>http://www.kotaku.com.au/2009/11/shiny-shiny-gran-turismo-5-screens/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 08:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365051</guid>
		<description><![CDATA[Sony released some new Gran Turismo 5 screens today. Being GT5 screens, you should know what to expect by now: cars that look very, very, very pretty.












]]></description>
			<content:encoded><![CDATA[<p>Sony released some new Gran Turismo 5 screens today. Being GT5 screens, you should know what to expect by now: cars that look very, very, <em>very</em> pretty.<span id="more-365051"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/g37_004_800x450a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_g37_004_800x450a.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/g37_001_800x450a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_g37_001_800x450a.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/g37_002_800x450a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_g37_002_800x450a.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/sema2009_001_800x450a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_sema2009_001_800x450a.jpg" alt="" class="left" /></a><br />
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<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/sema2009_012_800x450a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_sema2009_012_800x450a.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/tt_001_800x450a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_tt_001_800x450a.jpg" alt="" class="left" /></a><br />
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		<title>Reminder: Gran Turismo 5 Is Still Pretty</title>
		<link>http://www.kotaku.com.au/2009/10/reminder-gran-turismo-5-is-still-pretty/</link>
		<comments>http://www.kotaku.com.au/2009/10/reminder-gran-turismo-5-is-still-pretty/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361471</guid>
		<description><![CDATA[Sure we won&#8217;t be able to play Gran Turismo 5 until sometime early next year, but we can look at it all we want with this latest batch of screens.
As we&#8217;re fond of pointing out, all of these screens come from replay mode, where the game looks so amazingly realistic it could run over your [...]]]></description>
			<content:encoded><![CDATA[<p>Sure we won&#8217;t be able to play Gran Turismo 5 until sometime early next year, but we can look at it all we want with this latest batch of screens.<span id="more-361471"></span></p>
<p>As we&#8217;re fond of pointing out, all of these screens come from replay mode, where the game looks so amazingly realistic it could run over your cat. Replay mode is my preferred Gran Turismo mode, preferably after someone who knows how to play the game gets finished. Replay mode after I get finished driving is like one of those drunk driving course propaganda films, only in HD.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/2-05.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_2-05.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/2-02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_2-02.jpg" alt="" class="left" /></a><br />
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		<title>Gran Turismo PSP Review: Steady As A Pace Car</title>
		<link>http://www.kotaku.com.au/2009/10/gran-turismo-psp-review-steady-as-a-pace-car/</link>
		<comments>http://www.kotaku.com.au/2009/10/gran-turismo-psp-review-steady-as-a-pace-car/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 01:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360540</guid>
		<description><![CDATA[The long promised PlayStation Portable entry in Polyphony Digital&#8217;s Gran Turismo series has finally arrived, putting the essence of the &#8220;Real Driving Simulator&#8221; in your pocket.
With some 800 licensed cars and over 35 tracks on which to race them, Gran Turismo for the PSP offers a broad driving simulation experience that seems to focus more [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/gran_turismo_psp_review.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_gran_turismo_psp_review.jpg" alt="" class="center" /></a>The long promised PlayStation Portable entry in Polyphony Digital&#8217;s Gran Turismo series has finally arrived, putting the essence of the &#8220;Real Driving Simulator&#8221; in your pocket.<span id="more-360540"></span></p>
<p>With some 800 licensed cars and over 35 tracks on which to race them, Gran Turismo for the PSP offers a broad driving simulation experience that seems to focus more on car collecting and driving technique than high speed thrills. It also offers local multiplayer, car trading and a slick package.</p>
<p>The PSP game&#8217;s spec sheet mostly matches the raw numbers of its PlayStation 2 and PlayStation 3 counterparts, minus a few concessions, but does it offer the same deep feature set of the games that have come before it?</p>
<p><strong>Loved</strong><br />
<strong>Easy In, Easy Out:</strong> Gran Turismo for PSP feels more forgiving, more inviting than ever for new players. As someone who dabbled in the first three games and Gran Turismo HD, I typically consider myself a GT noob every time I dive in. The PSP version is generous with credits, initially friendly with its competitive AI drivers, ensuring that getting back into the swing of things is a breeze. It&#8217;s ideal for pick and play session, more so than I&#8217;d expected.</p>
<p><strong>Driving Challenges:</strong> Also kinder to the casual Gran Turismo fan (who might&#8217;ve had horrifying flashbacks to cruel licence tests in previous games) are the PSP game&#8217;s Driving Challenges. Most can be cleared at bronze level on the first go for easy in-game income, but others offer a serious and addictive challenge for the driving sim disinclined. The demonstration videos of each challenge, narrated by Jay Leno, are generally pretty helpful.</p>
<p><strong>It Gets The Numbers Right:</strong> Gran Turismo PSP nails the numbers, with a rock solid frame rate and hundreds of cars to collect, giving the game a Pokemon-like that will have completionists returning for more. There may not be much variety in the gameplay modes, but you can&#8217;t fault the game for a lack of incredibly diverse cars and trucks to drive.</p>
<p><strong>Technically, It&#8217;s Gran Turismo:</strong> It may not look as sharp as its forebears and some of the early screen shots released for Gran Turismo PSP, but the game&#8217;s physics model, tracks, car models and general technical prowess impress. The number of cars that can compete in a race have been whittled down to just four, but the game still runs well enough to merit mention.</p>
<p><strong>Hated</strong><br />
<strong>Directionless Grinding:</strong> After completing the game&#8217;s Driving Challenge mode and tackling a handful of random time trials, single-player races, drift trials, you may start to wonder where the rest of the game is. There&#8217;s no campaign mode, no career mode, no structure to the game that would give one much of a sense of accomplishment. This lack of things to do beyond finding things to do with your time gives Gran Turismo a barebones feeling, in spite of the wealth of vehicles to drive.</p>
<p><strong>Limited Time Offers:</strong> Gran Turismo PSP curiously randomises what cars will be available to the player when they&#8217;re in the mood to do a little shopping. Only four car manufacturers are available at any given time&mdash;per day in the Gran Turismo calendar, which admittedly passes quicker than real-time&mdash;and up to ten cars per manufacturer are up for purchase. That makes car shopping somewhat of a crap shoot, sometimes limiting the appeal when ultra-expensive Audis or the meek Land Rover offerings pop up.</p>
<p>Personally (and curiously), I found the Driving Challenge aspects of the game&mdash;the deep list of driving technique tutorials&mdash;to offer the most appeal, helping to make me a better virtual driver. Perfecting some of those techniques was made a little more challenging by my distaste for the PSP&#8217;s awkward analogue nub, a control hang up that might be a turn off to GT fans downgrading to the portable version.</p>
<p>After all this waiting, it&#8217;s somewhat surprising to see the limitations that Gran Turismo for the PSP comes with. The core essence of the driving sim is intact, offering an enjoyable simulation on the go. And that may be all you require of the PlayStation Portable entry, a largely capable if not impressively feature rich driving sim, a portable copy of the Nürburgring on which to study its turns, chicanes and corners.</p>
<p><em>Gran Turismo was developed by Polyphony Digital and published by Sony Computer Entertainment for the PSP on September 29. Retails for $US39.99. A copy of the game was given to us by the publisher for reviewing purposes. Played 50 single player races, completed Driving Challenge mode and tested Ad Hoc multiplayer.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/2008/06/about_kotaku_reviews-2/">review FAQ</a>.</p>
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		<slash:comments>10</slash:comments>
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		<title>New Gran Turismo 5 Screens</title>
		<link>http://www.kotaku.com.au/2009/10/new-gran-turismo-5-screens/</link>
		<comments>http://www.kotaku.com.au/2009/10/new-gran-turismo-5-screens/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 02:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[screens]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359831</guid>
		<description><![CDATA[Sony today released a bunch of new Gran Turismo 5 screens. They&#8217;re all from replay mode of course, so don&#8217;t expect things to look like this in-game, but still&#8230;they are lovely, aren&#8217;t they?







]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/001_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_001_01.jpg" alt="" class="center" /></a>Sony today released a bunch of new Gran Turismo 5 screens. They&#8217;re all from replay mode of course, so don&#8217;t expect things to look like this in-game, but still&#8230;they are lovely, aren&#8217;t they?<span id="more-359831"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/004.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_004.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/008.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_008.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/007.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_007.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/003.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_003.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/005.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_005.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/002.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_002.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/006.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_006.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/009_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_009_01.jpg" alt="" class="left" /></a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Gran Turismo 5&#8217;s Crash Damage In Action</title>
		<link>http://www.kotaku.com.au/2009/09/gran-turismo-5s-crash-damage-in-action/</link>
		<comments>http://www.kotaku.com.au/2009/09/gran-turismo-5s-crash-damage-in-action/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 06:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359339</guid>
		<description><![CDATA[Here&#8217;s a good clip showing Gran Turismo 5&#8217;s damage modelling, a first for the series. Collisions and crashes still look way too bouncy, but at least now you&#8217;ve got something to show for them.


Gran Turismo 5 at IGN.com
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/tgscrash.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_tgscrash.jpg" alt="" class="center" /></a>Here&#8217;s a good clip showing Gran Turismo 5&#8217;s damage modelling, a first for the series. Collisions and crashes still look way too bouncy, but at least now you&#8217;ve got something to show for them.<span id="more-359339"></span></p>
<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=857126&#038;downloadURL=http://ps3movies.ign.com/ps3/video/article/102/1028706/gt5_tgs09_0926_damage1_flvlowwide.flv&#038;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed>
<div style='width:433;'>
<p><a href='http://ps3.ign.com/objects/857/857126.html'>Gran Turismo 5 at IGN.com</a></div>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<title>Gran Turismo 5: March 2010</title>
		<link>http://www.kotaku.com.au/2009/09/gran-turismo-5-march-2010/</link>
		<comments>http://www.kotaku.com.au/2009/09/gran-turismo-5-march-2010/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 05:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[tgs09]]></category>
		<category><![CDATA[tokyo game show]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358644</guid>
		<description><![CDATA[During an SCEJ press event this afternoon at the Tokyo Game Show, Sony finally announced a release date for Gran Turismo 5. And it&#8217;s not in 2009.
The game will be out in Japan in March 2010. Which is still months away. A shame, we know, but then, GT fans have been waiting years for this. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/gt5logo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_gt5logo.jpg" alt="" class="left" /></a>During <a href="http://www.kotaku.com.au/2009/09/sonys-tgs-playstation-press-conference-the-revenge/">an SCEJ press event this afternoon</a> at the Tokyo Game Show, Sony finally announced a release date for Gran Turismo 5. And it&#8217;s not in 2009.<span id="more-358644"></span></p>
<p>The game will be out in Japan in March 2010. Which is still months away. A shame, we know, but then, GT fans have been waiting years for this. They can wait a little longer.</p>
<p>Only the Japanese date was revealed. If any info on a Western release pops up, we&#8217;ll let you know.</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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