- Valve's Steam Machines Will Officially Launch In November
- League Of Legends Is Now Rewarding People For Playing Nice On Teams
- 2014 Was A Huge Year For The Australian Games Industry
- After Public Outcry, Capcom Adding Local Co-Op To Resident Evil
- Actually, Bulletstorm Is An Excellent Shooter
- Pneuma: Breath Of Life: TheÂ KotakuÂ Review
Facetune on Android, Toca Lab on iOS and more.
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Talk Amongst Yourselves
Talk the talk.
Runtastic Running PRO, Fresh Air, Skateboard Party 2 and more!
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Stuff that isn't games.
Blood Bowl, Sydney Travel Guide, geoDefense Swarm and more!
This Week In Games
What are you buying this week?
The art of Homeworld. Enjoy.
Free Games Friday
Note Wars, Rocket Drop, Jolly Jam and heaps more!
New 3DS XLs are near-impossible to find in stores. Collectors are going crazy over inconsistent and unreliable Amiibo supply. And the limited edition Majora’s Mask 3DS XL has been a real mess, with retailers cancelling pre-orders after it became clear they wouldn’t have enough stock to fulfil all of their promises.
BioShock is a classic first-person shooter. Getting the game on your iPhone and iPad might therefore seem like a steal — even if it’s a hefty $US14.99 one. But don’t be fooled by the high-profile mobile port that came out last week: this is not BioShock as I remember it.
The sorta poorly received Silent Hill Origins is making the jump from Playstation Portable to Playstation 2, Konami said today. The title is currently in development for the last-gen console.
“Console gamers can now expect the same chilling, suspenseful and fear-filled experience that handheld gamers encountered when we released Silent Hill Origins on the PSP system,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “This is their chance to learn more of the mystery and mythos surrounding Silent Hill that’s been hinted at in earlier games and made the series such a success.”
The game will still have you playing as Travis Grady, trucker extraordinare, but will also include updated controls for combat. Zero P will be so happy.
It looks like High Impact Games’ portable take on the Ratchet & Clank series may be the latest PSP game to get a PlayStation 2 port. A listing for Ratchet & Clank Size Matters for the PS2 was uncovered by the eagle eyed staff at Joystiq today, one which points to the game shipping for the console February of next year. It’s listed at $US 29.99, ten dollars cheaper than the PSP original.
While we don’t have official word yet—we’re waiting to hear back from SCEA—it certainly wouldn’t surprise us to see yet another PSP game ported to the PS2. With one-time exclusive PSP titles such as Grand Theft Auto: Vice City Stories, Grand Theft Auto: Liberty City Stories, Twisted Metal: Head On, Tokobot and (allegedly) Silent Hill Origins making the jump, it might just file under fiscally sensible.
Interesting feature up on Next-Gen exploring which GameCube games could/would have worked better on Wii. After all, most Cube games didn’t sell too well, and titles like Res 4 are showing that a rebirth on the Wii can do wonders to a game’s sales tally. So what’s their list look like? Predictable. But also…reassuring. Animal Crossing, Wind Waker, Pikmin, Super Monkey Ball…all solid choices, but what about Mario Kart? Actually throwing the bananas might have given the gunner something to do. Or Geist? Could have put some decent Wii controls in there, people might actually have remembered it. Same goes for Harvest Moon. I could go on all night, but they did put Wind Waker in, and that’s enough to keep me happy. FEATURE: The Wii that Wasn’t [Next-Gen]
With almost every game announcement comes the cry from at least one gamer “Why isn’t this on the Wii?” Take Valve’s Portal, for example. It may seem like a perfect fit, what with the game’s emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there’s “nothing in product” at Valve. Crushing, I know.
Fortunately, Lombardi does throw himself a blue portal through which to escape, punctuating his denial to CVG with a “not yet, anyway.” Consider your heartstrings toyed with, Wii owners!
Lots of people happy with the idea of Okami coming to the Wii. Lots. Some, though, expect a little more from the game than just a “direct port”. Me, all I’d like is some 16:9 support. That’s it! Sadly, some people want more than that, and they’re being quite pissy about it, prompting Capcom exec Christian Svensson to make this impassioned plea on Capcom’s official boards.
Ys I: Ancient Ys Vanished and Ys II: Ancient Ys Vanished – The Final Chapter have been re-released and remade more times than Final Fantasy I and II since their original release on the Japanese NEC PC-8801 way back in 1987 and 88. Now according to Famitsu they’re going to be remade once again. Interchannel-Holon is planning on releasing rebuilt versions of the first two games for the Nintendo DS in Japan next spring. The two games will feature new graphics and animations while preserving the spirit of the classic RPG titles, much like the recent PSP remakes of FFI and II, with the top screen showing gameplay and the bottom showing stats. Taking another page from Square Enix, the company isn’t bundling the games together, as they were in 2003′s Ys ETERNAL STORY for the PS2 – the two games will be sold separately for 5040 yen (around $US 44) a piece. Chances of a U.S. release would have been a lot better if more of you had bought Ys: The Ark of Napishtim a couple years back. Ys I and II Gets DS Makeover [1UP]
Just a quick note to our lovely readers (mostly the fanboy segment) after I posted this bad PlayStation 3 screenshot from Lost Planet yesterday. When we complain about bad ports—something notoriously affiliated with the PS3—why would that mean we’re coming down hard on the PS3? On the contrary, because we believe the PS3 is difficult to program for but plenty powerful, we (but mostly I) hate to see bad versions of games come to the system. It screws PS3 owners who are paying full retail price for a game that’s often already had a price drop on other systems.
Ultimately, it’s developers on a budget (be it time or money) that are making the PS3 unable to play ported Xbox 360 games as well as the Xbox 360. It’s a development industry doing what they can to make money using development models from 10 years ago, when they clearly no longer apply. Could Sony have minimized such problems by designing a platform more like the PC or Xbox 360? Sure. Should they have? Who knows? But fanboys, please, please cool your jets. If no one calls out the bad ports, then companies will just keep sweeping them under the rug and you will keep buying them, helplessly trapped by your pocketbook or meaningless brand loyalties to own one console.
A true PS3/360/Wii fanboy should be complaining louder than anyone else when a bad game hits their console. Never be insulted by talk; be insulted by the guy stealing your money.