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The Marvel Ultimate Alliance PC Ports Are A Disaster

The re-release of Marvel Ultimate Alliance and PC debut of its sequel should be a happy occasion, but wonky controller mapping, horrible sound issues and other problems have folks calling it the worst PC port of the year.


Tell Us Dammit: Worst PC Ports

So apparently Batman: Arkham Knight isn’t great on PC. Boo-urns. But it’s hardly the first game to be guilty of a shoddy PC port. What are some of the worst in recent memory?


Is The US West Coast Port Strike Hurting Nintendo's Supply?

New 3DS XLs are near-impossible to find in stores. Collectors are going crazy over inconsistent and unreliable Amiibo supply. And the limited edition Majora’s Mask 3DS XL has been a real mess, with retailers cancelling pre-orders after it became clear they wouldn’t have enough stock to fulfil all of their promises.


BioShock For IOS Is The Worst Way To Play A Great Game

BioShock is a classic first-person shooter. Getting the game on your iPhone and iPad might therefore seem like a steal — even if it’s a hefty $US14.99 one. But don’t be fooled by the high-profile mobile port that came out last week: this is not BioShock as I remember it.


Plants VS Zombies Pollinating Other Platforms

One of the strangest tower defense variations around is spreading its seed, as PopCap Games reveals plans to spread the Plants VS Zombies PC love to other platforms.


Silent Hill Origins Heading to PS2

The sorta poorly received Silent Hill Origins is making the jump from Playstation Portable to Playstation 2, Konami said today. The title is currently in development for the last-gen console.

“Console gamers can now expect the same chilling, suspenseful and fear-filled experience that handheld gamers encountered when we released Silent Hill Origins on the PSP system,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “This is their chance to learn more of the mystery and mythos surrounding Silent Hill that’s been hinted at in earlier games and made the series such a success.”

The game will still have you playing as Travis Grady, trucker extraordinare, but will also include updated controls for combat. Zero P will be so happy.


Rumour: Ratchet & Clank Size Matters To Get PS2 Upgrade

It looks like High Impact Games’ portable take on the Ratchet & Clank series may be the latest PSP game to get a PlayStation 2 port. A listing for Ratchet & Clank Size Matters for the PS2 was uncovered by the eagle eyed staff at Joystiq today, one which points to the game shipping for the console February of next year. It’s listed at $US 29.99, ten dollars cheaper than the PSP original.

While we don’t have official word yet—we’re waiting to hear back from SCEA—it certainly wouldn’t surprise us to see yet another PSP game ported to the PS2. With one-time exclusive PSP titles such as Grand Theft Auto: Vice City Stories, Grand Theft Auto: Liberty City Stories, Twisted Metal: Head On, Tokobot and (allegedly) Silent Hill Origins making the jump, it might just file under fiscally sensible.

Ratchet & Clank: Size Matters [Gamestop via Joystiq]


Which Cube Games Would Have Worked Better On Wii?

Interesting feature up on Next-Gen exploring which GameCube games could/would have worked better on Wii. After all, most Cube games didn’t sell too well, and titles like Res 4 are showing that a rebirth on the Wii can do wonders to a game’s sales tally. So what’s their list look like? Predictable. But also…reassuring. Animal Crossing, Wind Waker, Pikmin, Super Monkey Ball…all solid choices, but what about Mario Kart? Actually throwing the bananas might have given the gunner something to do. Or Geist? Could have put some decent Wii controls in there, people might actually have remembered it. Same goes for Harvest Moon. I could go on all night, but they did put Wind Waker in, and that’s enough to keep me happy. FEATURE: The Wii that Wasn’t [Next-Gen]


Valve Crushes Dreams Of Portal On Wii

With almost every game announcement comes the cry from at least one gamer “Why isn’t this on the Wii?” Take Valve’s Portal, for example. It may seem like a perfect fit, what with the game’s emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there’s “nothing in product” at Valve. Crushing, I know.

Fortunately, Lombardi does throw himself a blue portal through which to escape, punctuating his denial to CVG with a “not yet, anyway.” Consider your heartstrings toyed with, Wii owners!

No Portal on Wii, says Valve [CVG]


Capcom Exec Defends Okami On Wii, Hints At Enhancements

Lots of people happy with the idea of Okami coming to the Wii. Lots. Some, though, expect a little more from the game than just a “direct port”. Me, all I’d like is some 16:9 support. That’s it! Sadly, some people want more than that, and they’re being quite pissy about it, prompting Capcom exec Christian Svensson to make this impassioned plea on Capcom’s official boards.


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