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Tale of Tales’ ‘Graveyard’ Postmortem

Gamasutra has a fabulous postmortem up — easily one of the best I’ve read — on Tale of Tales’ The Graveyard.


September 7, 2008
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BioShock: The Postmortem

Gamasutra has published a postmortem for the hugely successful Bioshock; nothing contained within is particularly shocking (though comments have groused that they left out some big snafus), though I think it’s always interesting to see what participants in the creation process have to say about the success (or lack thereof). The article goes beyond game elements and gets into things like how design teams were organised. But where does Alyssa Finley, project lead, have to say about the problems the Bioshock team ran into?: