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Hands On

Calling Preview: Ju-on, Take Two

1:20PM AJ Glasser | Halloween might be long gone for 2009, but Japanese horror is fashionable all year round. Or at least Hudson hopes to make it so with Calling. More »
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Rooms Preview: Sliding Under The Fun Fence

12:40PM AJ Glasser | If the puzzles of the Professor Layton games and the moody, noir setting of 2005’s Hotel Dusk could somehow mate and produce offspring, Rooms would be it. More »
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Bonk: Brink Of Extinction Preview: Bringing Back Baldness

4:00AM AJ Glasser | I have an enormous soft spot for Bonk because his game was synonymous with “the cool babysitter is coming over tonight and he’s bringing his Nintendo”. How could a kid resist? More »
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Skate 3 Preview: Peer Pressure Is On

1:00AM AJ Glasser | Sequels are hard when the preceding games are good. It’s tough to think of what to improve, and changing too much might ruin what made the first game(s) good. More »
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Dawn Of War II: Chaos Rising Preview: The Darker Side Of Dawn

10:00AM AJ Glasser | The Chaos Rising expansion adds a lot of what you expect from expansions (new race, class, gear) — but it also introduces a corruption/purity element to change up both the plot and gameplay. More »
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MAG Preview: Come Back Here With My Tank!

12:40PM AJ Glasser | The only reason I avoid multiplayer-centric games is that I don’t get along well with other people. This is going to cost me in MAG. More »
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Avatar Wii Preview: Environmentalism Commando

5:30PM AJ Glasser | James Cameron’s upcoming science fiction flick looks pretty nifty, but how does it hold up on its “the video game will be just like it” promise on the Wii? More »
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Army Of Two: The 40th Day Multiplayer Preview

3:40AM AJ Glasser | Army of Two: The 40th Day goes out of its way to carry the cooperative experience through all of its competitive multiplayer modes, but thankfully this doesn’t mean endless team deathmatches. More »
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Star Wars Battlefront: Elite Squadron Multiplayer Preview

12:40PM AJ Glasser | I’m glad Star Wars Battlefront: Elite Squadron’s space-to-ground transitions made it into the multiplayer — there was some initial confusion about whether or not the PSP Infrastructure could handle it. More »