Prince of Persia producer Ben Mattes, narrative designer Andrew Walsh, and level designer Michael McIntyre discuss the challenges of balancing a rich, immersive story with the open-world nature of the new game. Past PoP games have been strictly linear affairs, making it much easier to know how long the characters have been together, what they've already accomplished, etc. I think their solution is rather interesting, but of course I'll have to see it in practice.

Well what do you know.
Ubisoft today took the wraps off two alternate player skins you can use when playing the new Prince of Persia. One is Altair, of Assassin's Creed fame,
You can tell when expectations of a game are running high when people start murmuring about DLC expansions before the thing is even on the shelves. Incidentally, how's that episodic GTA thing working out, Rockstar?
People preordering Prince of Persia were promised a treat. They were
While dodging outsized cosplay swords and errant catgirls at the London MCM Expo over the weekend, I was lucky enough to get a hands-on with the most recent build of Prince of Persia.
PlayStation 3 owners will get a taste of old school Persian platforming when Prince of Persia Classic lands on the North American PlayStation Store this Thursday, October 23rd. It's seeing release to, we presume, hype us for the totally new, not-at-all-classic Prince of Persia, reimagined for the PlayStation 3 and Xbox 360, but confusingly named plain old Prince of Persia.