Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect’s Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.
Call it Project Milo. Call it Milo & Kate. Call it, last we heard, cancelled. You can also call Lionhead Studios’ attempt to use the Xbox 360 Kinect sensor array to let players interact with a virtual boy a more ambitious effort than anything else we’ve seen using Microsoft’s popular new tech.
One of gaming’s big dreamers, game designer Peter Molyneux, showed us Project Milo – a controller-less game about a virtual boy – two Junes ago. There was potential. There were hitches. A year later, Milo’s made a lot of progress.
Peter Molyneux, the game designer behind the Fable franchise, is working on Project Milo. The game is about a relationship with a young boy. Yep!
The virtual kid lives, but won’t hatch on Xboxes this year. The unreal Milo & Kate that lets Xbox users talk and gesture to a virtual boy is still planned for release, despite an earlier report to the contrary.