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	<title>Kotaku Australia &#187; project o</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Little King&#8217;s Story: Kingdom Of The Drunkards</title>
		<link>http://www.kotaku.com.au/2008/07/little_kings_story_kingdom_of_the_drunkards/</link>
		<comments>http://www.kotaku.com.au/2008/07/little_kings_story_kingdom_of_the_drunkards/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 04:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[little king's story]]></category>
		<category><![CDATA[marvellous]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/little_kings_story_kingdom_of_the_drunkards.html</guid>
		<description><![CDATA[Marvellous&#8217; upcoming Little King&#8217;s Story for the Wii looks brilliant. A delightful fairy-tale aesthetic, gameplay that promises to be a hands-on version of The Settlers and cow knights? All exciting stuff. Made even more exciting by the announcement today of one of your rival kingdoms in the game. Which is&#8230;the Kingdom of the Drunkards. Led [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/duvroc.jpg" class="center"  />Marvellous&#8217; upcoming Little King&#8217;s Story for the Wii looks brilliant. A delightful fairy-tale aesthetic, gameplay that promises to be a hands-on version of The Settlers and <em>cow knights</em>? All exciting stuff. Made even more exciting by the announcement today of one of your rival kingdoms in the game. Which is&#8230;the Kingdom of the Drunkards. Led by King Duvroc, he &#8220;wishes for everyone in the world to be happy&#8221; and &#8220;thinks it&#8217;s Mardi Gras all year round&#8221;. Duvroc has a daughter, Princess Bouquet. She loves science. And is trapped in a pot. Once you beat Duvroc, &#8220;the princess will appear from inside the pot&#8221;. Can&#8217;t wait.</p>
<p><a href="http://au.wii.ign.com/articles/886/886872p1.html">Pre-E3 2008: Little King&#8217;s Story</a> [IGN]</p>
<p><span id="more-296568"></span></p>
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		<title>King Me, With Feeling: Checking Out Little King&#8217;s Story</title>
		<link>http://www.kotaku.com.au/2008/06/king_me_with_feeling_checking_out_little_kings_story-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/king_me_with_feeling_checking_out_little_kings_story-2/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 21:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[little king's story]]></category>
		<category><![CDATA[marvellous]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xseed]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/king_me_with_feeling_checking_out_little_kings_story-2.html</guid>
		<description><![CDATA[We&#8217;ve heard Xseed is publishing Marvellous&#8217; Little King&#8217;s Story on the Wii this Winter (you can stop calling it &#8220;Project O&#8221; now), and between the gorgeous art style, charming look and the somewhat Harvest Moon-influenced gameplay blend of real-time strategy, adventure and RPG, there&#8217;s a lot to clasp our hands in hopeful anticipation about.
Wait, there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/projectoscreen.jpg" style="display:block;" class="center"/>We&#8217;ve heard Xseed is publishing Marvellous&#8217; <i>Little King&#8217;s Story</i> on the Wii this Winter (you can stop calling it &#8220;Project O&#8221; now), and between the gorgeous art style, charming look and the somewhat <i>Harvest Moon</i>-influenced gameplay blend of real-time strategy, adventure and RPG, there&#8217;s a lot to clasp our hands in hopeful anticipation about.</p>
<p>Wait, there&#8217;s more: The all-star team behind the game includes Yasuhiro Wada (<i>Harvest Moon</i>), Yoshiro Kimura (<i>HM &#038; Chulip</i>), Youichi Kawaguchi (<i>Dragon Quest VIII</i>) AND Hideo Minaba, art director for <i>FFXII</i>.</p>
<p>I got to see an early demo of the kingmaking of little Corobo, the shy boy who the player must nurture into a wise and strong ruler.</p>
<p><span id="more-294849"></span>
<p>The first thing that jumped out at me was the beautiful watercolour-pencil style of the cute, humorous cutscenes (we published the trailers a while back) &#8211; and how well they transitioned immediately into the brightly-coloured game world. I watched as a wacky looking old knight came riding up on a cute, bulbous cow (yes, it was the much-revered <i>Harvest Moon</i> cow) in his search for the true king.</p>
<p>Corobo then discovers a crown, suddenly prompting his friends to prostrate in homage. Next thing you know, you&#8217;re in a throne room, and as you start the game as a level one &#8220;rookie&#8221; king, your mailbox soon fills up with all sorts of mundane requests, like getting rid of a red mushroom that&#8217;s annoying the townsfolk, or filling in a mysterious hole behind someone&#8217;s house.</p>
<p>In the scene I watched, the charming, fancily-mustachioed Bull Knight explained to Corobo that the neighbouring lands are under siege by Oni devils and under the rulership of false kings, which, of course, it falls to you to rally your folk to deal with. Any time you want to know the state of your kingdom or what needs doing, you return to your throne.</p>
<p>But, of course, you&#8217;re the King, so you don&#8217;t have to do this dirty work yourself. Waving your sceptre at townspeople will recruit them to your aid &#8211; you can have a few or up to a throng of fifty following you from place to place, ready to do your bidding. Many townsfolk will have different specialties; for example, a team of carpenters will build something when instructed much faster and more efficiently than a group of regular individuals.</p>
<p>You can often earn respect by completing these quests; the more renowned you are as a ruler, the more people will obey you. And your obedient subjects are not just faceless nobodies. They&#8217;ve got HP and attack points, can gain in abilities, and will even show their relationship status &#8211; given enough time, your townspeople will marry and propagate. If you don&#8217;t treat them well, though, if you battle too recklessly or work them too hard, they can permanently die, and as their King, you&#8217;ll have to attend their funerals. That could be very interesting.</p>
<p>What I saw was mostly exposition and early stages of play, but this is a title I&#8217;ll personally watch with enthusiasm, because life-sim/adventure hybrids rate pretty high up among my favourite genres.</p>
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		<title>New Final Fantasy Game Announced For Wii</title>
		<link>http://www.kotaku.com.au/2007/10/new_final_fantasy_game_announc/</link>
		<comments>http://www.kotaku.com.au/2007/10/new_final_fantasy_game_announc/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 06:45:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy crystal chronicles]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/new_final_fantasy_game_announc.html</guid>
		<description><![CDATA[It&#8217;s been announced at Nintendo&#8217;s Fall Conference that Square Enix will be releasing a kooky spin-off of Final Fantasy: Crystal Chronicles on the Wii. How is that kooky? Two reasons: one, it&#8217;s a Wii Ware exclusive. So it&#8217;s download-only. Second is that it sounds like it has a definite strategy vibe to it, with the [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="ffkidlogo.jpg" src="http://kotaku.com/assets/resources/2007/10/ffkidlogo.jpg" width="478" height="272" class="postimg center" />It&#8217;s been announced at Nintendo&#8217;s Fall Conference that Square Enix will be releasing a kooky spin-off of <em>Final Fantasy: Crystal Chronicles</em> on the Wii. How is that kooky? Two reasons: one, it&#8217;s a Wii Ware exclusive. So it&#8217;s download-only. Second is that it sounds like it has a definite strategy vibe to it, with the player building and governing their own land. Sounds interesting. And different! At least one thing&#8217;s old-fashioned Squeenix, though. The name. <em>Final Fantasy: Crystal Chronicles: The Small King and the Promised Country</em>. Ungh. Should be out in Japan in March, with <em>Project O</em> comparisons to follow soon after.</p>
<p><a href="http://gemaga.sbcr.jp/">Nintendo Fall Conference Live Blog</a> [Gemaga]<br />
<a href="http://www.famitsu.com/blog/express/2007/10/wii20083.html">Nintendo Fall Conference Live Blog</a> [Famitsu]<span id="more-265326"></span></p>
]]></content:encoded>
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		<title>Project O Concept Art</title>
		<link>http://www.kotaku.com.au/2007/10/project_o_concept_art/</link>
		<comments>http://www.kotaku.com.au/2007/10/project_o_concept_art/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 04:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>Project O Screenshot Gallery</title>
		<link>http://www.kotaku.com.au/2007/09/project_o_screenshot_gallery/</link>
		<comments>http://www.kotaku.com.au/2007/09/project_o_screenshot_gallery/#comments</comments>
		<pubDate>Mon, 24 Sep 2007 00:00:33 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/09/project_o_screenshot_gallery.html</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>Project O Trailer 2, Apricot</title>
		<link>http://www.kotaku.com.au/2007/09/project_o_trailer_2_apricot/</link>
		<comments>http://www.kotaku.com.au/2007/09/project_o_trailer_2_apricot/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 06:20:41 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/09/project_o_trailer_2_apricot.html</guid>
		<description><![CDATA[newVideoPlayer("ProjectO2_gawker.flv", 475, 376);
The second in the collectible series of 2, this Project O video&#8230; is really something. &#8220;I&#8217;m Apricot&#8230;umm&#8230;will you make me your queen?&#8221;
Shh. You had us at &#8220;umm&#8221;. 
]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript">newVideoPlayer("ProjectO2_gawker.flv", 475, 376);</script><br />
The second in the collectible series of 2, this <a href="http://www.kotaku.com.au/games/2007/09/first_look_at_project_o.html">Project O</a> video&#8230; is really something. &#8220;I&#8217;m Apricot&#8230;umm&#8230;will you make me your queen?&#8221;</p>
<p>Shh. You had us at &#8220;umm&#8221;. <span id="more-264515"></span></p>
]]></content:encoded>
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		<item>
		<title>Project O Trailer (Now in English)</title>
		<link>http://www.kotaku.com.au/2007/09/project_o_trailer_now_in_engli/</link>
		<comments>http://www.kotaku.com.au/2007/09/project_o_trailer_now_in_engli/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 06:00:09 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/09/project_o_trailer_now_in_engli.html</guid>
		<description><![CDATA[newVideoPlayer("ProjectO_gawker.flv", 475, 376);
Project O night continues! Earlier today, Luke got the pleasure of being the first Western journalist to see the newly dubbed Project O trailer, and now we&#8217;re sharing it with you. Because what the world really needs is more knights riding cows. Go Poncho!

]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript">newVideoPlayer("ProjectO_gawker.flv", 475, 376);</script><br />
Project O night continues! Earlier today, <a href="http://www.kotaku.com.au/games/2007/09/first_look_at_project_o.html">Luke got the pleasure of being the first Western journalist to see the newly dubbed Project O trailer</a>, and now we&#8217;re sharing it with you. Because what the world really needs is more knights riding cows. Go Poncho!</p>
<p><span id="more-264516"></span></p>
]]></content:encoded>
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		<title>First Look At Project O</title>
		<link>http://www.kotaku.com.au/2007/09/first_look_at_project_o/</link>
		<comments>http://www.kotaku.com.au/2007/09/first_look_at_project_o/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[tokyo game show]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/09/first_look_at_project_o.html</guid>
		<description><![CDATA[We just got to speak with Yoshiro Kimura, producer at Marvellous and man at the helm of their super-group Wii title, Project O (reports of the game being named King&#8217;s Story are apparently premature, Kimura saying &#8220;no, that&#8217;s not its name, we&#8217;re still working on a name&#8221;). Which was largely exciting, as I&#8217;m largely excited [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="projectoscreen.jpg" src="http://kotaku.com/assets/resources/2007/09/projectoscreen.jpg" width="478" height="359" class="postimg center" />We just got to speak with Yoshiro Kimura, producer at Marvellous and man at the helm of their super-group Wii title, <em>Project O</em> (<a href="http://kotaku.com/gaming/project-o/project-o-gets-real-name-294907.php">reports of the game being named <em>King&#8217;s Story </em></a>are apparently premature, Kimura saying &#8220;no, that&#8217;s not its name, we&#8217;re still working on a name&#8221;). Which was largely exciting, as I&#8217;m largely excited about this game, even more so since he then said we the first Western journalists in to check it out.</p>
<p>Earlier comparisons, a lot of them based on the production team&#8217;s pedigree from the <em>Harvest Moon</em>, <em>Dragon Quest </em>and <em>Final Fantasy </em>series, seemed to suggest the game was a a strategy title, a nice blend of <em>Harvest Moon</em>, <em>Pikmin</em> and <em>Black &#038; White</em>. Those are&#8230; close, especially <em>Black &#038; White</em>, but think more along the lines of <em>The Settlers </em>than the other two and you&#8217;ll be getting warm.<br />
<span id="more-264517"></span>Essentially you play the role of a small boy who is made King of the land. And you now have to govern said land by bossing your subjects around. Sounds simple (which is the point, the game&#8217;s setting and art style being heavily influenced by European fairy tales), and plays simple, but again, that&#8217;s the point: Kimura says the main objective of the game was to make a title that could be enjoyed by the whole family, which isn&#8217;t exactly common for a strategy game.</p>
<p>Players take control of the King. Personally. You move the little guy around the screen and he serves as the personification of your orders, telling villagers to build things, follow him, attack monsters, etc. This not only gives the player direct involvement in the game (it&#8217;s &#8220;similar to an RPG, where your character grows stronger and more effective&#8221;), but removes the need for menu screens, something the development team thought was necessary.</p>
<p>That&#8217;s about where the concrete information dries up. The game is only 30% done, despite over a year of conceptual design and six months of development time, so a lot of things are still up in the air, including whether the King will age/grow and just how the control scheme will take advantage of the Wii Remote. Calm breaths waggle haters: Kimura promises that they &#8220;don&#8217;t want people shaking the Wii Remote just for the sake of it&#8221;.</p>
<p>Project O is a Wii exclusive, as Kimura believes the 360 is &#8220;too much of a hardcore system&#8221;, while he &#8220;doesn&#8217;t really like the PS3&#8243;, as it&#8217;s too difficult and expensive to develop for. That and the Wii is played by all ages in Japan, bringing it into line with their vision for a strategy game for the family. It&#8217;s due in Japan around Spring 2008, with a Western release promised soon after.</p>
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		<title>Many Many King&#8217;s Story Screens</title>
		<link>http://www.kotaku.com.au/2007/09/many_many_kings_story_screens/</link>
		<comments>http://www.kotaku.com.au/2007/09/many_many_kings_story_screens/#comments</comments>
		<pubDate>Mon, 03 Sep 2007 09:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[kings story]]></category>
		<category><![CDATA[project o]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/09/many_many_kings_story_screens.html</guid>
		<description><![CDATA[Yesterday, all we had on Project O King&#8217;s Story was a handful of concept sketches and an armful of hopes and dreams. Today? Screenshots. Loads of screenshots. All from Famitsu, all featuring many small people and many blades of green, green grass. Looks cute. Like, Pikmin and Settlers got together and made puffy-cheeked babies kind [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="ksheader.jpg" src="http://kotaku.com/assets/resources/2007/09/ksheader.jpg" width="478" height="339" class="postimg center"/>Yesterday, all we had on <strike>Project O</strike> <em>King&#8217;s Story</em> was a handful of concept sketches and an armful of hopes and dreams. Today? Screenshots. Loads of screenshots. All from Famitsu, all featuring many small people and many blades of green, green grass. Looks cute. Like, Pikmin and Settlers got together and made puffy-cheeked babies kind of cute.</p>
<div class="photoGallery"><a href="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/0_large.jpg" rel="lightbox[kingstoryscreens]" title="4"><img src="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/0.jpg" alt="4" width="100" height="100" /></a><a href="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/1_large.jpg" rel="lightbox[kingstoryscreens]" title="3"><img src="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/1.jpg" alt="3" width="100" height="100" /></a><a href="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/2_large.jpg" rel="lightbox[kingstoryscreens]" title="2"><img src="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/2.jpg" alt="2" width="100" height="100" /></a><a href="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/3_large.jpg" rel="lightbox[kingstoryscreens]" title="1"><img src="http://media.kotaku.com.au/mt/gallery/kingstoryscreens/3.jpg" alt="1" width="100" height="100" /></a></div>
<p><a href="http://www.famitsu.com/game/coming/2007/08/29/104,1188384438,77203,0,0.html">çŽ‹æ§˜æ°—åˆ†ã‚’æº€å–«!!ã€€ã€ŽçŽ‹æ§˜ç‰©èªžã€</a>[Famitsu]<span id="more-263613"></span></p>
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		<title>Project O Gets Real Name</title>
		<link>http://www.kotaku.com.au/2007/08/project_o_gets_real_name/</link>
		<comments>http://www.kotaku.com.au/2007/08/project_o_gets_real_name/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[kings story]]></category>
		<category><![CDATA[project o]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/08/project_o_gets_real_name.html</guid>
		<description><![CDATA[Bit hard not to get excited over Project O. Yasuhiro Wada (Harvest Moon), Yoshiro Kimura (HM &#038; Chulip), Youichi Kawaguchi (Dragon Quest VIII) AND Hideo Minaba (art design for FF XII)? Oh my. My knees, they&#8217;re trembling. Anyways, the game&#8217;s coming along nicely, and even has a real name now! King&#8217;s Story. Which fits, since [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="projecto.jpg" src="http://kotaku.com/assets/resources/2007/08/projecto.jpg" width="478" height="544" class="postimg center" />Bit hard not to get excited over Project O. Yasuhiro Wada (Harvest Moon), Yoshiro Kimura (HM &#038; Chulip), Youichi Kawaguchi (Dragon Quest VIII) AND Hideo Minaba (art design for FF XII)? Oh my. My knees, they&#8217;re trembling. Anyways, the game&#8217;s coming along nicely, and even has a real name now! <em>King&#8217;s Story</em>. Which fits, since you play the King, whose job is to roam the land giving jobs/orders to people, who will then just go off and do them. Think Black &#038; White, but more cuddly, more adorable.<br />
<a href="http://www.1up.com/do/newsStory?cId=3162395">Project-O Officially Named King&#8217;s Story</a> [1UP]<span id="more-263481"></span></p>
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