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<channel>
	<title>Kotaku Australia &#187; project origin</title>
	<atom:link href="http://www.kotaku.com.au/tags/project-origin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>AU Diary: A Date With Alma</title>
		<link>http://www.kotaku.com.au/2009/01/au_diary_a_date_with_alma/</link>
		<comments>http://www.kotaku.com.au/2009/01/au_diary_a_date_with_alma/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 21:30:00 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[fable 2]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[originals]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/au_diary_a_date_with_alma.html</guid>
		<description><![CDATA[
Today I&#8217;m going on a date attending a F.E.A.R. 2: Project Origin press event hosted by Monolith&#8217;s Dave Matthews (not this guy). (Wait, whaddya mean we&#8217;ve already done that joke?) I&#8217;m curious to see if it&#8217;s as scary as one of my colleagues claims and just how well the whole mech power armour stuff fits [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="fear alma.jpg" src="http://media.kotaku.com.au/mt/fear%20alma.jpg" width="564" height="334" class="mt-image-none" style="" /></span></p>
<p>Today I&#8217;m <strike>going on a date</strike> attending a F.E.A.R. 2: Project Origin press event hosted by Monolith&#8217;s Dave Matthews (not <a href="http://en.wikipedia.org/wiki/Dave_matthews">this guy</a>). (Wait, whaddya mean we&#8217;ve <a href="http://www.kotaku.com.au/games/2008/12/monolith_guy_expansions_ports_sunk_fear-2.html">already done</a> that joke?) I&#8217;m curious to see if it&#8217;s <a href="http://www.kotaku.com.au/games/2008/04/project_origin_is_scary-2.html">as scary as one of my colleagues claims</a> and just how well the whole <a href="http://www.kotaku.com.au/games/2008/05/po_powered_armour_makes_it_all_better-2.html">mech power armour stuff</a> fits in. Oh, and whether Alma herself decides to make an appearance&#8230;</p>
<p>When I get back, in between writing up my F.E.A.R. 2 impressions, I&#8217;ll be jumping back into Albion to continue my Fable 2 adventures. One question on that before I go: is it at all possible to act neutrally or is it just a case of balancing your good deeds with evil ones?</p>
<p><span id="more-323329"></span></p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Monolith Guy: Expansions, Ports Sunk F.E.A.R.</title>
		<link>http://www.kotaku.com.au/2008/12/monolith_guy_expansions_ports_sunk_fear-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/monolith_guy_expansions_ports_sunk_fear-2/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 19:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blame game]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/monolith_guy_expansions_ports_sunk_fear-2.html</guid>
		<description><![CDATA[
Dave Matthews (not this guy), the primary art lead for F.E.A.R. 2, has an idea what tanked the franchise: expansions and console ports &#8212; ones not made by Monolith.


Talking to CVG, Matthews said the Extraction Point and Perseus Mandate expansion packs, made by TimeGate Studios, may have brought some new people to the brand &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/12/custom_1230398050177_screenshot_208748_thumb300.jpg" /></p>
<p>Dave Matthews (not <a href="http://en.wikipedia.org/wiki/Dave_matthews">this guy</a>), the primary art lead for F.E.A.R. 2, has an idea what tanked the franchise: expansions and console ports &#8212; ones not made by Monolith.</p>
<p><!-- Gawker Tags/Categories: blame game, f.e.a.r. 2, monolith, project origin --><br />
<span id="more-320621"></span>
<p>Talking to CVG, Matthews said the Extraction Point and Perseus Mandate expansion packs, made by TimeGate Studios, may have brought some new people to the brand &#8212; &#8220;and killed off a few.&#8221;</p>
<p>Says Matthews:<br /> <br />
<blockquote>&#8220;[TimeGate] took the story in a direction that we didn&#8217;t intend. We look at Extraction Point and Perseus Mandate as an alternate universe, a &#8216;what could have been&#8217;, and because of that it doesn&#8217;t necessarily diminish the story that we were trying to tell. F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended.&#8221; </p>
</blockquote>
<p>Less-than-fawning reviews of those expansions, plus some mehs for the console ports of original F.E.A.R., might have the brand in a slump, Matthews suggests in chucking Day 1 Studios under the bus. Day 1 built the 360 and PS3 versions of F.E.A.R., which didn&#8217;t do as well as the PC version. Matthews vows that 360 and PS3 versions of F.E.A.R. 2: Project Origin will be closer to their PC counterpart (also due in 2009) than was the case with the original.</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=204906">Ports and Expansions &#8220;Killed Off a Few&#8221; F.E.A.R. Fans</a> [CVG]</p>
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		<title>F.E.A.R. 2 &#8211; Walking In A Deathmatch Wonderland</title>
		<link>http://www.kotaku.com.au/2008/12/fear_2__walking_in_a_deathmatch_wonderland-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/fear_2__walking_in_a_deathmatch_wonderland-2/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 17:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2008 holiday cards]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/fear_2__walking_in_a_deathmatch_wonderland-2.html</guid>
		<description><![CDATA[
Last year we determined that singing a fake holiday song without being able to sing was a very bad idea for an internet greeting card. Apparently F.E.A.R. 2 devs Monolith didn&#8217;t get the memo.


Witness F.E.A.R. 2 Project Origin multiplayer quality assurance guy Lucas Meyers battle his way valiantly through this terrible parody of &#8220;Walking In [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/gpk24u91jflk"></param><param name="allowFullScreen" value="true"></param><embed src="http://blip.tv/play/gpk24u91jflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/1611373_05.jpg" style="display: none;" class="embeddedVideoThumbnail"/></p>
<p>Last year we determined that <a href="http://www.kotaku.com.au/games/2007/12/kotaku_kristmas_kard_still_not.html">singing a fake holiday song</a> without being able to sing was a very bad idea for an internet greeting card. Apparently F.E.A.R. 2 devs Monolith didn&#8217;t get the memo.</p>
<p><!-- Gawker Tags/Categories: be afraid, 2008 holiday cards, f.e.a.r. 2, media, monolith, project origin --><br />
<span id="more-320471"></span>
<p>Witness F.E.A.R. 2 Project Origin multiplayer quality assurance guy Lucas Meyers battle his way valiantly through this terrible parody of &#8220;Walking In A Winter Wonderland&#8221;, &#8220;Walking In A Deathmatch Wonderland&#8221;. While it is truly painful to listen to, it at least contains some footage of F.E.A.R. 2 multiplayer. </p>
<p>And Christmas was going so well. Thanks a lot, Monolith! </p>
<p><a href="http://www.projectorigincommunity.com/">F.E.A.R. 2: Project Origin Community Site </a>[Official Site]</p>
]]></content:encoded>
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		<item>
		<title>F.E.A.R. 2 Now Actually Named F.E.A.R. 2</title>
		<link>http://www.kotaku.com.au/2008/09/fear_2_now_actually_named_fear_2-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/fear_2_now_actually_named_fear_2-2/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 21:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[f.e.a.r. 2: project origin]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/fear_2_now_actually_named_fear_2-2.html</guid>
		<description><![CDATA[When we first heard that the proper sequel to horrific first-person shooter F.E.A.R. was to be christened Project Origin, a warm, immediately bored feeling washed over us. We were thankful not to have to type out all those damn periods &#8212; damn you, S.T.A.L.K.E.R.! &#8212; but lamented having another dull game title to throw on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/09/fear_2_nee.jpg" class="center"  />When we first heard that the proper sequel to horrific first-person shooter <em>F.E.A.R.</em> was to be christened <em>Project Origin</em>, a warm, immediately bored feeling washed over us. We were thankful not to have to type out all those damn periods &mdash; damn you, <em>S.T.A.L.K.E.R.</em>! &mdash; but lamented having another dull game title to throw on the pile.</p>
<p>Thankfully, amid the <a href="http://www.kotaku.com.au/games/2008/07/activision_adds_sierras_spyro_crash_to_line_up_ghostbusters_brtal_legend_dropped-2.html">sloughing off of Sierra brands</a> at Activision Blizzard, <em>Project Origin</em> has secured its originally intended title and will be known from this day forward as <em>F.E.A.R. 2: Project Origin</em>. The official site writes that developer Monolith Productions and publisher WB Games have purchase the rights to the <em>F.E.A.R.</em> name, most assuredly helping its chances at retail. (We still liked &#8220;<em>Dead Echo</em>&#8221; better!)</p>
<p><a href="http://www.projectorigincommunity.com/F.E.A.R.%202">Project Origin Renamed &#8211; F.E.A.R.2: Project Origin</a> [Project Origin]</p>
<p><span id="more-305267"></span></p>
]]></content:encoded>
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		<item>
		<title>Microsoft Unveils PAX Schedule</title>
		<link>http://www.kotaku.com.au/2008/08/microsoft_unveils_pax_schedule-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/microsoft_unveils_pax_schedule-2/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 20:20:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[halo wars]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[penny arcade expo 2008]]></category>
		<category><![CDATA[popfly]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/microsoft_unveils_pax_schedule-2.html</guid>
		<description><![CDATA[Microsoft have finalised the list of demos they will be bringing along to PAX next weekend.
Those champing at the bit for more glimpses of Gears of War 2 will not be disappointed &#8212; there will even be a couple of Gears signing sessions, should you have any merchandise you need to boost on eBay.
Other demos [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/pax.jpg" class="left"/>Microsoft have finalised the list of demos they will be bringing along to PAX next weekend.</p>
<p>Those champing at the bit for more glimpses of Gears of War 2 will not be disappointed &mdash; there will even be a couple of Gears signing sessions, should you have any merchandise you need to boost on eBay.</p>
<p>Other demos we would class as &#8216;eagerly awaited&#8217; are Halo Wars and Project Origin, but MS will be showing off their new Games Creation and &#8216;Mashups&#8217; tool PopFly as well as more info on the New Xbox Experience.</p>
<p>It is those &#8216;TBA&#8217; demos on the Saturday &#038; Sunday afternoons, that have us intrigued, though. What could it be? Is it a new game? Could it be the long awaited Next-Gen updates of Minesweeper and Freecell? Have they finally gone mental and are bringing out a portable Xbox?</p>
<p>Exciting!</p>
<p>Full schedule after the jump..</p>
<p><span id="more-303436"></span>
<p><strong>Friday</strong></p>
<p>2:00 PM Gears of War 2</p>
<p>3:00 PM Project Origin</p>
<p>4:00 PM Gears of War 2</p>
<p>5:00 PM Popfly</p>
<p>6:00 PM Project Origin</p>
<p><strong>Saturday</strong></p>
<p>10:00 AM Halo Wars</p>
<p>10:30 AM New Xbox Experience</p>
<p>11:30 AM Popfly</p>
<p>12:00 PM Gears of War 2</p>
<p>1:00 PM Gears of War 2 Signing Session</p>
<p>2:00 PM Gears of War 2</p>
<p>3:00 PM Project Origin</p>
<p>3:30 PM New Xbox Experience</p>
<p>4:30 PM TBA</p>
<p><strong>Sunday</strong></p>
<p>10:00 AM Halo Wars</p>
<p>10:30 AM New Xbox Experience</p>
<p>11:30 AM Popfly</p>
<p>12:00 PM Gears of War 2</p>
<p>1:00 PM Gears of War 2 Signing Session</p>
<p>2:00 PM Gears of War 2</p>
<p>3:00 PM Project Origin</p>
<p>3:30 PM New Xbox Experience </p>
<p>4:30 PM TBA</p>
<p><a href="http://gamerscoreblog.com/team/archive/2008/08/22/560668.aspx">PAX Here We Come! Demo Info</a> [Gamerscore Blog]</p>
]]></content:encoded>
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		<item>
		<title>More F.E.A.R., Different Name</title>
		<link>http://www.kotaku.com.au/2008/07/more_fear_different_name-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/more_fear_different_name-2/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[e308]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/more_fear_different_name-2.html</guid>
		<description><![CDATA[As previously announced, developer Monolith Productions is back with a new F.E.A.R. game, but it&#8217;s not called F.E.A.R. 2. And we had a chance to check it out at this year&#8217;s E3. Since publishers changed during development, the game is now called Project Origin. Different titles aside, this actually is the sequel and is set [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/project_origin.jpg"   class="center"/>As previously announced, developer Monolith Productions is back with a new <i>F.E.A.R.</i> game, but it&#8217;s not called <i>F.E.A.R. 2</i>. And we had a chance to check it out at this year&#8217;s E3. Since publishers changed during development, the game is now called <i>Project Origin</i>. Different titles aside, this actually is the sequel and is set in the same world <i>F.E.A.R.</i> was &mdash; though the game does follow Delta Force sergeant Michael Beckett instead of the mysterious Point Man. The devs are thinking of giving Beckett the same slow motion that Point Man had in the original game.</p>
<p><span id="more-298523"></span>
<p>Other tweaks the Monolith team have employed include giving the medkit system the boot and now using a regenerise system instead. Another pic change is that players can now carry four weapons instead of just three. The devs said that in <i>F.E.A.R.</i> most players got three weapons they liked and were hesitant to try out new ones &mdash; hopefully, this fourth gun slot will open up more experimentation. With the game running on the Monolith and Microsoft developer Jupiter Engine, the team has put in nice touches like a better depth of field and scope. The A.I. is much better as well, making the single player hands-on much more satisfying.</p>
<p>Another neat aspect was that enemies take cover behind cars. But they don&#8217;t just take cover behind cars, they open car doors and use them for cover. Players can do this likewise as well as flip over cars and <i>whatnot</i>. There are also mechanical body suits (mechas) that players can get in and shoot stuff up with. Mechas aside, the game might benefit from including the slo-mo as it still does feel somewhat nondescript &mdash; though solid. The E3 build featured a city in rubble, and it was great to roam around. <i>Project Origin</i> gives the player more freedom than <i>F.E.A.R.</i>.</p>
<p>The game&#8217;s release date will be announced &#8220;sometime after E3, but not the day after E3&#8243;. Well, that&#8217;s good to know. The day after E3 has already passed.</p>
]]></content:encoded>
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		<title>New Trailer for FEAR Sequel, Project Origin</title>
		<link>http://www.kotaku.com.au/2008/07/new_trailer_for_fear_sequel_project_origin-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/new_trailer_for_fear_sequel_project_origin-2/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 19:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[e308]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[project origin]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/new_trailer_for_fear_sequel_project_origin-2.html</guid>
		<description><![CDATA[More creepy little kids, more long hallways with flicker lights, more stuff to shoot, Developer Monolith Productions just dropped their new E3 trailer for Project Origin on us. Project Origin is the sequel to creepy shooter F.E.A.R. This new trailer shows off some new weapons, enemies and locations. Stay tuned next week for our hands-on [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36137"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=36137" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object><br/>More creepy little kids, more long hallways with flicker lights, more stuff to shoot, Developer Monolith Productions just dropped their new E3 trailer for Project Origin on us. Project Origin is the sequel to creepy shooter F.E.A.R. This new trailer shows off some new weapons, enemies and locations. Stay tuned next week for our hands-on impressions of the game when we play through a chunk at E308.</p>
<p><span id="more-297371"></span></p>
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		<title>PO Powered Armour Makes It All Better</title>
		<link>http://www.kotaku.com.au/2008/05/po_powered_armour_makes_it_all_better-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/po_powered_armour_makes_it_all_better-2/#comments</comments>
		<pubDate>Fri, 02 May 2008 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project origin]]></category>
		<category><![CDATA[shogo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/po_powered_armour_makes_it_all_better-2.html</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Witness Project Origin&#8217;s Assassin In Action</title>
		<link>http://www.kotaku.com.au/2008/04/dont_witness_project_origins_assassin_in_action-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/dont_witness_project_origins_assassin_in_action-2/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/dont_witness_project_origins_assassin_in_action-2.html</guid>
		<description><![CDATA[ newVideoPlayer("assassin418_kotaku.flv", 463, 280,"");  Ever fight an enemy in an FPS and wish you were playing the bad guy instead of the good guy? That&#8217;s the feeling I get watching this clip of Project Origin&#8217;s assassin in action. It&#8217;s all well and good to run around shooting folks in the face, but the ability [...]]]></description>
			<content:encoded><![CDATA[<p><center><script type="text/javascript"> newVideoPlayer("assassin418_kotaku.flv", 463, 280,""); </script><img src="http://cache.gawker.com/assets/stills/assassin418_kotaku.flv.jpg"     style="display:block;float:none;display: none;"/></center> Ever fight an enemy in an FPS and wish you were playing the bad guy instead of the good guy? That&#8217;s the feeling I get watching this clip of Project Origin&#8217;s assassin in action. It&#8217;s all well and good to run around shooting folks in the face, but the ability to fade in an out of view at a moment&#8217;s notice really calls to the ninja inside me, which is good, because it keeps him from stabbing his katana into my innards and trying to climb my esophagus with his pointy ninja gloves. Damn inner ninja.
<p><strong>UPDATE:</strong> Monolith contacted us to let us know the wrong vid had gone out with the release, and the better one has replaced the&#8230;less than better one.</p>
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		<title>Monolith Wasn&#8217;t Taking The Piss</title>
		<link>http://www.kotaku.com.au/2008/04/monolith_wasnt_taking_the_piss-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/monolith_wasnt_taking_the_piss-2/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[project origin]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/monolith_wasnt_taking_the_piss-2.html</guid>
		<description><![CDATA[ The Monolith folks at the Project Origin Community site were extremely concerned when they discovered that, based purely on the abomination video released last week, I wouldn&#8217;t be able to play their game and control my bladder at the same time, joking that they would send some super-absorbent help my way. Lo and behold, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/monodiapers.jpg" class="postimg center" style="display:block;float:none"/> The Monolith folks at the Project Origin Community site were extremely concerned when they discovered that, based purely on the <a href="http://media.kotaku.com.au/mt/games/2008/04/project_origin_is_scary-2.html">abomination video released last week</a>, I wouldn&#8217;t be able to play their game and control my bladder at the same time, joking that they would <a href="http://media.kotaku.com.au/mt/games/2008/04/still_life_with_project_origin_abomination-2.html">send some super-absorbent help my way</a>. Lo and behold, the Fed Ex man knocks on the door early this morning, bearing.gifts. Apparently their team stayed at work late on Friday, fastidiously stenciling the Monolith logo on the front of a half dozen adult diapers, which they then shipped across the country along with a slightly more tasteful Monolith T-shirt. I am absolutely speechless. I suppose now I have to play Project Origin when it comes out, once I figure out how to get these damn things on. Who wants pictures?</p>
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