PC

Double Fine’s ‘Oh So Fine’ Bundle Is Triple Fine

Kotaku AU

Just because Double Fine doesn’t have enough of your money already, Amazon is offering a pretty swell deal — selling Psychonauts, Stacking and Costume Quest for $9.99 on PC.


February 17, 2012
In Real Life

This Noble Theme Will Get You In The Mood For Psychic Heroism

Look, no one really knows what’s going on with this whole Notch-Tim-Schafer-Psychonauts 2 thing.. But that doesn’t mean we can’t sit back and listen to what might be my single favourite piece of music from the original Psychonauts!


February 16, 2012
PC

Bankrolling Psychonauts 2 Was Just A "Semi-Joke," Says Notch

A Tweeted offer to back a sequel to Tim Schafer’s cult favourite Psychonauts was “a semi-joke,” said Markus “Notch” Persson, the creator of Minecraft and a guy who’s not hard up for cash in light of that game’s success. Notch rattled off a host of reasons why we shouldn’t get our hopes up, especially the cost of the project.


February 15, 2012
PC

The Past And Future Of Psychonauts 2

Until about, oh, early last week, Psychonauts 2 seemed like an idea — or maybe a wish — that would never become a video game.


February 14, 2012
In Real Life

Great Moments In Video Game Humour: Let’s Make Out!

You want to know how Tim Schafer and Double Fine managed to generate more than a million dollars in Kickstarter cash? Look no further than this hilarious exchange from twisted platforming classic Psychonauts. Sometimes you just gotta make out.


February 8, 2012
News

Psychonauts Creator Says Notch-Funded Sequel ‘Could Happen’

After joking around about the possibility earlier, Double Fine head Tim Schafer has told Kotaku that a Psychonauts sequel funded by Minecraft creator Markus “Notch” Persson might just come to fruition.


PC

Psychonauts Creator Seems Confused By Surprise Sequel Benefactor

Double Fine head Tim Schafer is just as baffled as the rest of us at news that Markus “Notch” Persson wants to fund a Psychonauts sequel.


PC

Minecraft’s Creator Wants To Put Up Money To Make Psychonauts 2 A Reality

Tim Schafer’s Psychonauts is practically synonymous with the phenomenon of great, under-appreciated games. It didn’t set the world on fire with massive sales when it came out years ago but has gone one to become a cult favourite, with a Mac release happening late last year.


October 25, 2011
In Real Life

Why I Talked About Chickens To A Room Full Of Game Developers

A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N’Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben Fritz (the L.A. Times). The talk was organised and led by Chris Dahlen, who is editor-in-chief at Kill Screen Magazine.


October 5, 2011
News

Double Fine Delivers Custom Card To Gamer With Rare Brain Disease

Psychonauts, arguably Double Fine Studios’s best and most well-known game, is all about memories and how they shape our lives. The PS2-era game impacted Chris Machado so much that he wrote into the dev collective founded by Tim Schafer, which led to a visit to their San Francisco offices.