Psychonauts

News

Psychonauts Creator Says Notch-Funded Sequel ‘Could Happen’

9:37AM February 8, 2012 | Jason Schreier

After joking around about the possibility earlier, Double Fine head Tim Schafer has told Kotaku that a Psychonauts sequel funded by Minecraft creator Markus “Notch” Persson might just come to fruition. More »


PC

Psychonauts Creator Seems Confused By Surprise Sequel Benefactor

5:00AM February 8, 2012 | Jason Schreier

Double Fine head Tim Schafer is just as baffled as the rest of us at news that Markus “Notch” Persson wants to fund a Psychonauts sequel. More »


PC

Minecraft’s Creator Wants To Put Up Money To Make Psychonauts 2 A Reality

1:00AM February 8, 2012 | Evan Narcisse

Tim Schafer’s Psychonauts is practically synonymous with the phenomenon of great, under-appreciated games. It didn’t set the world on fire with massive sales when it came out years ago but has gone one to become a cult favourite, with a Mac release happening late last year. More »


In Real Life

Why I Talked About Chickens To A Room Full Of Game Developers

11:30AM October 25, 2011 | Kirk Hamilton

A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N’Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben Fritz (the L.A. Times). The talk was organised and led by Chris Dahlen, who is editor-in-chief at Kill Screen Magazine. More »


News

Double Fine Delivers Custom Card To Gamer With Rare Brain Disease

8:40AM October 5, 2011 | Evan Narcisse

Psychonauts, arguably Double Fine Studios’s best and most well-known game, is all about memories and how they shape our lives. The PS2-era game impacted Chris Machado so much that he wrote into the dev collective founded by Tim Schafer, which led to a visit to their San Francisco offices. More »


PC

Psychonauts Gets Big Update, Achievements, Mac Version

5:40AM September 30, 2011 | Michael McWhertor

Like, totally out of nowhere, Double Fine just hit us with an update to “excellent game” Psychonauts, adding cloud saves, achievements and support for Mac OS X. Additionally, there’s a “slightly modified Meat Circus”. More »


News

Psychonauts Is Back Where It Belongs

5:30PM June 15, 2011 | Luke Plunkett

Having been the property of companies like THQ and Majesco, the platforming rights to cult platformer Psychonauts are now back where they belong: with Double Fine, the people who actually made the game. More »


In Real Life

So, Video Games, Where Are All The Good Jokes?

8:30PM February 8, 2011 | Luke Plunkett

You ever wonder why there aren’t more genuinely funny video games? One of the few genuinely funny men in the business, Double-Fine’s Tim Schafer (Psychonauts, Full Throttle) has an idea. [image]


News

Tim Schafer Ready To Make Psychonauts 2

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1:30PM November 12, 2010 | Mark Serrels

According to an article in this month’s PSM3 Tim Schafer is ready to make Psychonauts 2. Well, you know what Tim, we’re ready to play it – so what’s the hold up?

Apparently all he needs is someone to fund the whole gosh-darned production. Anyone? More »


Psychonauts Meets Inception

10:40AM September 14, 2010 | Michael McWhertor

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Double Fine Productions’ Psychonauts, the classic psychic adventure, when cut to ape Christopher Nolan’s Inception scene-by-scene works shockingly well. Either consider this fan-made mash-up a dose of clever nostalgia or a reminder that, yes, you really should play some Psychonauts. More »