Tagged With psychonauts

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Rumours of a sequel to the cult classic Psychonauts have been floating around for years now, but Psychonauts 2 was finally confirmed late last year. More details have just come out about the new game's conception, funding and publishing, revealing at least part of the storyline that will make up Raz's adventure in Psychonauts 2.

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I was absolutely delighted when I found out that Tim Schafer's studio Double Fine was going to be resurrecting Psychonauts. It is one of the best platform-adventures of all time, made right at the end of the genre's golden age in 2005. It starred a young psychic acrobat, Raz, who made his way to a summer camp for psychic warriors and ended up learning how to explore the inside of people's minds. If you didn't play it, it's exactly as brilliant as that summary might suggest.

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Developer Double Fine announced a sequel to the much-loved 10-year old adventure-platformer Psychonauts at The Game Awards tonight. Set a little after the events of the first game, which was set in a summer camp that provided training for mind-invading acrobats, it will follow Raz's continuing adventures through the minds of other people as a professional Psychonaut.

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A couple of weeks ago, I sat down with one of video gaming's most creative people to talk about... money. Money. Business. And how things are so different and so much better in this, Tim Schafer's 25th year making video games.

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Just when you thought you could put your wallets away and breathe a deep sigh of relief, Steam turns around and says no, dear consumer. Once more you must cast thy wallet at they monitor and weep deep, bitter tears. Today it seems as though the Double Fine Bundle — which features Costume Quest, Stacking and Psychonauts — is available for just $14.99, which is 50% off. Good luck everyone.

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A Tweeted offer to back a sequel to Tim Schafer's cult favourite Psychonauts was "a semi-joke," said Markus "Notch" Persson, the creator of Minecraft and a guy who's not hard up for cash in light of that game's success. Notch rattled off a host of reasons why we shouldn't get our hopes up, especially the cost of the project.

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A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben Fritz (the L.A. Times). The talk was organised and led by Chris Dahlen, who is editor-in-chief at Kill Screen Magazine.