publishers

We Need Better Video Game Publishers

Over the past eight or so years, we’ve all seen a worrying increase in the number of Western game development studios going bankrupt. We’re told this is due to the economic climate and that modern games cost more to make. Much of that is misdirection and plain old-fashioned bullshit.



Video Game Ratings Board Lets Computers Do The Rating

Last year the Entertainment Software Ratings Board reviewed approximately 1600 video games prior to their US release, painstakingly poring over video game footage before arriving at a final decision. Starting today, the board is passing a great deal of that responsibility on to computers.


The Ginormous Flow Chart History Of Game Studios

Before Tecmo and Koei, before Square met Enix, before Namco found Bandai – this chart seeks to catalogue the history of game studios – spinoffs, mergers, acquisitions, defections. It’s also suitable for posterising on your laundry room wall.


North American Game Industry Employment Somehow Rose In 2009

According to the third annual Game Developer Census, game industry employment in North America has risen slightly in 2009, due in part to new Canadian studios and a rise in social and online gaming developers.


Work And Play: An Updated Peek Inside The Lives Of Gaming’s Greatest

More than a year ago we hosted a slew of photos showing off the work desks and gaming set-ups of the world’s game developers.


Rockstar Most Consistent Publisher, Ubisoft Least Consistent

Self-described Metacritic-expert Tim Sweezey over at GameQuarry.Com has a fascinating report up about the developers that are most consistent in publishing a certain quality of game.


Five Ways Game Sites Can Improve

Been to a game’s official site lately? You probably have. Probably noticed while there that it was a bit crap, full of useless flash pages and 320×240 “screenshots”. Here’s five ways to fix that.


Publishers Basing Royalties On Metacritic Scores

Stephen Totilo of MTV Multiplayer continues his week-long look at video game review practices by exploring the practice of game publishers withholding certain bonuses and/or royalties if the game doesn’t achieve a certain Metacritic average. Basically a publisher agrees to finance the development of a game as long as the developer in these sort of situation agrees to Metacritic score limit stipulations that could theoretically see a low-scoring game that sells millions (any children’s licensed title really) hardly earning the devs a dime.


Which Publishers Can Think Globally, Act Globally?

Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines at the push of a button? Not many. So it’s a shame that while information about games is truly global, the games themselves are not.

It’s a sad fact that most publishers just can’t keep up with the 21st century. Consoles, games, console services like Xbox Live Arcade and the Playstation Network are advertised globally, on globally-read sites, and yet their actual distribution is delayed not just by translation, but by 20th-century ideas like staggered market regions and country-specific licensing deals. Which in the end means lots of people gets lots of games a lot later than other people.

It sucks. You hate it, I hate it, we all (especially the Europeans among us) hate it. So I figured it’d be interesting to take a look at the industry’s biggest publishers, look at their biggest games from the past two to three years, and see which companies are doing a good job of satisfying global demand for their product, and which ones…aren’t.


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