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Gaming’s Biggest Problem Is That Nobody Wants To Talk
Last year, as you might remember, this website leaked almost everything there was to know about Call of Duty: Modern Warfare 3.
North American Game Industry Employment Somehow Rose In 2009
According to the third annual Game Developer Census, game industry employment in North America has risen slightly in 2009, due in part to new Canadian studios and a rise in social and online gaming developers.
Work And Play: An Updated Peek Inside The Lives Of Gaming’s Greatest
More than a year ago we hosted a slew of photos showing off the work desks and gaming set-ups of the world’s game developers.
Five Ways Game Sites Can Improve
Been to a game’s official site lately? You probably have. Probably noticed while there that it was a bit crap, full of useless flash pages and 320×240 “screenshots”. Here’s five ways to fix that.
Which Publishers Can Think Globally, Act Globally?
Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines at the push of a button? Not many. So it’s a shame that while information about games is truly global, the games themselves are not.
It’s a sad fact that most publishers just can’t keep up with the 21st century. Consoles, games, console services like Xbox Live Arcade and the Playstation Network are advertised globally, on globally-read sites, and yet their actual distribution is delayed not just by translation, but by 20th-century ideas like staggered market regions and country-specific licensing deals. Which in the end means lots of people gets lots of games a lot later than other people.
It sucks. You hate it, I hate it, we all (especially the Europeans among us) hate it. So I figured it’d be interesting to take a look at the industry’s biggest publishers, look at their biggest games from the past two to three years, and see which companies are doing a good job of satisfying global demand for their product, and which ones…aren’t.























