puzzle games
Sunday Timewaster: the irRegular Game of Life
4:30AM Maggie Greene | The irRegular Game of Life is a weird but fun little game (by irRegular Games) based on mathematician John Horton Conway’s ‘Game of Life’ theory. In this iteration, you are given puzzles to solve and must set the little cells into motion to meet the goals of each level. It’s surprisingly hypnotic at times — after getting past the initial introductory levels, you watch the cells shuffle back and forth, creating a variety of patterns and interacting with each other. There’s also a sandbox mode and some other features; the regular puzzle mode was plenty fun for me. More »Sunday Timewaster: HDOS Databank request 01
5:30AM Maggie Greene | This is a fun little remake (more or less) of the puzzle mode of Tetris Attack; you have a limited number of moves to swap blocks and clear the whole board. While the early levels are pretty easy, some of the later stages get pretty complicated — all in all, not a bad little browser-based timewaster to kill some time on a Sunday. HDOS Databank request 01 [Game Reclaim via IndieGames] More »Saturday Timewaster: Aether
6:00AM Maggie Greene | We’re having a slow weekend here at Kotaku: Owen is off, and I’m holed up in bed trying to stave off the flu; Aether made a nice respite from my headache and general feelings of ‘blah.’ It’s a weird little game — a little abstract and fuzzy around the edges, you control a little guy and his pet who can fly through the air with the greatest of ease, using said pet’s tongue as a grappling hook/trapeze …. I actually quite enjoyed zipping through space from planet to planet, trying to solve puzzles and bring the colour back to unhappy people (the core of an unhappy planet seen above). It’s not the most intuitive game ever — it did take me some time to figure out how to successfully get off the ground and into the atmosphere – and I broke out the mouse because the trackpad wasn’t cutting it. Still, it’s pretty and soothing (and short) — good for a bit of time on a Saturday afternoon. Aether [Armour Games via IndieGames] More »Whither Monkey Island: ‘Puzzles Are For Geezers’?
6:40AM Maggie Greene | Are the ridiculous, wild goose chase puzzles of classic adventure games obsolete? Michael Abbott at the Brainy Gamer grudgingly says they may be — “A revealing slap in the face awaits the – shall we say “veteran” – gamer who hands an old adventure game to a young gamer with a hearty recommendation and an assurance of blissful gaming in store”. The response is likely to be ‘Is this supposed to be fun?’ Now, I know plenty of people who still remember fondly games like Monkey Island and other classic adventure games, including their oftentimes bizarre and lengthy puzzles, but: More »