In Real Life

The Dorkly Weekly: The Geekiest Role-Playing Game Of Them All

The might warriors circle each other warily, keen eyes searching for the slightest chink in their foe’s armour. The tightness of an overtaxed muscle. The telltale twitching of an over-eager sword arm. An over-reliance on purple gems.


December 18, 2010
News

Crackdown 2 Finally Arrives On Windows Phone 7

Not the full game of course, but the tower defence mobile version of the Xbox 360 game.


December 11, 2010
News

Puzzle Quest 2 Welcomes Tiny Fingers

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Namco brings the sequel to the original role-puzzling game to the iPhone, and while Puzzle Quest 2′s engaging gameplay is intact, the controls are a little on the tiny side.


September 1, 2010
News

Puzzle Quest 2 Coming To PSP

Kotaku AU

Aussie-made gem-matching RPG Puzzle Quest 2 has been released on Xbox Live Arcade, Nintendo DS and PC. Soon, it will be released on PlayStation Portable.


August 20, 2010

Reader Review: Puzzle Quest 2

Kotaku AU

Do you have what it takes to get a review published right here on Kotaku? Steven does, as he suffers from involuntary gem matching hallucinations.


August 13, 2010
News

Like Puzzle Quest? Win Puzzle Quest 2

Kotaku AU

Puzzle Quest 2 developer Infinite Interactive is marking the gem-based role-player’s debut on Steam by giving away a bunch of activation codes. Head to their website and hit the Facebook like button. They’ll be drawing five winners tomorrow.


July 20, 2010

Steve Fawkner On The Future Of Aussie Studios

Kotaku AU

It’s easy to be fooled by Steve Fawkner’s honest, straightforward charm. It’s easy to forget that he is, in fact, the mastermind of what is fast becoming an epidemic of bleary eyes, decreased productivity, and a symptom known as “involuntary gem-matching hallucinations”.

However, despite his insidious plans, he does have some interesting insights about the way forward for Australian development. And he answers more of your questions. So maybe he’s not all bad.


July 19, 2010

Steve Fawkner On Improving A Classic

Kotaku AU

Last week, you asked Steve Fawkner some questions, and he was happy to oblige. In Part 2 of our interview, the CEO of Melbourne’s Infinite Interactive talks about walking the line between novelty and nostalgia in sequels, and lessons learned from Galactrix.


July 16, 2010

Steve Fawkner On Time-Travelling Pirates

Kotaku AU

We sat down recently with Steve Fawkner, head of Melbourne-based studio Infinite Interactive and creator of several classic Aussie games, including the Warlords series and Puzzle Quest. After a worldwide Puzzle Quest 2 release and a frantic E3, he turns his thoughts to I2′s next game…


July 10, 2010

What Are You Playing This Weekend?

Kotaku AU

The Starcraft 2 beta is back, but due to an account security snafu I’ll be in search of other forms of wicked gaming business. I think I’ll start with…