Trion World’s MMO rift has done well enough for itself, but with Tera underway and The Secret World and Guild Wars 2 looming, they’ve got to be feeling some heat. Can the newly revamped three-faction Conquest system keep folks playing?
While being forthright with his community about the woeful state of Star Trek Online‘s player-versus-player combat, a developer at Cryptic Studios also admitted to something of a self-fulfilling prophecy: PvP in the game is so bad, no one’s participating in it. Participation is so low that the studio has seriously considered removing PvP altogether.
After spending the weekend playing Guild Wars 2 with select members of the press, I felt I had gather enough knowledge to create a video guide to the game’s standard player-versus-player combat. Then I played this round.
Now that BioWare has instituted fixes limiting the number of Republic and Imperial players taking part in each instance of player-versus-player planet Ilum an uneasy truce has been formed. Now both sides can take turns killing each other for credit!
With yesterday’s patch 1.1 player-versus-player debacle stemming a flood of threatened account cancellations, BioWare has released a video showing off what the coming months have in store for Star Wars: The Old Republic, in case you choose to stick around.
Before Star Wars: The Old Republic‘s 1.1 patch went live early this morning, player-versus-player combat on the level 50 world of Ilum was slightly broken, with more players focusing on completing non-PVP goals than fighting. After patch 1.1 the zone has been transformed into an Imperial PVP wonderland.
It’s Republic versus Empire, good versus not-so-good, and most importantly, player versus player onboard the legendary prototype Imperial ship, Voidstar. Sabres up, everyone!
Warhammer Online: Wrath of Heroes mixes the player-versus-player combat of Warhammer Online with the champion system of games like DOTA to create a unique free-to-play competitive online experience. Meet Felicia. She’ll be your Bright Wizard today.