quakecon 09
Features
John Carmack OK With id Not Becoming An Epic Or Valve
9:00AM Stephen Totilo | John Carmack said he’s the reason id Software didn’t become more like Epic. He doesn’t regret his company’s graphics tech no longer being a go-to system for the industry. More »
News
iPhone Bethesda Project Still Brewing
8:00AM Stephen Totilo | Back in February, during a panel I co-hosted, one of my very special guests, Bethesda’s Todd Howard said he was cooking up an iPhone game. I asked him last week for an update. More »
News
The Table Problem
7:40AM Stephen Totilo | Ever walk into a room and get stuck on a table? No? How about in a video game? If so, Paul Wedgwood has a solution for you. More »
Features
Howard: Five Was Enough For Fallout 3 DLC
2:00AM Stephen Totilo | “I think we’ve put enough content out there for this game,” Fallout 3’s Todd Howard told Kotaku in Dallas last week, having finished offering gamers an unprecedented amount of content for a single-player game. More »
Features
QuakeCon Faces A Crossroads
1:00AM Brian Crecente | The lights in the cavernous room are off, but an electric glow fills the 6500sqm room. The darkness dances in an erratic sizzle of colours from thousands of computer monitors, the pulsing pixels illuminating an electronic shanty town of home-built computers, neon, pillows and people. More »
Features
The Best Buzz A Gamer Can Get, And How To Get More Of It
4:30AM Stephen Totilo | Paul Wedgwood, fervent gamer turned bold game designer, believes he has identified the greatest experience a player can have in a video game. And he’s determined to make it possible for us all to experience it. More »
Culture
Carmack: Quake Live Needs User-Paid Component
10:30AM Stephen Totilo | Programmer extraordinaire John Carmack threw cold water earlier this week on the idea that id’s popular free shooter can survive without charging some users something. More »
Hands On
1:00PM Stephen Totilo | Splash Damage’s 2010 squad-shooter Brink wowed our Luke Plunkett at E3. Here at QuakeCon, a public demo of the game wowed several hundred more people. The game defies easy classification. It’s ambitious. More »
Brink Impressions: It All Makes Sense Now
1:00PM Stephen Totilo | Splash Damage’s 2010 squad-shooter Brink wowed our Luke Plunkett at E3. Here at QuakeCon, a public demo of the game wowed several hundred more people. The game defies easy classification. It’s ambitious. More »
News