racing
EA Brings Need For Speed To Life
Posted by Mike Fahey at 12:20 AM on November 6, 2008
The Need for Speed series has been slinging cars around tracks for nearly 15 years, and now EA is finally bringing the experience into the real world with Need for Speed Live. Announced today at the Specialty Equipment Market Association (SEMA) show in Las Vegas, Need for Speed Live is a celebration of car culture designed for fans of exotic cars and drift racing. The event will serve as a showcase for video games, exotic cars, music, and if I know anything about car shows, women in skimpy clothing laying across hoods.
Need for Speed is all about the racing, however, and EA will be inviting the top drifters and time attack cars from all over the world to compete in an international race battle, along with a manufacturer time attack exhibition.
The event will be open to the public, and is penciled in for the Brands Hatch Circuit near London, though negotiations are still underway. Hit the jump for more details, or visit www.needforspeedlive.com, where I am certain they will eventually catch up with the press release.


I've been playing some Midnight Club LA over the past few days and it's had me thinking about the racer debate of sim versus arcade driving and tuning styles. Unless you are a Gran Turismo or Forza, at some point you are making a choice to plant yourself on a scale somewhere between the extremes (placing the likes of Daytona firmly up the arcade end of the spectrum -- zero car tuning or choice, just slam
Just announced at a Sony press event is the Australian street date for Motorstorm: Pacific Rift. For those eager to rev up some engines in the jungle. November 13, kids. Hope you're not also a WoW freak -- that's shaping up to be a big weekend.
GTbyCITROËN has been unveiled at the Paris Motor Show, and it's an interesting spot of marketing fun. Citroen partnered with Kazunori Yamauchi from Polyphony Digital to design an ultimate fuel cell concept car, and then engineered the beast as a driveable concept vehicle for the Motor Show. The car is now available as a downloadable addition to Gran Turismo 5 Prologue so anyone can take it for a spin. Naturally, they claim the car's in-game and on-road performance are true to form, but how many of us will get the chance to test that theory? Full release after the jump.
When you think Disney you don't typically think off-road racing. Which is probably why Disney Interactive bought up Black Rock Studios, a developer known for their off-road racing titles, including their work on the ATV Offroad Fury and MotoGP franchises. This time around the studio created Pure, a brand new franchise for Disney that focuses more on the exhilaration of speed and tricks than on the nitty-gritty of realism and detail.
Most of us out there who have played a racing game for any period time have fantasized about being in the game while we're driving real cars, but the important thing is that we don't act on such fantasies. Tell that to NASCAR driver Carl Edwards, who attempted to defeat rival and two-time Sprint Cup champion Jimmie Johnson by...purposefully bouncing his car off a concrete wall.