ray muzyka

Features

Monday Musings: Shooting For The Future

1:00PM David Wildgoose | Apparently the future of shooters is RPGs. Or says Cliff Bleszinski. And it seems like Bioware’s Ray Muzyka agrees with him. Have they both gone mad? More »
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BioWare Sees A Future Of Games Without Combat As The New Shit

10:00AM Michael McWhertor | Dragon Age and Star Wars: The Old Republic developers BioWare may still rely on hack and slash violence to keep the game-buying masses satisfied, but it also sees the possibility in mass appeal games that don’t rely on combat mechanics. More »
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BioWare Boss On Future Mythic Collaboration

12:30PM Luke Plunkett | So, EA decided to roll both their big RPG houses – BioWare and Mythic – together under the one command structure. It only took about 30 seconds before people started wondering: could the two ever work together on a game? More »
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EA Combines Mythic And BioWare Into A Giant RPG Robot

2:20AM Mike Fahey | EA is merging their two top roleplaying game developers, BioWare and Mythic, into one massive RPG group, with BioWare’s co-founder Ray Muzyka taking the lead and Mythic’s Mark Jacobs taking a powder. More »
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BioWare Is Interested In Wii, Yo

2:00PM Brian Ashcraft | Canadian developers BioWare are best known for its console and PC role-playing games like Mass Effect and Knights of the Old Republic. Big rpgs that run on big hardware. More »
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BioWare Tackles Elf Racism In Dragon Age: Origins

12:20AM AJ Glasser | You can’t have a ginormous fantasy epic without at least three different races — elf, human, dwarf, etc. — and you can’t have elves and dwarfs without racism according to fantasy standard-setter J.R.R. Tolkien. More »
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Mass Effect 2 Is A ‘Shooter RPG’

10:30PM Luke Plunkett | The first Mass Effect tried to play like a shooter, but never really got there. Still, felt like an RPG, just one you played over-the-shoulder. The sequel, though, is going to be different. More »
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Hey PC Gaming, BioWare Says You’re Alive And Kicking

1:00PM Brian Ashcraft | Some have given up on PC gaming and have already thrown it on the funeral pyre, but not BioWare CEO Ray Muzyka. He totally believes in it. More »

BioWare Intrigued By iPhone Possibilities

10:20AM Leigh Alexander | Former EALA studio head Neil Young is not the only one interested in iPhone games – looks like the BioWare team is “looking at” the possibility, too, as CEOs Ray Muzyka and Greg Zeschuk recently spoke to MTV Multiplayer about it: “We look at every platform that comes along. Obviously, something that’s as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there’s nothing written in stone yet but we’ve got a lot of folks looking at it. It’s intriguing. I think one of the things that we’ll have to see how it shakes out is what type of consumer buys games on it and what type of experience they’re looking for. You want to always mash the consumer experience with what you’re building. We want to understand what people are going to do with it. Who knows. We’re definitely looking at every platform.” They were speaking, by the way, as part of an interview in which they reiterated their fealty to the PC platform, calling the market “vibrant”. So are iPhone games about to become “the hot new thing”, or are they already? BioWare Confirms PC Support, ‘Looking At’ iPhone Development [MTV Multiplayer] More »
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Muzyka: Mass Effect Sex Scene Validates Games As Art

7:30AM Kotaku US Edition | BioWare CEO Ray Muzyka sounded off to CVG recently about the “SeXbox” controversy centered on Mass Effect, calling it an “interesting experience,” and sticking by video games as an art form: It’s very tasteful, but it is an emotionally intense scene, and there’s a number of similarly emotional scenes in the game, not just romances but across the board – different relationships between characters. I see videogames as an art form, and they’re an emergent art form. They’re a commercial art form, but they’re still art regardless. And the good thing I think is the fact that people are talking about that kind of scene; it had an impact on them. More »