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Surreal stages, events, or gameplay that somehow just don’t fit have always been present, and even expected. Their crazy graphics, weird aesthetics and ideas make sure that we have absolutely no idea what’s going on. But they have their charm, they are funny, or they’re simply part of the experience — and so we love them.
I speak a little bit of French. Just enough, in fact, to get the gist of what Rayman creator Michel Ancel is saying in this interview. The Ubisoft developer confirms work continues on the long-awaited sequel to cult favourite Beyond Good & Evil, but also says that it’ll need better tech than is currently available.
Ubisoft’s critically acclaimed platformer Rayman Origins is going to get a sequel; it’s pretty much inevitable. What form that sequel will take might be hinted at in these screens taken from a marketing survey by one of our readers, hinting at a world filled with dragons, ghosts and Greek gods.
It’s colourful, beautiful, and marks the return of a household favourite gaming character, but how does the game itself stack up? Kotaku reader Ben Latimore jumped into the platformer to find out.
Reader Nick just emailed saying that, for no reason, a Rayman Origins demo had suddenly appeared in his Steam games library. Not a store listing; it’s sitting in his installed games section.
Rayman Origins had great gameplay, great reviews, great visuals, great tech and great sound. It was, in a word, great. So, news that it’s coming to PlayStation is great, too.
The best 2D console platformer of 2011 becomes the one of the best 2D PC platformers of 2012 on March 29, when Ubisoft releases the PC version of Rayman Origins.
2011 saw its share of disappointments, but it was also a year that contained a good number of nice surprises. Some were games we just didn’t see coming — they snuck up on us and grabbed us with their excellence. Others were games that we thought were going to be terrible or at best so-so, but which would up being terrific.