While God of War on PSP was a good enough game, the real achievement was in how developers Ready At Dawn managed to translate the console experience onto a handheld. But did you know they almost didn’t bother?
Ready At Dawn gives its experience and expertise back to the development community with the Ready At Dawn Engine, a comprehensive game development platform that contains everything a company needs to make AAA console titles.
Did you know that there’s an extremely well-hidden cameo in God of War: Chains of Olympus? It’s the much deadlier, more ancient Companion Cube, the omega of all cubeforms, capable of kicking serious ass.
Who truly knows whether Sony is planning on dropping UMDs for the next version of the PSP? Only Sony (and David Perry). Certainly not God of War: Chains of Olympus developer Ready At Dawn.
The PlayStation Portable may be getting a second helping of Kratos, as reports put God of War: Chains of Olympus developer Ready At Dawn Studios hard at work on a follow-up handheld adventure.
Ready at Dawn, the development studio behind two of the most popular titles for the Playstation Portable, may be returning to PSP development.
If you’re one of the hundreds of video game developers finding yourself newly unemployed, you can always get a job at God of War: Chains of Olympus developer Ready At Dawn studios!
Are Ready at Dawn reconsidering their flight from Playstation Portable development?
Daxter and God of War: Chains of Olympus developer Ready At Dawn was dead serious when it said it was moving on from PSP development. Proof is in the form of the boxing up and shipping out of dozens of PSP development kits and the continued teasing of what’s in store after the Japanese release of the PSP version of God of War. With three solid games under its belt, we’re appropriately psyched about where the dev is going next.
How does Okami director Hideki Kamiya feel about the Wii port? He’s pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya: I really don’t know what under pretext the credits were cut… What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream “We made this!” from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.