Mobile

Firemint’s New Party Play Ad Is… Interesting

Kotaku AU

OK, interesting is the polite way of me saying “It makes me uncomfortable”. That might have something to do with the fact that I once worked as the studio’s PR and media relations guy until September of this year. If I was still in that position, I might have thought twice about making this video.


April 20, 2011
Mobile

iPad 2 Racer Delivers High Def Gaming To Televisions

The latest update for killer iPad racing game Real Racing 2 HD adds the ability to play the game in 1080p at 30 frames per second using your iPad as the steering wheel.


April 13, 2011
Mobile

Halfbrick And Firemint: Making Lightning Strike Twice

Kotaku AU

Both Fruit Ninja and Flight Control were huge success stories from Australian developers – but how do you replicate that success in the constantly evolving iOS marketplace? We spoke to both Halfbrick and Firemint and asked them one simple question – how do you make lightning strike twice?


March 18, 2011
Mobile

Even "Real" Mobile Games Costing Scant Millions To Develop

Firemint, developers of Flight Control and Real Racing 2, say in this interview the full-blown 3D racer for iOS/Android was “…developed over 18 months on a budget of US$2 million.” Now the real question: How much did they make? [PocketfulOfMB.com]


March 14, 2011
Mobile

Here’s An IPad Game Running On A 50-inch HDTV

Infinity Blade, for the iPhone and iPad, has won strong praise as an uncommonly good mobile title with impressive visuals and console-style gameplay. To really gain an appreciation of it, you should see it on a 50-inch HDTV.


December 28, 2010
Uncategorized

Real Racing 2 Is A Real Racing Game

Consider the bar upped.


November 25, 2010

Meet The iPhone’s Answer To Gran Turismo 5

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With all of the much-deserved hoopla surrounding the release of Gran Turismo 5 for the PlayStation 3, Firemint thought today might be a good day to show off Real Racing 2.