No game at E3 may have had a longer list of unexpected features than APB, Real Time Worlds’ so-called crossing of Grand Theft Auto and an MMO.
In their latest monthly newsletter, Real Time Worlds walks us through some of the design decisions they’ve been making for their lawless, shooting massively multiplayer online game APB.
We haven’t heard a word from Real Time Worlds since they blew our collective minds during a talk at this year’s Game Developers Conference. Recently hired Community Relations Manager Chris Dye just dropped us a line to let us know that’s about to change.
Dye is tasked with the walk in the park job of building interest in the upcoming Grand Theft Auto-esque massively multiplayer online game.