No game at E3 may have had a longer list of unexpected features than APB, Real Time Worlds’ so-called crossing of Grand Theft Auto and an MMO. More »
In their latest monthly newsletter, Real Time Worlds walks us through some of the design decisions they’ve been making for their lawless, shooting massively multiplayer online game APB.
We haven’t heard a word from Real Time Worlds since they blew our collective minds during a talk at this year’s Game Developers Conference. Recently hired Community Relations Manager Chris Dye just dropped us a line to let us know that’s about to change.
Dye is tasked with the walk in the park job of building interest in the upcoming Grand Theft Auto-esque massively multiplayer online game.