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	<title>Kotaku Australia &#187; records</title>
	<atom:link href="http://www.kotaku.com.au/tags/records/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>&#8220;Must-have&#8221; Guinness Gamer&#8217;s Edition 2010 Coming In January</title>
		<link>http://www.kotaku.com.au/2009/12/must-have-guinness-gamers-edition-2010-coming-in-january/</link>
		<comments>http://www.kotaku.com.au/2009/12/must-have-guinness-gamers-edition-2010-coming-in-january/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[guinness world records 2010 gamer's edition]]></category>
		<category><![CDATA[quotes]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[required reading]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=369631</guid>
		<description><![CDATA[ Apparently the 2010 Guinness World Records Gamer&#8217;s Edition is &#8220;a must-have for fans of gaming,&#8221; according to some gaming blog.
The quote on the cover of the 2010 version of the Guinness World Records Gamer&#8217;s Edition actually comes from a post Crecente wrote earlier this year on the 2009 version of the book. The full [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_guinness.jpg" alt="" class="left" /> Apparently the 2010 Guinness World Records Gamer&#8217;s Edition is &#8220;a must-have for fans of gaming,&#8221; according to some gaming blog.<span id="more-369631"></span></p>
<p>The quote on the cover of the 2010 version of the Guinness World Records Gamer&#8217;s Edition actually comes from a post Crecente <a href="http://www.kotaku.com.au/2009/01/glimpse_at_guinness_book_of_world_records_gamers_edition_2009-2/">wrote earlier this year</a> on the 2009 version of the book. The full quote is &#8220;With entries for professional gaming, top selling games in history, the history of hardware and Guitar Hero, the Guinness World Records 2009 Gamer&#8217;s Edition looks to be a must have for fans of gaming.&#8221;</p>
<p>And it did look to be such, before they started making up records like <a href="http://www.kotaku.com.au/2009/08/arkham-asylum-sets-world-record-for-being-good/">‘Most Critically Acclaimed Superhero Game Ever</a>.&#8217; Still, the book does feature a number of <a href="http://www.kotaku.com.au/2009/03/house_of_the_dead_overkill_breaks_fing_record-2/">more tangible</a> and <a href="http://www.kotaku.com.au/2009/05/fuel-is-the-biggest-console-game-ever/">less marketing-focused records</a>, so it&#8217;s still the perfect bathroom reading book for gamers.</p>
<p>Let&#8217;s see them use that quote.</p>
<p>The book will be out in North America on January 4th, and the UK on January 21st.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Xbox Live Sets Record With Two Million On At Once</title>
		<link>http://www.kotaku.com.au/2009/11/xbox-live-sets-record-with-2-million-on-at-once/</link>
		<comments>http://www.kotaku.com.au/2009/11/xbox-live-sets-record-with-2-million-on-at-once/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 03:40:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366487</guid>
		<description><![CDATA[Likely driven by the nearly five million copies Modern Warfare 2 sold on its launch day, Xbox Live set a record Thursday with two million people logged into the service at once.
Community guru Major Nelson tweeted the news today, with operations manager Eric (&#8220;e&#8221;) Neustadter following with word of his own soon after.
No specific reason [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_xblogo.jpg" alt="" class="right" />Likely driven by the nearly five million copies Modern Warfare 2 <a href="http://www.kotaku.com.au/2009/11/modern-warfare-2-sells-nearly-five-million-copies-in-a-day/">sold on its launch day</a>, Xbox Live set a record Thursday with two million people logged into the service at once.<span id="more-366487"></span></p>
<p>Community guru Major Nelson <a href="http://twitter.com/majornelson/status/5659241143">tweeted the news</a> today, with operations manager Eric (&#8220;e&#8221;) Neustadter following with <a href="http://twitter.com/thevowel/status/5659811844">word of his own</a> soon after.</p>
<p>No specific reason was given for the record traffic but it&#8217;s unimaginable Modern Warfare 2 is not a strong factor in this. No word on what the previous record was.</p>
<p><a href="http://www.hotbloodedgaming.com/2009/11/12/xbox-live-breaks-records/">Xbox Live Breaks Records</a> [Hot Blooded Gaming]</p>
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		<slash:comments>2</slash:comments>
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		<title>FIFA 10 Is The Fastest Selling Sports Game Ever</title>
		<link>http://www.kotaku.com.au/2009/10/fifa-10-is-the-fastest-selling-sports-game-ever/</link>
		<comments>http://www.kotaku.com.au/2009/10/fifa-10-is-the-fastest-selling-sports-game-ever/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[fifa 10]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360792</guid>
		<description><![CDATA[ EA celebrates the biggest European game launch in the company&#8217;s history today, as more than 1.7 million copies of EA Sports&#8217; FIFA 10 sell during the first week of release alone.
EA is rolling out the review scores and posting big numbers as it celebrates the success of FIFA 10 in Europe, calling it the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/fifa10.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_fifa10.jpg" alt="" class="center" /></a> EA celebrates the biggest European game launch in the company&#8217;s history today, as more than 1.7 million copies of EA Sports&#8217; FIFA 10 sell during the first week of release alone.<span id="more-360792"></span></p>
<p>EA is rolling out the review scores and posting big numbers as it celebrates the success of FIFA 10 in Europe, calling it the fastest selling sports game of all time. Italy&#8217;s Official Xbox Magazine calls it &#8220;the best football game ever&#8221;. ConsolPlus Germany is calling it &#8220;the best football game the world has ever seen&#8221;. Our own <a href="http://www.kotaku.com.au/2009/10/fifa-10-review-30-yard-screamer/">Luke Plunkett said</a> it &#8220;comes close (damn close) to both feeling—and, for spectators, looking—like the real thing.&#8221; While our US readers try to figure out why they keep calling it a football game, we turn to EA Sports president Peter Moore.</p>
<p>&#8220;We were confident that FIFA 10 would be a hit, and this week fans across Europe have shown just how much they love this game,&#8221; said Peter Moore, President of EA SPORTS. &#8220;We are incredibly proud of FIFA 10 and this kick-off for great, authentic football competition.&#8221;</p>
<p>Since the game launched, more than 10 million sessions have been played online, with more than 155,000 players online simultaneously during peak hours. Quite impressive!</p>
<p>FIFA 10 hits North America on October 20, with sales numbers that are sure to be far less impressive.</p>
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		<title>Pac-Man World Record Broken</title>
		<link>http://www.kotaku.com.au/2009/09/pac-man-world-record-broken/</link>
		<comments>http://www.kotaku.com.au/2009/09/pac-man-world-record-broken/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[billy mitchell]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[twin galaxies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356372</guid>
		<description><![CDATA[ The official Pac-Man world record has become a little less attainable, as the sixth person in history to achieve a perfect score in Namco&#8217;s arcade classic is also the fastest to date.
The first perfect Pac-Man score was achieved by hot sauce mogul Billy Mitchell in 1999, and once the perfect score was achieved, there [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/09/thumb160x_pacman.jpg" alt="" class="left" /> The official Pac-Man world record has become a little less attainable, as the sixth person in history to achieve a perfect score in Namco&#8217;s arcade classic is also the fastest to date.<span id="more-356372"></span></p>
<p>The first perfect Pac-Man score was achieved by hot sauce mogul Billy Mitchell in 1999, and once the perfect score was achieved, there was no way to top it, unless you did it faster. Until recently, the top speed record was held by Chris Ayra, who completed the game in three hours, 42 minutes, and four seconds back in 2000. Now Ayra slips to the number two position, as the suspiciously-named David Race has been confirmed as the world&#8217;s fastest, with a time of three hours, 41 minutes, and 22 seconds, only 42 seconds faster than the previous record.</p>
<p>Achieving a perfect Pac-Man score requires the gamer to eat every dot, bonus fruit, and blue ghost possible across 256 levels, after which the game glitches out. The fact that people are still trying to beat records for doing this never ceases to amaze me.</p>
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		<slash:comments>2</slash:comments>
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		<title>Can You Beat These Wii Sports Resort Scores?</title>
		<link>http://www.kotaku.com.au/2009/09/can-you-beat-these-wii-sports-resort-scores/</link>
		<comments>http://www.kotaku.com.au/2009/09/can-you-beat-these-wii-sports-resort-scores/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[high scores]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[twin galaxies]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354557</guid>
		<description><![CDATA[Video game record keeper Twin Galaxies has posted the first official record scores for Wii Sports Resort. Have you got what it takes to oust the champions?
Can you top 105 in Archery on expert difficulty? How about 999 on the Table Tennis return challenge? Probably not, but if you&#8217;ve got a bit of free time [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/09/thumb160x_wiisports.jpg" alt="" class="left" />Video game record keeper Twin Galaxies has posted the first official record scores for Wii Sports Resort. Have you got what it takes to oust the champions?<span id="more-354557"></span></p>
<p>Can you top 105 in Archery on expert difficulty? How about 999 on the Table Tennis return challenge? Probably not, but if you&#8217;ve got a bit of free time you might want to check out the official Wii Sports Resort records, as you can never really tell if you&#8217;re just average at a game or some sort of supernatural freak without official scores to compare yourself to. I personally think I might have a chance at the expert Wakeboarding title, as long as no one has to actually see me doing it to qualify. </p>
<p>Check out a selection of the scores below, or head over to <a href="http://www.twingalaxies.com">http://www.twingalaxies.com</a> to see how you rank in thousands of other games. Your next obsession could be waiting just around the corner. Next stop, your own hot sauce. </p>
<p>Selected Wii Sports Resort Records and Rankings as of 9/2/09:</p>
<p>Archery (Expert Difficulty)<br />
1. 105 points &#8211; Brandon Skar, Snoqualmie, WA<br />
2. 80 points &#8211; Nick Manns, Huntington, WV<br />
3. 68 points &#8211; Lance Eustache, Arverne, NY</p>
<p>Table Tennis (Return Challenge)<br />
1. 999 &#8211; Brandon Skar, Snoqualmie, WA<br />
2. 271 &#8211; Marc Cohen, Henderson, NV<br />
3. 204 &#8211; Lance Eustache, Arverne, NY</p>
<p>Bowling (100 Pin Game)<br />
1. 2,098 &#8211; Marc Cohen, Henderson, NV<br />
2. 1,682 &#8211; Julie Mee, Rhyl, United Kingdom<br />
3. 1,182 &#8211; Ronald Loch, Garland, TX</p>
<p>Basketball (3 point challenge)<br />
1. 26 &#8211; Lance Eustache, Arverne, NY<br />
2. 25 &#8211; Brandon Skar, Snoqualmie, WA<br />
3. 24 &#8211; Clabe Anglin, Krum, TX</p>
<p>Wakeboarding (Expert Difficulty)<br />
1. 1,581 &#8211; Brandon Skar, Snoqualmie, WA<br />
2. 1,266 &#8211; Lance Eustache, Arverne, NY<br />
3. 820 &#8211; Ginger Stowe, Grand Rapids, MI</p>
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		<title>Shadow Complex Sets Xbox Live Sales Record</title>
		<link>http://www.kotaku.com.au/2009/09/shadow-complex-sets-xbox-live-sales-record/</link>
		<comments>http://www.kotaku.com.au/2009/09/shadow-complex-sets-xbox-live-sales-record/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chair entertainment]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[shadow complex]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353857</guid>
		<description><![CDATA[ Chair Entertainment&#8217;s Shadow Complex is officially the most downloaded single-player title in Xbox Live Arcade history, with 200,000 copies purchased since the game went live on August 19.
We loved Shadow Complex, and so did you folks apparently, with stellar review scores and one-week sales so spectacular that Microsoft had to issue a celebratory press [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/shadow.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_shadow.jpg" alt="" class="left" /></a> Chair Entertainment&#8217;s Shadow Complex is officially the most downloaded single-player title in Xbox Live Arcade history, with 200,000 copies purchased since the game went live on August 19.<span id="more-353857"></span></p>
<p><a href="http://www.kotaku.com.au/2009/08/shadow-complex-review-genre-upgrade/">We loved Shadow Complex</a>, and so did you folks apparently, with stellar review scores and one-week sales so spectacular that Microsoft had to issue a celebratory press release. Multiplayer titles dominate Xbox Live Arcade, and single-player games generally don&#8217;t perform nearly as well, but Chair seems to have knocked this one out of the park.</p>
<p>&#8220;Congratulations to Chair Entertainment and Epic Games for creating an outstanding game,&#8221; said Scott Austin, director of digitally distributed games at Microsoft. &#8220;As the capstone title of the second annual Summer of Arcade program, &#8220;Shadow Complex&#8221; has raised the bar for downloadable games. We&#8217;re proud to offer such high-quality content on Xbox LIVE Arcade.&#8221;</p>
<p>I found the game to be one of the most complete game offerings ever made available on Xbox Live Arcade. I would have easily paid full price for it, which makes the 1200 Microsoft point ($15) so much sweeter. If you&#8217;ve not yet played it, it comes highly recommended.</p>
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		<title>You&#8217;re Wondering: How Many People Went To Gamescom?</title>
		<link>http://www.kotaku.com.au/2009/08/youre-wondering-how-many-people-went-to-gamescom/</link>
		<comments>http://www.kotaku.com.au/2009/08/youre-wondering-how-many-people-went-to-gamescom/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 12:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[gamescom 09]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[records]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352405</guid>
		<description><![CDATA[Gamescom came, it did, it went. Seemed like a success from where we were sitting! But as a public event, the show&#8217;s success depended not only on media coverage, but on the number of punters through the door.
Last year&#8217;s big German games show, the Games Convention in the city of Leipzig, attracted 203,000 people over [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/gamescom.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_gamescom.jpg" alt="" class="left" /></a>Gamescom <a href="http://www.kotaku.com.au/tags/gamescom-09/">came, it did, it went</a>. Seemed like a success from where we were sitting! But as a public event, the show&#8217;s success depended not only on media coverage, but on the number of punters through the door.<span id="more-352405"></span></p>
<p>Last year&#8217;s big German games show, the Games Convention in the city of Leipzig, <a href="http://www.kotaku.com.au/2008/08/leipzig_gc_sets_new_attendance_record-2/">attracted 203,000 people</a> over the course of the show. This year&#8217;s big German games show, Gamescom, attracted <em>more</em>, with organisers claiming 245,000 visitors popped into the show last week.</p>
<p>That&#8217;s more than the Tokyo Game Show can manage. Making this the biggest gaming show on the planet. So: success!</p>
<p>There were also 17,000 trade visitors, along with a whopping 4000 people strutting around wearing &#8220;MEDIA&#8221; badges.</p>
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		<title>Battlefield 1943 Breaks Digital Records</title>
		<link>http://www.kotaku.com.au/2009/07/battlefield-1943-breaks-digital-records/</link>
		<comments>http://www.kotaku.com.au/2009/07/battlefield-1943-breaks-digital-records/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 14:40:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield 1943]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=346312</guid>
		<description><![CDATA[ Electronic Arts sold more than 600,000 digital copies of Battlefield 1943 on the Playstation 3 and Xbox 360, breaking records for both consoles, the publisher announced today.
The download only game, developed by DICE, launched on July 8 for $US15 and included a map and mode that had to be unlocked through the communal effort [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1248355464224_bf1943_screens_001.jpg" alt="" class="left" /> Electronic Arts sold more than 600,000 digital copies of Battlefield 1943 on the Playstation 3 and Xbox 360, breaking records for both consoles, the publisher announced today.<span id="more-346312"></span></p>
<p>The download only game, developed by DICE, launched on July 8 for $US15 and included a map and mode that had to be unlocked through the communal effort of everyone playing the game.</p>
<p>&#8220;We are honoured by the reception that the game has received so far,&#8221; says Gordon Van Dyke, producer on Battlefield 1943. &#8220;Watching and participating in this non-stop multiplayer action has been a real treat for us and we can&#8217;t believe how fast our fans reached 43 million kills. We can now truly say that we have set a new standard for what can be done in the downloadable games category and gamers recognise the endless value that Battlefield 1943 provides for just $US15.&#8221;</p>
<p>The worldwide community challenge to unlock the Coral Sea map began on Friday, July 10 at 19:43 CET. The Xbox LIVE community reached the goal of 43 million kills in just 5 days, with the PlayStation community hitting the mark in 8 days.</p>
<p>Van Dyke told Kotaku that the popularity of the community unlock has him pondering including <a href="http://www.kotaku.com.au/2009/07/tapping-into-the-power-of-collective-gaming/">something similar in Bad Company 2.</a></p>
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		<slash:comments>4</slash:comments>
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		<title>The Nintendo DS Has Sold Really Fast In Australia</title>
		<link>http://www.kotaku.com.au/2009/05/the-nintendo-ds-has-sold-really-fast-in-australia/</link>
		<comments>http://www.kotaku.com.au/2009/05/the-nintendo-ds-has-sold-really-fast-in-australia/#comments</comments>
		<pubDate>Thu, 28 May 2009 23:00:28 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339027</guid>
		<description><![CDATA[How fast? Like, sooo fast!
Nintendo is trumpeting the DS as the fastest-selling &#8220;console&#8221; in Australian history. The handheld has just passed the two million unit milestone, becoming only the second console after the PlayStation 2 to hit that mark.
What makes it the fastest is that it sold two million in 221 weeks since launch. The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/05/lifestyle_nintendo_ds_art09.jpg"><img src="http://media.kotaku.com.au/wp//2009/05/lifestyle_nintendo_ds_art09-200x150.jpg" alt="lifestyle_nintendo_ds_art09" title="lifestyle_nintendo_ds_art09" width="200" height="150" class="alignleft size-medium wp-image-339028" /></a>How fast? Like, <em>sooo </em>fast!<span id="more-339027"></span></p>
<p>Nintendo is trumpeting the DS as the fastest-selling &#8220;console&#8221; in Australian history. The handheld has just passed the two million unit milestone, becoming only the second console after the PlayStation 2 to hit that mark.</p>
<p>What makes it the fastest is that it sold two million in 221 weeks since launch. The PS2 took longer. How much longer? We don&#8217;t know. We asked Sony to confirm how long it took the PS2 and also how many units their console&#8217;s sold since launch, but they have yet to respond.</p>
<p>So, there you go, the DS is pretty damn fast.</p>
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		<title>Fuel Is The Biggest Console Game Ever</title>
		<link>http://www.kotaku.com.au/2009/05/fuel-is-the-biggest-console-game-ever/</link>
		<comments>http://www.kotaku.com.au/2009/05/fuel-is-the-biggest-console-game-ever/#comments</comments>
		<pubDate>Fri, 22 May 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[asobo]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[fuel]]></category>
		<category><![CDATA[guinness world records]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[records]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338388</guid>
		<description><![CDATA[
With 5, 560 square miles of accessible in-game terrain, Codemasters&#8217; Fuel is the biggest console game of all time, and they&#8217;ve got the Guinness World Records certificate to prove it.
The award for largest playable area in a console game was awarded to Fuel developer Asobo Studios. Guinness World Records presented the developer with a certificate [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYPZWY35ZA"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gYPZWY35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p>With 5, 560 square miles of accessible in-game terrain, Codemasters&#8217; Fuel is the biggest console game of all time, and they&#8217;ve got the Guinness World Records certificate to prove it.<span id="more-338388"></span></p>
<p>The award for largest playable area in a console game was awarded to Fuel developer Asobo Studios. Guinness World Records presented the developer with a certificate to commemorate the achievement, which will be included in the next printing of the Guinness World Records Gamers Edition.</p>
<blockquote><p>&#8220;Largest playable area in a console game: The largest playable environment in a console game is 5,560 square miles (14,400 km²), and is featured in FUEL (Codemasters, 2009). The area features rivers, deserts, forests and mountains and was demonstrated at the offices of Guinness World Records, London, UK, on 20 May 2009.&#8221;</p></blockquote>
<p>Watch the video to see Asobo co-founders David Dedeine and Sebastian Wloch discuss the technology behind their record-setting game, and check out the photo below to see the team standing around holding a certificate.</p>
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