PlayStation 3 owners looking to get their hands on Red Alert 3 have been a patient bunch. And their patience looks to have been rewarded with a superior version of the game.
And again, the Red Alert 3 marketing team outdo themselves, somehow taking Ric Flair and his figure-four leglock and turning it into a heart-warming Command & Conquer-related Valentines Day message.
Seems that our sources at Electronic Arts are correct. Professional wrestler and Command & Conquer: Red Alert 3: Uprising star Ric Flair was indeed fighting bears in Los Angeles. Here’s video proof.
There’s a good reason PlayStation 3 owners have had to wait to play Command & Conquer: Red Alert 3 on their console. EA’s been busy packing the ULTIMATE experience onto a Blu-ray disc!
Actress, singer, whatever Holly Valance was Christie in the Dead or Alive movie, DOA: Dead or Alive. The 2006 movie was filmed in Asia, and Vance now calls it “an amazing experience,” but tough.
If you’re looking for something to liven up the demo section of your Xbox 360 this weekend, the newly released Command & Conquer: Red Alert 3 demo may fit the time-killing bill. The free demo for the real-time strategy game from Electronic Arts is now on Xbox Live Marketplace. Included is the game’s cinematic opening, one campaign mission each from the Soviet and Allied campaigns, and an interactive tutorial. It’s available worldwide, for that realistic global conflict feeling. Warning: The Red Alert 3 demo may not actually feature full motion video of Gina Carano in leather short shorts as indicated by this post’s lead in picture.
The Be The One event went off in fine style, with over 70,000 gamers descending on the EA Battledome in Trafalgar Square over the weekend.
EA LA may initially have recoiled in shock at the “very exotic and tough to develop for” PS3 but, now they have a had a few months to get the 360 and PC versions out of the door, EA have taken another look at their PS3 code and have decided to give things another try.
Aside from the obvious reasons (see above), it’s a good question! One that we were kicking around only a few weeks ago. In this day and age of fancy polygons and rendered sequences, why do EA still insist on littering their Command & Conquer games with full-motion-video cutscenes? Aren’t they relics of the 1990s?