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Ghostbusters Ain’t Afraid of No DS
7:00AM AJ Glasser | This is a corrected version of the story that ran earlier today by AJ. In it we incorrectly stated that Bill Murray’s voice would not be in the game. We reconfirmed with Atari that Murray’s voice will be in the game. We apologise for any confusion. More »
Ghostbusters – What’s Different on the Wii
2:00AM AJ Glasser | Usually when a game goes for simultaneous multi-platform releases, I immediately write off the Wii version. Can you blame me? Empirically, the Wii suffers from “bastard stepchild port” syndrome, which leaves Wii owners like yours truly high and dry when it comes to triple-A titles. Luckily, Ghostbusters: The Video Game on Wii isn’t a port of the PS3/360 version, so much as a reimagining of the same game from the ground up. The voice work is similar and the script is almost entirely the same – but the level designs, control scheme, and cartoony style of animation are all made with the Wii in mind. More »
Ghostbusters on DS – The Return of Bill Murray
12:00AM AJ Glasser | The DS version of Ghostbusters: The Video Game is the only place you’ll see Bill Murray’s character, Peter Venkman, in this new generation of ghostbusting games. More »
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Early Impressions: Ghostbusters
10:00AM Leigh Alexander | At Sierra’s preview event, I got a chance to take a look at an early build of the upcoming Ghostbusters game, in development by Terminal Reality and slated for a Fall release on PlayStation 3, Xbox 360, Wii, PS2, DS and PC. One of the big things I learned was how involved Dan Aykroyd, who played Ray Stantz in the films, was in the game production. Apparently it was Aykroyd who got all of the other cast members on board to do the voice-overs, and he was so enthusiastic about the game that he helped name and create specs for many of the game’s weapons, to make sure they sounded and played like something that would have really been part of the franchise. In fact, Aykroyd is co-writing the entire script with fellow Ghostbusters writer Harold Ramis, so it’s a game adaptation with what look to be strong ties to the original material. The city of New York plays a major role here, too, and from what I saw and was told, the developers are aiming for a true-to-life NYC that echoes the environment in the films, from indoors to out – the city as a “character”, as the reps said. More »