Red Steel 2

News

Red Steel Dev: No More Than 20 Percent Of Gamers ‘Are Willing To Move’

2:00PM August 17, 2010 | Owen Good

Red Steel 2 was reviewed favourably, but that doesn’t mean it was a success. Its disappointing sales performance, says the game’s creative director, can be chalked up to gamers unwillingness “to get up and move and exert themselves for fun.” More »


Reader Review: Red Steel 2

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3:00PM August 13, 2010 | David Wildgoose

Do you have what it takes to get a review published right here on Kotaku? Alastair does, as he orders the spaghetti western. More »


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Red Steel 2 US Sales At 50,000, Expert Says

1:20AM April 17, 2010 | Stephen Totilo

The Wii-only and well-reviewed samurai Western Red Steel 2 sold about 50,000 copies in the US in its first month of release, according to financial analyst Michael Pachter. More »


News

The Time Is Right For A Lightsabre Video Game

4:40AM March 26, 2010 | Stephen Totilo

The man behind the most advanced video game swordplay available today says the time is now right – and the technology is now good enough – for a motion-controlled Star Wars lightsabre video game. More »


News

A Frank And Funny Hour With Red Steel 2′s Top Man

7:00AM March 25, 2010 | Stephen Totilo

Would you like to hear a developer speak freely about making a sequel to a game that was panned? Red Steel 2′s Jason VandenBerghe did that today, from Paris. You can download one of our best hours of audio now. More »


Red Steel 2 Review: If Only 2006 Was This Good

3:20AM March 24, 2010 | Stephen Totilo

A sceptical world might not see video games as essential. But we can point to many games that feel worthy of this planet. Games about eating mushrooms, arranging falling blocks, saving the world. However: A first-person shooter with motion-based swordplay? More »


News

Know Your Red Steel 2 Weapons

8:00AM March 23, 2010 | Mike Fahey

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Ubisoft’s Red Steel 2 hits stores this week, so you’d best get familiar with the weapons you’ll be using to get the job done. More »


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Red Steel 2 Has Live Action, But Not How You’d Think

7:20AM February 23, 2010 | Brian Crecente

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While checking out Red Steel 2 earlier this month I couldn’t help but notice that the game, like Mad Dog McCree, has its own form of live action. More »


Hands On, Sword Out With Red Steel 2

4:00AM February 23, 2010 | Brian Crecente

Whether Ubisoft likes it or not, for many Red Steel 2 will define the potential of Nintendo’s Wii MotionPlus. More »


Motion Control In Gaming: Rationalising A New Dissonance

2:00AM February 23, 2010 | Brian Crecente

Everything changed in 2001, the year Nintendo decided that the future of gaming didn’t lie in faster processors and photorealistic images, but in interaction. More »