News

Red Steel Dev: No More Than 20 Percent Of Gamers ‘Are Willing To Move’

Red Steel 2 was reviewed favourably, but that doesn’t mean it was a success. Its disappointing sales performance, says the game’s creative director, can be chalked up to gamers unwillingness “to get up and move and exert themselves for fun.”


August 13, 2010

Reader Review: Red Steel 2

Kotaku AU

Do you have what it takes to get a review published right here on Kotaku? Alastair does, as he orders the spaghetti western.


April 17, 2010
News

Red Steel 2 US Sales At 50,000, Expert Says

The Wii-only and well-reviewed samurai Western Red Steel 2 sold about 50,000 copies in the US in its first month of release, according to financial analyst Michael Pachter.


March 26, 2010
News

The Time Is Right For A Lightsabre Video Game

The man behind the most advanced video game swordplay available today says the time is now right – and the technology is now good enough – for a motion-controlled Star Wars lightsabre video game.


March 25, 2010
News

A Frank And Funny Hour With Red Steel 2′s Top Man

Would you like to hear a developer speak freely about making a sequel to a game that was panned? Red Steel 2′s Jason VandenBerghe did that today, from Paris. You can download one of our best hours of audio now.


March 24, 2010

Red Steel 2 Review: If Only 2006 Was This Good

A sceptical world might not see video games as essential. But we can point to many games that feel worthy of this planet. Games about eating mushrooms, arranging falling blocks, saving the world. However: A first-person shooter with motion-based swordplay?


March 23, 2010
News

Know Your Red Steel 2 Weapons

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Ubisoft’s Red Steel 2 hits stores this week, so you’d best get familiar with the weapons you’ll be using to get the job done.


February 23, 2010
News

Red Steel 2 Has Live Action, But Not How You’d Think

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While checking out Red Steel 2 earlier this month I couldn’t help but notice that the game, like Mad Dog McCree, has its own form of live action.


Hands On, Sword Out With Red Steel 2

Whether Ubisoft likes it or not, for many Red Steel 2 will define the potential of Nintendo’s Wii MotionPlus.


Motion Control In Gaming: Rationalising A New Dissonance

Everything changed in 2001, the year Nintendo decided that the future of gaming didn’t lie in faster processors and photorealistic images, but in interaction.