If the text flashing by in this trailer are to be believed, Relic Entertainment has managed to cram 1.8 billion different ways to customise Warhammer 40,000: Space Marine‘s six multiplayer classes, a number at least 1000 times larger than the amount of people likely to care.
Company of Heroes Online, whose beta began in July, will be closed down entirely on March 31.
Brian R. Wood, lead designer of Company of Heroes Online and a key player in the development of the series as a whole, was tragically killed on Friday night in an automobile accident north of Seattle.
This new Warhammer 40,000: Dawn of War II faction feature is heavy on orks and light on “Whaaagh.”
There was some good news from the THQ camp today, with the publisher announcing a second expansion for Company of Heroes — the real-time strategy World War II game that everybody loves — would ship in spring of 2009. Company of Heroes: Tales of Valour will follow previous expansion Opposing Fronts with “a ton of rich, new content” including “new campaigns and multiplayer modes, brand-new units, additional maps and the introduction of the ‘direct-fire’ feature,” according to developer Relic Entertainment’s own Tarrnie Williams.
Into the Pixel is an exhibit featuring 16 works of game-related art, and Gamasutra has a discussion with three of the sixteen up Ryan Stevenson (Rare Ltd.), Mike McCarthy (Lionhead Studios), and Cheol Joo Lee (Relic Entertainment) are all concept artists, and who each bring a unique take on their media to the table. The topic of the discussion is (of course) video game art, the process of creation, and video games-as-art. Unsurprisingly, there are several different takes on that currently popular question:
“I think some games are art and some are just entertainment, just like in the film industry,” he says. “There are action movies that don’t really say anything but entertain you, while there are films that can move you, make you laugh and cry, change your life.
“Maybe we’ve become too obsessed with the question ‘are games art?’ and should just appreciate it as a medium like no other,” Stevenson suggests. “The industry is always changing, so it’s going to be interesting to see what happens once people see past the technology we use to produce the game and see the care and love we put into the art.”
The ITP show will be exhibited to the public at the E for All Expo, but you can take a look at the current crop (as well as the 2004-2006 collections) on the ITP website.
Into The Pixel: The Artists Speak [Gamasutra]