News

‘Replayability’ Might Be A Bad Word

I wish people would stop using the word “visceral” when they talk about video games. It conveys nothing to me. Writer Ben Abraham is enraged by a different word: “replayability”.


May 13, 2010
News

Guild Wars 2 Does Away With Flawed Quest Systems

In the latest Guild Wars 2 update, lead content designer Colin Johanson talks about how the game’s dynamic event system is doing away with the traditional question-mark driven MMO quest systems in favour of world-changing events with lasting results.