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Only 20% Of Games Make A Profit - EEDAR
Posted by Luke Plunkett at 12:20 PM on November 25, 2008
Uh, oops. Over the weekend, Forbes ran an article citing data obtained from Electronic Entertainment Design and Research (EEDAR). Forbes' article said that, according to EEDAR, only 4% of games ever make a profit. Wha? 4%? Sounded silly. Seems it was silly. Forbes mis-quoted EEDAR's data, which actually says that only 4% of all games that ever enter into production make a profit. Sounds like a case of semantics, but it's a key difference. Just like movies, most games that enter into production never actually see the light of day. Of those that do make it onto store shelves, it turns out 20% of them return a "significant profit". That sounds more like it. EEDAR's full correction follows.

The US' Natural Resources Defence Council have released a report detailing how much money it costs the average American to run a gaming console. And, by extension, how much money gamers could save by taking those consoles and throwing them in the closet/garbage. Were you to decomission a 360, for example, you'd save yourself $11 a year. $11! Binning a PS3 would save you $15, while packing the Wii away - provided you haven't already done so - will save you...$3 a year. Best keep it around then, in case Gran comes over and wants a swing at that "computer bowling".
Is PC gaming giving way to today's more versatile and powerful consoles? Not according to a market study recently conducted by research group JPR, which claims that more gaming PC's have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three different classes of gaming PCs over since Q3 2005, found that 196 million units have been sold between then and Q3 2008, compared to a worldwide total of 74.7 million consoles. As Edge points out, this of course doesn't take into effect handheld gaming systems like the DS and PSP, which sold a combined 125 million units during the same period.
It's been a while since we've had a really good "video games make our children violent" study, and I was beginning to fear we've given up on the idea, but then the story "Violent video games linked to child aggression" showed up on CNN.com this morning and my fears were completely assuaged. The story is about a study conducted by Dr. Craig A. Anderson, Ph.D., of Iowa State University, who studied three groups of children in both the United States and Japan to gage their violence levels three to six months after playing violent video games, versus children who did not play violent video games. The results may not surprise you at all. 
In June, Yahoo's 'lifestyle' site Shine hosted a Sony Online Entertainment survey into the gaming habits of US families.
Numbers time! Japanese game site Dengeki Online is running results of a poll that was composed of 86.3 percent men and 13.7 percent women with an average age of 25.46 years old. Questions included things like "Have you cried during gaming?" or "What game are you looking forward to?" In the poll, three of the games that made Japanese gamers cry are "adult visual novels" — two of them are erotic game ports and one is a straight up PC erotic game. That's not that surprising as many Japanese gamers do play erotic games for the story. No, really.
Over at MTV's Multiplayer blog, they've gone a little Nintendo number crunching crazy. Based on data pulled from the Wii's Nintendo Channel, there's Wii software usages (as of October 5, 2008) for Super Smash Bros. Brawl, Guitar Hero III: Legends of Rock, Wii Sports, Mario Kart Wii, Rock Band and many more! Interesting factoids: