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	<title>Kotaku Australia &#187; resistance</title>
	<atom:link href="http://www.kotaku.com.au/tags/resistance/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Resistance Fan Appeals His Ban Lawsuit Getting Tossed</title>
		<link>http://www.kotaku.com.au/2009/10/resistance-fan-appeals-his-ban-lawsuit-getting-tossed/</link>
		<comments>http://www.kotaku.com.au/2009/10/resistance-fan-appeals-his-ban-lawsuit-getting-tossed/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 10:30:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[scea]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363613</guid>
		<description><![CDATA[Meet Erik Estavillo. He likes playing Resistance: Fall of Man so much that he&#8217;s willing to sue Sony Computer Entertainment three times over (once on appeal) for having his account banned.
Estavillo first filed suit against SCEA in July, alleging the company&#8217;s total ban of Estavillo from the PlayStation Network constituted theft and caused him pain [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/2009/10/custom_1256625383533_res2dlc.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1256625383533_res2dlc.jpg" alt="" class="center" /></a>Meet Erik Estavillo. He likes playing Resistance: Fall of Man so much that he&#8217;s willing to sue Sony Computer Entertainment three times over (once on appeal) for having his account banned.<span id="more-363613"></span></p>
<p>Estavillo <a href="http://www.kotaku.com.au/2009/07/banned-psner-sues-%e2%80%94-yes-for-pain-and-suffering-too/">first</a> filed suit against SCEA in July, alleging the company&#8217;s total ban of Estavillo from the PlayStation Network constituted theft and caused him pain and suffering. He wanted $US55,000 in punitive damages and an injunction against all further banning. In <a href="http://www.kotaku.com.au/2009/10/banhammered-psner-gets-bangaveled-by-judge/">September</a>, a judge told Estavillo&mdash;who was representing himsel&mdash; to pretty much take a hike and tossed out his case.</p>
<p>Now, <a href="http://gamepolitics.com/2009/10/26/banned-resistance-gamer-appeals-verdict">GamePolitics reports</a> that Estavillo is at it again &mdash; this time with an appeal of his tossed lawsuit and a civil suit against SCEA to the tune of $US180,000. And he&#8217;s <em>still</em> representing himself.</p>
<p>GamePolitics further reports:</p>
<blockquote><p> Estavillo tells GP he is representing himself in these cases and, in light of his PSN ban, is playing the Wii (Metroid Trilogy) and Xbox 360 (Mortal Kombat vs. DC Universe). Estavillo said that he loves playing as The Joker in the latter title and may be &#8220;a bit obsessed&#8221; with the character, adding, &#8220;I plan to wear a purple suit during my court trials. No joke!&#8221;</p>
</blockquote>
<p> <a href="http://gamepolitics.com/2009/10/26/banned-resistance-gamer-appeals-verdict">Banned Resistance Gamer Appeals Verdict</a> [GamePolitics]</p>
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		<title>Prop Billboard Gives Up Resistance 3 Date?</title>
		<link>http://www.kotaku.com.au/2009/10/prop-billboard-gives-up-resistance-3-date/</link>
		<comments>http://www.kotaku.com.au/2009/10/prop-billboard-gives-up-resistance-3-date/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 17:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[neogaf]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361377</guid>
		<description><![CDATA[Here&#8217;s a billboard spied by a NeoGAF user down in Shreveport, La.. Note the details of the frame &#8211; bombed-out gas station, prices are 80 cents higher than the area&#8217;s average. This is a movie set.
The NeoGAF user (goldsoundz) who spotted this says it&#8217;s in an area of Shreveport commonly used for filming movies. Other [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/img0063bb.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_img0063bb.jpg" alt="" class="center" /></a>Here&#8217;s a billboard <a href="http://www.neogaf.com/forum/showthread.php?p=17980216#post17980216">spied by a NeoGAF user</a> down in Shreveport, La.. Note the details of the frame &#8211; bombed-out gas station, prices are <a href="http://www.shreveportgasprices.com/">80 cents higher than the area&#8217;s average</a>. This is a movie set.<span id="more-361377"></span></p>
<p>The NeoGAF user (goldsoundz) who spotted this says it&#8217;s in an area of Shreveport commonly used for filming movies. Other GAFfers pieced together that it&#8217;s probably for an upcoming movie called <a href="http://www.imdb.com/title/tt1217613/">Battle: Los Angeles</a>, which is produced by &#8211; ding ding ding &#8211; Sony&#8217;s Columbia Pictures. The picture&#8217;s release date is February 2011.</p>
<p>So, this Resistance 3 billboard would be an advertisement in the film, suggesting that 2011 is when the next Res is on the way. Check out the larger size pic:</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/img0064no.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_img0064no.jpg" alt="" class="center" /></a></p>
<p>The <a href="http://www.neogaf.com/forum/showthread.php?p=17980216#post17980216">full uncropped pics taken by goldzoundz</a> are over on NeoGAF. Note also the Resistance 3 logo &#8211; and the Statue of Liberty forming the vertex of the A. I guess the Chimera are going to lay waste to New York.</p>
<p>I&#8217;ve emailed a press contact for Insomniac Games to ask if they have any comment. Should any be given, I&#8217;ll put it here.</p>
<p><a href="http://www.neogaf.com/forum/showthread.php?p=17980216#post17980216">Resistance 3 Announced?</a> [NeoGAF via <a href="http://www.examiner.com/x-6894-SF-Console-Game-Examiner~y2009m10d10-Rumor-Resistance-3-billboard-ad-spotted">SF Console Game Examiner</a>, thanks Matt, Jonathan, Kreyg, Michael, Vallanthaz and all who sent this in]</p>
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		<title>Resistance Fan Gets Crafty, Builds Resistance Rifle</title>
		<link>http://www.kotaku.com.au/2009/07/resistance-fan-gets-crafty-builds-resistance-rifle/</link>
		<comments>http://www.kotaku.com.au/2009/07/resistance-fan-gets-crafty-builds-resistance-rifle/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 08:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344783</guid>
		<description><![CDATA[While Sony showed a little love to Killzone fans by manufacturing some replica Helghast rifles, there&#8217;s been no such courtesy extended towards fans of the PS3&#8217;s other sci-fi shooter, Resistance. So fans have to pick up the slack.
Hyokenseisou, who makes a tidy living on the side producing cosplay costumes and accessories, has built this Marksman [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_resrifle1.jpg" alt="" class="center" />While Sony showed a little love to Killzone fans by <a href="http://kotaku.com/5160599/win-a-big-real-killzone-2-gun">manufacturing some replica Helghast rifles</a>, there&#8217;s been no such courtesy extended towards fans of the PS3&#8217;s <em>other</em> sci-fi shooter, Resistance. So fans have to pick up the slack.<span id="more-344783"></span></p>
<p>Hyokenseisou, who makes a tidy living on the side producing cosplay costumes and accessories, has built this Marksman rifle. And while it won&#8217;t kill aliens, it will do just about everything else, as it features a working laser pointer, ammo counter and even scope.</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_resrifle2.jpg" alt="" class="center" /></p>
<p><a href="http://www.gamingunion.net/news/amazing-resistance-2-marksman-recreated-by-fan--235.html">Amazing Resistance 2 Marksman Recreated by Fan</a> [GamingUnion]</p>
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		<title>Target Confirms New PlayStation 3 Greatest Hits Bundle</title>
		<link>http://www.kotaku.com.au/2009/03/target_confirms_new_playstation_3_greatest_hits_bundle-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/target_confirms_new_playstation_3_greatest_hits_bundle-2/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 19:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[motorstorm]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[retail]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/target_confirms_new_playstation_3_greatest_hits_bundle-2.html</guid>
		<description><![CDATA[
Kotaku has confirmed with several Target locations that a new 80GB PlayStation 3 Greatest Hits bundle will be available on March 29th, with Motorstorm and Resistance thrown in for free.


Target stores across the country are currently receiving, sitting on, or awaiting stock of a new 80GB PlayStation 3 Greatest Hits Bundle, which comes complete with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/targetbundle.jpg" alt="" /></p>
<p>Kotaku has confirmed with several Target locations that a new 80GB PlayStation 3 Greatest Hits bundle will be available on March 29th, with Motorstorm and Resistance thrown in for free.</p>
<p><!-- Gawker Tags/Categories: playstation 3, bundles, motorstorm, original, price drop, resistance, target --><br />
<span id="more-331074"></span>
<p>Target stores across the country are currently receiving, sitting on, or awaiting stock of a new 80GB PlayStation 3 Greatest Hits Bundle, which comes complete with the reissued budget versions of the original Motorstorm and Resistance. The sku number in question is 207-23-0009, originally revealed over at <a href="http://www.joystiq.com/2009/03/17/target-receives-new-ps3-sku-to-release-after-gdc/">Joystiq</a>. Several stores we contacted actually had the units in stock, but when they attempted to actually ring them through the register they received a warning that the product could not be sold until March 29th, days over the close of next week&#8217;s Game Developers Conference.</p>
<p>Perhaps dashing the hopes of a pre-GDC price cut, the new bundles were priced the same as the standard 80GB PlayStation 3 &#8211; $399.99. Of course it&#8217;s technically $60 due to the inclusion of two $30 titles, but do you really need those when two superior sequels are already on store shelves?</p>
<p><em><strong>Kotaku AU Note:</strong> We&#8217;ve not heard any word that this bundle will be available in Australia.</em></p>
<p><a href="http://www.joystiq.com/2009/03/17/target-receives-new-ps3-sku-to-release-after-gdc/"><br /> <em>Image courtesy of Joystiq</em></a></p>
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		<title>Insomniac Still A Great Place To Work</title>
		<link>http://www.kotaku.com.au/2009/03/insomniac_still_a_great_place_to_work-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/insomniac_still_a_great_place_to_work-2/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 10:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[ratchet & clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[surveys]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/insomniac_still_a_great_place_to_work-2.html</guid>
		<description><![CDATA[
If you dream of some day working for a top-shelf games developer, and care about the little things (like colleagues, benefits and job security), you may want apply for a job with Insomniac.


The development team behind Ratchet &#038; Clank and the main Resistance games has been named the &#8220;fifth best place to work in California&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/ratchet2.jpg" alt="" /></p>
<p>If you dream of some day working for a top-shelf games developer, and care about the little things (like colleagues, benefits and job security), you may want apply for a job with Insomniac.</p>
<p><!-- Gawker Tags/Categories: development, insomniac, news, ratchet &#038; clank, resistance --><br />
<span id="more-330284"></span>
<p>The development team behind Ratchet &#038; Clank and the main Resistance games has been named the &#8220;fifth best place to work in California&#8221; following Employers Group&#8217;s &#8220;California&#8217;s Best Places to Work&#8221; survey.</p>
<p>We&#8217;d say this sure makes a pleasant change from all the horror stories you normally hear about from games developers, what with job insecurity and long hours seemingly the norm these days, but you should already know this since Insomniac <a href="http://kotaku.com/183380/insomniac-named-among-best-companies-to-work-for">win these awards</a> on what seems<a href="http://kotaku.com/272053/insomniac-games-a-great-place-to-work"> like a daily basis</a>.</p>
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		<title>Inside Insomniac With Ted Price</title>
		<link>http://www.kotaku.com.au/2008/11/inside_insomniac_with_ted_price-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/inside_insomniac_with_ted_price-2/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 16:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[insomnaic]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/inside_insomniac_with_ted_price-2.html</guid>
		<description><![CDATA[ Gamasutra&#8217;s Christian Nutt sat down with Insomniac CEO Ted Price at their recent community event; the discussion centered heavily on Resistance 2 and the Insomniac development process. Price has a lot to say about how Insomniac deals with requests and suggestions from the user base, both on their own community as well as elsewhere [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/resistance2thumb.jpg" class="left"/> Gamasutra&#8217;s Christian Nutt sat down with Insomniac CEO Ted Price at their recent community event; the discussion centered heavily on <i>Resistance 2</i> and the Insomniac development process. Price has a lot to say about how Insomniac deals with requests and suggestions from the user base, both on their own community as well as elsewhere (and gives us a ringing endorsement with &#8220;Well, sure, Kotaku is a good source.&#8221;). A particular challenge was and is getting a handle on how best to design for online modes, since it&#8217;s a bit of a &#8216;black hole&#8217; for developers:</p>
<p><!-- Gawker Tags/Categories: insomnaic, development, game design, industry, ps3, resistance, resistance 2, sony --><br />
<span id="more-315348"></span><br />
<blockquote>
<p>We&#8217;re still learning what players want online, and what the &#8220;typical&#8221; behaviours are. But, it&#8217;s evolving quickly, and I don&#8217;t think that we can ever look at a particular online behaviour and say that&#8217;s typical. It&#8217;s just, lots of people want to play lots of different ways, and we try to make games that will accommodate as many of them as possible.</p>
<p>But I think our community helps us out in a big way, because that is our direct access to the people who are playing games. We can get their opinions on what they want, very quickly, versus having to go into a game and listen to the chatter.</p>
<p>We&#8217;re seeing those posts on the forums; they&#8217;re emailing us, or sending us PMs and saying, &#8220;Hey, Insomniac, we want X, Y, and Z.&#8221; And so, we can discuss those requests and decide whether or not to change the game around the next time, or include new features in our patches, etcetera.</p>
</blockquote>
<p>A somewhat lengthy interview that&#8217;s worth a looksee, especially if you&#8217;re into any of the Insomniac franchises.</p>
<p><a href="http://www.gamasutra.com/view/feature/3850/peeking_inside_insomniac_a_.php">Peeking Inside Insomniac: A Conversation With Ted Price</a> [Gamasutra]</p>
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		<title>Resistance 2 Takes 420 Hours To Complete*</title>
		<link>http://www.kotaku.com.au/2008/11/resistance_2_takes_420_hours_to_complete-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/resistance_2_takes_420_hours_to_complete-2/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 01:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/resistance_2_takes_420_hours_to_complete-2.html</guid>
		<description><![CDATA[* And by complete, we mean complete complete. Sony says &#8212; and you may already have heard this figure tossed around &#8212; that there&#8217;s some 420 hours worth of play time in Resistance 2 required to unlock everything.


Thankfully, for at least my own review purposes, the single player campaign should take you about 9 to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/resistance_2_420_01.jpg" class="postimg center" style="display:block;float:none;" />* And by complete, we mean <em>complete</em> complete. Sony says &mdash; and you may already have heard this figure tossed around &mdash; that there&#8217;s some 420 hours worth of play time in <em>Resistance 2</em> required to unlock everything.</p>
<p><!-- Gawker Tags/Categories: insomniac games, playstation 3, ps3, resistance, resistance 2 --><br />
<span id="more-313214"></span>
<p>Thankfully, for at least my own review purposes, the single player campaign should take you about 9 to 11 hours to burn through. That&#8217;s totally reasonable. But if you plan on dedicating the time to do everything, unlock every level, find every briefing, max out every class, you&#8217;ve got about 18 days of your life ahead of you just playing <em>R2</em>.</p>
<p>And if you do, you&#8217;re a more dedicated man than me.</p>
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		<title>Resistance 2 Bringing 44 Magnum Bombs</title>
		<link>http://www.kotaku.com.au/2008/07/resistance_2_bringing_44_magnum_bombs-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/resistance_2_bringing_44_magnum_bombs-2/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 01:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[e308]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/resistance_2_bringing_44_magnum_bombs-2.html</guid>
		<description><![CDATA[Just out of of a Resistance 2 session with Insomniac boss Ted Price. Showed the game&#8217;s intro, which picks up where Resistance 1 left off. The sequel features new lighting and new motion capture along with more detailed textures. The game kicks off in Iceland and then by the second level takes players through the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/DSCF0057.JPG" class="center"/>Just out of of a <i>Resistance 2</i> session with Insomniac boss Ted Price. Showed the game&#8217;s intro, which picks up where <i>Resistance 1</i> left off. The sequel features new lighting and new motion capture along with more detailed textures. The game kicks off in Iceland and then by the second level takes players through the streets of San Francisco. Players are joined by three sentinels who help fight and tell the story since the voice over narration from <i>Resistance 1</i> has been dropped. That should help players learn more about main character Nathan Hale. </p>
<p><span id="more-297917"></span>
<p>&#8220;We&#8217;ve really upped the gore&#8221;, says Price. It&#8217;s possible to blow off arms, legs and heads. What&#8217;s more, new weapons include a 44 Magnum, which fires bullets that you can detonate by remote. So, you could fire a buncha bullets in the wall and then detonate them. It&#8217;s even possible to detonate bullets that you&#8217;ve shot into Kimera. Instead of a health bar, when players are shoot, the screen goes reddish like <i>Call of Duty</i>. Should make the game much more immersive.</p>
<p>When asked about cross platform PSP remote play, Price said that was something they would not be addressing now. Maybe later? Maybe not? Who knows! Not me.</p>
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		<title>Hey, You&#8217;ve Got Starbuck In My Resistance 2 Marketing</title>
		<link>http://www.kotaku.com.au/2008/07/hey_youve_got_starbuck_in_my_resistance_2_marketing-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/hey_youve_got_starbuck_in_my_resistance_2_marketing-2/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
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		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[resistance 2]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/hey_youve_got_starbuck_in_my_resistance_2_marketing-2.html</guid>
		<description><![CDATA[Above, a still from a promo vid for Resistance 2, currently screening at this location. Keen observers will note that&#8217;s everybody&#8217;s favourite female Viper jockey Katee Sackhoff trying to console a man who seems to be suffering from a nasty case of the Chimeran virus. I&#8217;ll leave the speculation over what this all means (and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/starbuck.jpg" class="center"  />Above, a still from a promo vid for Resistance 2, currently screening at <a href="http://projectabraham.com/">this location</a>. Keen observers will note that&#8217;s everybody&#8217;s favourite female Viper jockey Katee Sackhoff trying to console a man who seems to be suffering from a nasty case of the Chimeran virus. I&#8217;ll leave the speculation over <em>what this all means</em> (and the resulting morse code that spells &#8220;<a href="http://projectabraham.com/blackout/">blackout</a>&#8220;) to you, I&#8217;m just digging the C&#038;C cutscene vibe the whole thing&#8217;s putting off.</p>
<p>[<a href="http://projectabraham.com/">Project Abraham</a>]</p>
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		<title>Insomniac Still Developing New IPs</title>
		<link>http://www.kotaku.com.au/2008/03/insomniac_still_developing_new_ips-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/insomniac_still_developing_new_ips-2/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 19:40:03 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[ratchet & clank]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[ted price]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/insomniac_still_developing_new_ips-2.html</guid>
		<description><![CDATA[Now that Insomniac has found success with both the Ratchet &#038; Clank and Resistance franchises, you might expect them to simply sequel the IP as long as the checks come in, staggering each title&#8217;s two-year development cycle to release one game a year. But Insomniac&#8217;s president Ted Price explained that such a schedule ping ponging [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/03/Ratchet%26Clank_03.jpg" class="center"/>Now that Insomniac has found success with both the Ratchet &#038; Clank and Resistance franchises, you might expect them to simply sequel the IP as long as the checks come in, staggering each title&#8217;s two-year development cycle to release one game a year. But Insomniac&#8217;s president Ted Price explained that such a schedule ping ponging Ratchet and Resistance wasn&#8217;t the plan. Instead they intend to, &#8220;continue to produce new IP, there&#8217;s no question about that&#8221;. </p>
<p>So a new IP is coming from Insomniac in the semi far to far future? Sounds good to us. <br /> <a href="http://multiplayerblog.mtv.com/2008/03/05/insomniacs-ted-price-talks-ratchet-sales-surprises-new-ips/"><br /> Insomniac&#8217;s Ted Price Talks &#8216;Ratchet&#8217; Sales Surprises, New IPs</a> [MTVmultiplayer]</p>
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