Has it been a while since you last played Full Throttle? I’m guessing it has. Sit back, relax and watch the intro movie from the game.
It’s not that common that a video game character realises that he’s actually in a video game. And like any fourth-wall breaking shenanigans, it can be a tricky manoeuvre to pull off.
There have been, to date, one jillion Star Wars video games. (That figure is approximate). But in many ways, there was only one — the 1983 Atari game Star Wars. I played this game when I was barely old enough to understand the films, much less do well at any of the levels, particularly that difficult trench-run.
You know what the world needs more of? Choreographed dance routines. You know what I’m talking about. This is what I’m talking about.
I almost flunked uni because of Mortal Kombat on the Genesis. (Yes, that’s how old I am.) Classes skipped, papers turned in late and reading assignments left barely skimmed, all because I was trying to perfect my Scorpion technique. And while the undead ninja from the gory fighting series is a favourite of mine, he’s not the favourite. That honour goes to Lei Wulong, the occasionally drunk kung-fu cop from Namco’s Tekken franchise.
Back in 2008, I wrote a game called Wizkill for this very site. I gave myself seven days to design, code and test it and, somehow, I managed to do it.
The Nintendo 64 had some good games. You know that. It’s a fact of the universe, built right into its physical constants. Einstein and such. So, by the laws that govern our very existence, this high-def tribute to Star Fox 64 (and the series in general) is also good. Not regular good, but italicised good, which is always, always better.
Suda51 (Goichi Suda) is one of Japan’s most famous game directors. In the West, this is due to his cult classic PS2/GameCube title, Killer7, or his best-selling Wii series, No More Heroes. In Japan, however, he first became famous for another game entirely: Super Fire Pro Wrestling Special on the Super Famicom.