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There are fighting games that seek to capitalise on the sexier aspects of girl-on-girl fighting, and then there’s Skullgirls, where characters like Double trade sexy for scary with a twist of Gradius.
Some video games have exploding heads. That evokes criticism. Other games have giant breasts and panty shots. Likewise, people get upset. Skullgirls developer Reverge Labs is here to pass out the chill pills.
Upon first glimpse of Ms Fortune, one of the femme fatales in the upcoming Xbox Live Arcade fighter Skullgirls, I was all “Oh cute, a kitty girl”. Then she ripped off her own head and threw it at her opponent.
Pretty pictures and adorably odd characters are nice and all, but when it comes to fighting game fans it’s the game mechanics that matter. This video primer for Skullgirls shows off some of the features that button mashers just won’t understand.
See the newest cast member of the (currently) all-female 2D fighter Skullgirls in action. This is Parasoul, part-time princess, part-time commander of an elite squad of commandos. Sure, maybe she should dress more sensibly for the fight, but maybe some risque girl-on-girl brawling will help ease the pain of Skullgirls‘ delay to 2012.
Maybe you’ll see some of them in her debut trailer above. Maybe they’ll slip by you. Don’t worry if they do.
If you’ve played a Castlevania video game from the past decade, you’ve likely enjoyed the musical stylings of Japanese composer Michiru Yamane. She’s the musician behind Castlevania: Symphony of the Night and dozens of other Konami games. Now she’s scoring indie fighting game Skullgirls, lending it some jazzy flair.