reviews

industry news

Holiday Game Review Madness

Posted by Brian Crecente at 5:00 AM on November 18, 2008

It's November and the number of high-end titles hitting store shelves is reaching the saturation point. What's a gamer to do? More importantly, what's a gamer on a budget to do? Well, we'll start rolling out our platform-centric gift guides later this week, but until then why not check out our reviews for some of the bigger titles and make up your own mind about where you plan on plunking down the cash.

Hit the jump for a break-down of what we've reviewed so far and tell us what you're putting on your holiday list. I'll make sure to update this list as we move forward:


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editorial

The Rush To Review

Posted by Brian Crecente at 12:00 AM on October 30, 2008

I almost didn't write this. It feels a bit like beating a dead horse. But then I drank a cup of coffee and decided maybe some dead horses deserve the beating.

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industry news

Fanboy Dorks Ruin Metacritic

Posted by Stuart Houghton at 9:20 AM on October 25, 2008

It's just a tragic facet of the human condition - a tribal instinct that can pit friend against friend and brother against brother. Catholic v Protestant, Sunni vs Shia, Spectrum v Commodore 64 and now - perhaps most bitterly of all - Xbox 360 v PS3.


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real world

Where We Go Wrong: Game Criticism

Posted by Maggie Greene at 6:30 AM on October 19, 2008

Variety's Ben Fritz posted an interesting response to Leigh Alexander's rant on game criticism (inspired by reviews on Silent Hill: Homecoming) in which she said we should probably do a little less nitpicking and a little more championing, and that we've created a review culture where critics and fans alike are just looking for things to dislike — at least when it comes to details. Fritz maintains that critics are too positive overall, getting sold on games before they're out (Leigh's written about the 'four-month bell curve' that goes from hype to disinterest in titles like Bioshock) and discusses the lack of dissenting opinions on the current gaming achievement of the year. On the other hand, where's the championing of certain games or designers for their creative vision — are we just a bunch of sheep?:

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xbox 360

Molyneux Begs For Non-Gamer Game Review

Posted by Brian Crecente at 2:30 PM on October 8, 2008

Variety's Ben Fritz points out that his review copy of Fable II just landed at his office and along with the usual fare of review guide, tips and details came a personal plea from developer Peter Molyneux about how to review the game:


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pc

First Spore Reviews Are In (There Are Pros, There Are Cons)

Posted by Luke Plunkett at 12:20 PM on September 3, 2008

While the online press wait patiently at the starting line, hobbled by a reviews embargo, there's no stopping magazines from getting their Spore reviews out amongst the public. And the first three are in! Two are from German mags - PC Games and Gamestar - while one's from the British edition of PC Gamer. PC Gamer, they're on-board, giving the game 91%. But the Germans, well, the Germans think it's nicht so gut. Gamestar give it 79/100, while PC Games gave it 73/100, saying that while stuff like the creature creator is great, the early stages of the game lack depth and that there's an "uneasy mix of simulation and strategy". Those Germans...tough crowd!

PC Games gives Spore 73%, talk of release date online embargo emerges [VG247]

xbox 360

Too Human Review: Dyack's Human Too

Posted by Brian Crecente at 4:00 AM on August 23, 2008

Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.

Too Human set out to be epic and it delivered on at least one level: Denis Dyack's painfully personal reaction to the previews and reviews made for a soap opera drama of epic proportions on gaming forums and websites international. But what about the game, did it deliver on the same epic level as Dyack's wounded ego?

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sports

Madden '09 Review: It's Still a W in the Standings

Posted by Owen Good at 4:40 AM on August 21, 2008

The 20th edition of gaming's signature sports simulation sells us a big-tent philosophy -- dueling difficulty settings that will level the playing field between lifelong players of Madden football and more casual gamers who just want in on the fun without reading a playbook the size of an encyclopedia. As a business strategy, a more inclusive Madden makes a ton of sense. But that innovation underachieves in single-player mode and, online, it's not much use to advanced players and it seems more to drag out competitions between the equally bad ones.

That's not to say Madden NFL 09 is a failure or a warmed-over roster update. It is by any objective measure the best version of the game since Madden '05, which was the game's apotheosis on 2nd-generation consoles. Madden 09's outstanding presentation will please lifelong adherents, and its remarkably accurate replay analysis will educate newcomers and encourage those returning to the series. Foundationally, this version begins the title's next generation. But in gameplay, it takes safe but incremental steps toward the classic, impossible goal of a sports title: Creating realistic competition that is challenging yet winnable. If you are not an experienced player, Madden '09 skews toward winnable, but it doesn't leave you feeling like you played your best.

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editorial

Bionic Commando Rearmed Review: Swing Low, Sweet Re-Release

Posted by Luke Plunkett at 4:00 AM on August 19, 2008

Let's get this out of the way right now: Bionic Commando Rearmed isn't a "reimagining" of Capcom's 1988 classic. It's not "based on" the characters or premise, it's not a sequel, it's not a prequel. This is the original Bionic Commando, albeit with a freshly-applied coat of paint, and it brings to the 360, PS3 and PC all the pros and cons that go along with that.

So. Considering this is a remake of a twenty year-old game, is it worth all this fuss? Worth your time? Your money?

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xbox 360

Braid Review: Time, Time, Time, See What You've Done To Me?

Posted by Michael McWhertor at 6:20 AM on August 15, 2008

There's simply nothing else like Braid on the Xbox 360. Jonathan Blow's time-twisting puzzle game may look like a simple 2D platformer, with its numerous allusions to genre trailblazers like Donkey Kong and Super Mario Bros., but its temporal puzzle mechanics and mature, powerful storytelling help it pioneer its own path. In Braid, our hero Tim embarks on a quest to right a wrong, rescue a princess and manipulate the fourth dimension in exciting, creative ways.

Is Braid worth your time?

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