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	<title>Kotaku Australia &#187; rob davis</title>
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		<title>Australian Developers: Guns For Hire &amp; Million Dollar Giants</title>
		<link>http://www.kotaku.com.au/2008/05/australian_developers_guns_for_hire_million_dollar_giants/</link>
		<comments>http://www.kotaku.com.au/2008/05/australian_developers_guns_for_hire_million_dollar_giants/#comments</comments>
		<pubDate>Tue, 13 May 2008 07:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[pandemic]]></category>
		<category><![CDATA[rob davis]]></category>

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		<description><![CDATA[Australian Gamer recently caught up with Rob Davis, a game designer over at Pandemic. He&#8217;s worked mainly on two titles during his career &#8211; Destroy All Humans 2 at his current lodgings, and Ty 3 during a stint at Krome.
It&#8217;s a chunky interview, covering Rob&#8217;s history, experiences and how he got his break, but it [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="pandemic_mask.jpg" src="http://media.kotaku.com.au/mt/images/2008/05/pandemic_mask.jpg" class="left" width="252" height="221" />Australian Gamer recently caught up with Rob Davis, a game designer over at Pandemic. He&#8217;s worked mainly on two titles during his career &#8211; <i>Destroy All Humans 2</i> at his current lodgings, and <i>Ty 3</i> during a stint at Krome.</p>
<p>It&#8217;s a chunky interview, covering Rob&#8217;s history, experiences and how he got his break, but it was his view on the local industry that I found particularly interesting:</p>
<blockquote><p>Well I don&#8217;t think we are an enormous industry but I do think we&#8217;re a microcosm of the international industry. One thing that makes me think that is that we&#8217;ve got a really split development scene in Australia. Like you are either on a project that costs millions upon millions of dollars (BioShock, LA Noire, Total War) or you are on a project that is more of a &#8220;Gun for hire&#8221; approach (Firemint, Tantalus, Redtribe). I think that&#8217;s also happening internationally too (for better or worse) so in that sense we are operating like the rest of the world.</p></blockquote>
<p>I think it&#8217;s great that regardless of whether you&#8217;re making massive games or compact ones, you can still be a successful developer in Oz. It goes to show we&#8217;ve really come of age.</p>
<p>There&#8217;s more from Rob beyond the link.</p>
<p><a href="http://www.australiangamer.com/10_questions/411/10_game_industry_questions_-_rob_davis.html">10 Game Industry Questions &#8211; Rob Davis</a> [Australian Gamer, via <a href="http://www.sumea.com.au">Sumea</a>]<span id="more-289074"></span></p>
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