Mobile

Firemint: The 20% Company

Kotaku AU

It’s a narrative that sells itself — smart person starts company, company becomes rapidly successful as a result of innovation and business smarts. Company develops strong brand identity.

Big corporation wants a piece of said brand identity, opens giant wallet in order to purchase successful small company. Company loses integrity, and its soul, in the process.

Sad story. Endlessly retold. Often completely false.


August 24, 2011
In Real Life

Still Standing: How The Australian Games Industry Is Moving Forward

Kotaku AU

Post the closure of THQ’s local studios, the Australian Games Industry is reeling, but there are those who staunchly believe it can recover. We spoke to GDAA CEO Tony Reed, and the heads of Firemint and SEGA Studios Australia to discuss the impact of the closures, and the ways in which our local games industry can evolve in the future.