Robert Pelloni

A Week With Bob

4:00AM March 22, 2010 | Tim Rogers

This is how you make friends and influence people in the Information Age (as a writer, anyway): More »


News

Reggie Fils-Aime Comments on ‘Bob’s Game’

3:00AM April 5, 2009 | Owen Good

Despite a stonewall of no-comments from Nintendo, and increasingly bizarre behaviour by amateur developer Robert Pelloni, MTV Multiplayer’s Stephen Totilo stuck with the story of “Bob’s Game,” Pelloni’s DS title that Nintendo declined to support.


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[Updated] Bob’s Protest — and Bob’s Game — is Over

3:00AM January 11, 2009 | Owen Good

Bob Pelloni’s 100-day protest over Nintendo’s refusal to give sell him its SDK is ending short of its goal. Update: Bob’s site now says: “SORRY, EVERYONE! IM ALIVE!!! ITS JUST A JOKE!!! SORRY EVERYONE!!”


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Bob of Bob’s Game Protests Nintendo

5:00AM December 22, 2008 | Owen Good

Bob Pelloni’s 15,000 hours spent making a DS homebrew might sound somewhat extreme. Well, now he’s spending 100 days in a room, “locked and barricaded from the outside,” to protest Nintendo’s treatment of his project.


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What 15,000 Hours Of DS Homebrew Development Looks Like

8:40AM August 13, 2008 | Michael McWhertor

If you’re a friend of Robert Pelloni and you’re wondering why you haven’t seen him for half a decade, here’s why. Bob’s Game, a title we’ll assume is tentative for now, is a top down 2D adventure game built over the course of five years by a single person. Yes, one (obviously mad) developer is responsible for the programming, art, music, story and script required to bring Bob’s Game to life.

According to the developer, the homebrew title is a simple adventure game, an RPG-lite sans repetitive battles that looks more than a bit Shenmue-esque. You can learn all about it by checking out the annotated version of the above clip at YouTube. Pelloni is currently seeking a publisher and hopefully sunlight.

“bob’s game” for Nintendo DS [YouTube - thanks, Matt!]

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