robert walsh
News
1:00PM David Wildgoose | Those rumours of layoffs at Australia’s largest development house are true. Krome Studios’ CEO Robert Walsh confirmed today that jobs have been cut at its Brisbane, Adelaide and Melbourne offices. More »
Krome Boss Confirms Job Cuts
1:00PM David Wildgoose | Those rumours of layoffs at Australia’s largest development house are true. Krome Studios’ CEO Robert Walsh confirmed today that jobs have been cut at its Brisbane, Adelaide and Melbourne offices. More »
News
Don’t Forget, This Generation Development Costs Are High
7:00PM Brian Ashcraft | Making big time video games is expensive. Really, really, really expensive. It needs big time money. Double the big time money from the last generation, actually. More »
News
11:30AM Logan Booker | Over at InvestorTV there’s an extremely eye-opening talk with some of Australia’s most prominent game developers. Included in the all-local mix are Tony Hilliam, CEO of Auran; Tom Crago, CEO of Tantalus and Krome Studios’ CEO Robert Walsh. While Hilliam gets stuck explaining the downfall of Auran, Tom and Robert go over the positives of games development in Oz.
The first part of the interview sees Hilliam deconstruct the failure of Fury, citing poor sales in the US and Europe and the sheer size of World of Warcraft as contributing factors:
“Ultimately, sales of Fury were worse than our low case projections. We did OK in Australia, we were top 10 in Australia, but Europe was a complete write-off. In the US – again the Australian sales have nearly outstripped the US market altogether. When Australia is almost your biggest market, you have a problem.”
It’s not all rotten, though. Tom Crago paints a more alluring picture of the local development scene: More »
Oz Fury Sales Outstripped the US, Asia & Europe Better Places To Develop?
11:30AM Logan Booker | Over at InvestorTV there’s an extremely eye-opening talk with some of Australia’s most prominent game developers. Included in the all-local mix are Tony Hilliam, CEO of Auran; Tom Crago, CEO of Tantalus and Krome Studios’ CEO Robert Walsh. While Hilliam gets stuck explaining the downfall of Auran, Tom and Robert go over the positives of games development in Oz.
The first part of the interview sees Hilliam deconstruct the failure of Fury, citing poor sales in the US and Europe and the sheer size of World of Warcraft as contributing factors:
“Ultimately, sales of Fury were worse than our low case projections. We did OK in Australia, we were top 10 in Australia, but Europe was a complete write-off. In the US – again the Australian sales have nearly outstripped the US market altogether. When Australia is almost your biggest market, you have a problem.”
It’s not all rotten, though. Tom Crago paints a more alluring picture of the local development scene: More »