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	<title>Kotaku Australia &#187; robert walsh</title>
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		<title>Krome Boss Confirms Job Cuts</title>
		<link>http://www.kotaku.com.au/2009/11/krome-boss-confirms-job-cuts/</link>
		<comments>http://www.kotaku.com.au/2009/11/krome-boss-confirms-job-cuts/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:00:27 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[disturbance in the workforce]]></category>
		<category><![CDATA[krome studios]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[robert walsh]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366994</guid>
		<description><![CDATA[Those rumours of layoffs at Australia&#8217;s largest development house are true. Krome Studios&#8217; CEO Robert Walsh confirmed today that jobs have been cut at its Brisbane, Adelaide and Melbourne offices.
Speaking to Gamespot, Walsh said an &#8220;undisclosed number&#8221; of its employees had been let go, but suggested that potential publishing deals may allow those let go [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/11/blade-kitten-pic.jpg"><img src="http://media.kotaku.com.au/wp//2009/11/blade-kitten-pic-200x150.jpg" alt="blade kitten pic" title="blade kitten pic" width="200" height="150" class="alignleft size-medium wp-image-366995" /></a>Those <a href="http://www.kotaku.com.au/2009/11/rumour-layoffs-hit-krome-studios/">rumours of layoffs</a> at Australia&#8217;s largest development house are true. Krome Studios&#8217; CEO Robert Walsh confirmed today that jobs have been cut at its Brisbane, Adelaide and Melbourne offices.<span id="more-366994"></span></p>
<p>Speaking to <a href="http://au.gamespot.com/news/6240250.html?tag=latestheadlines;title;2">Gamespot</a>, Walsh said an &#8220;undisclosed number&#8221; of its employees had been let go, but suggested that potential publishing deals may allow those let go to return.</p>
<p>“With declining game sales, the industry is really feeling the effects of the struggling economy. In spite of industry-wide cutbacks and Krome’s need to reduce costs, we’ve worked really hard to minimise the impact on our staff. These cuts, while incredibly difficult as they affect the coworkers we consider friends, are necessary as we position Krome for the future. We’re also actively pursuing several business opportunities which, if secured, will enable Krome to reemploy some of the staff given notice.”</p>
<p>Krome most recently shipped Star Wars The Clone Wars: Republic Heroes for LucasArts, but outside of pet project Blade Kitten (pictured) the studio has not announced any other games currently in development.</p>
<p><a href="http://au.gamespot.com/news/6240250.html?tag=latestheadlines;title;2">Aussie studio Krome cuts staff</a> [Gamespot]</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Forget, This Generation Development Costs Are High</title>
		<link>http://www.kotaku.com.au/2009/05/dont-forget-this-generation-development-costs-are-high/</link>
		<comments>http://www.kotaku.com.au/2009/05/dont-forget-this-generation-development-costs-are-high/#comments</comments>
		<pubDate>Wed, 27 May 2009 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[robert walsh]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338873</guid>
		<description><![CDATA[Making big time video games is expensive. Really, really, really expensive. It needs big time money. Double the big time money from the last generation, actually.
Robert Walsh heads up Krome Studios, one of the biggest indie studios on this blue planet we call Earth, and points out the very obvious: Game budgets are way up. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/richierich.jpg" alt="" class="left" />Making big time video games is expensive. Really, really, really expensive. It needs big time money. Double the big time money from the last generation, actually.<span id="more-338873"></span></p>
<p>Robert Walsh heads up Krome Studios, one of the biggest indie studios on this blue planet we call Earth, and points out the very obvious: Game budgets are way up. </p>
<p>&#8220;I think that&#8217;s one thing that the press, to a certain extent, is forgetting,&#8221; said Walsh tells industry site Develop. &#8220;They&#8217;re saying sales have increased over ten percent since last year or whatever; I mean, dev costs have probably doubled or tripled in the console transition.&#8221;</p>
<p>Skyrocketing development costs means skyrocketing sales are need to stay in business. &#8220;Thinking about just the volume of sales that are required to recoup a twenty or thirty million dollar game,&#8221; he adds, &#8220;I mean, you&#8217;re talking many millions of copies.&#8221; Back in the PS2 days, Walsh explains, there weren&#8217;t that many games that costs tens of millions of dollars.</p>
<p>Wonder how long this trend can continue&#8230;</p>
<p><a href="http://www.developmag.com/interviews/491/Interview-Kromes-Robert-Walsh">Interview: Krome&#8217;s Robert Walsh</a> [Develop via <a href="http://www.gamebizblog.com/gamebizblog/2009/05/budgets-doubled-or-tripled-since-lastgen.html">GameBizBlog</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>Oz Fury Sales Outstripped the US, Asia &amp; Europe Better Places To Develop?</title>
		<link>http://www.kotaku.com.au/2008/02/oz_fury_sales_outstripped_the_states_asia_europe_better_places_to_develop/</link>
		<comments>http://www.kotaku.com.au/2008/02/oz_fury_sales_outstripped_the_states_asia_europe_better_places_to_develop/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 00:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[auran]]></category>
		<category><![CDATA[fury]]></category>
		<category><![CDATA[krome studios]]></category>
		<category><![CDATA[robert walsh]]></category>
		<category><![CDATA[tantalus]]></category>
		<category><![CDATA[tom crago]]></category>
		<category><![CDATA[tony hilliam]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/oz_fury_sales_outstripped_the_states_asia_europe_better_places_to_develop.html</guid>
		<description><![CDATA[Over at InvestorTV there&#8217;s an extremely eye-opening talk with some of Australia&#8217;s most prominent game developers. Included in the all-local mix are Tony Hilliam, CEO of Auran; Tom Crago, CEO of Tantalus and Krome Studios&#8217; CEO Robert Walsh. While Hilliam gets stuck explaining the downfall of Auran, Tom and Robert go over the positives of [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><img alt="aussie_sign.jpg" src="http://media.kotaku.com.au/mt/images/2008/02/aussie_sign.jpg" class="center" style="" height="358" width="534" /></span>Over at InvestorTV there&#8217;s an extremely eye-opening talk with some of Australia&#8217;s most prominent game developers. Included in the all-local mix are Tony Hilliam, CEO of Auran; Tom Crago, CEO of Tantalus and Krome Studios&#8217; CEO Robert Walsh. While Hilliam gets stuck explaining the downfall of Auran, Tom and Robert go over the positives of games development in Oz.</p>
<p>The first part of the interview sees Hilliam deconstruct the failure of <i>Fury</i>, citing poor sales in the US and Europe and the sheer size of <i>World of Warcraft</i> as contributing factors:</p>
<blockquote><p>&#8220;Ultimately, sales of Fury were worse than our low case projections. We did OK in Australia, we were top 10 in Australia, but Europe was a complete write-off. In the US – again the Australian sales have nearly outstripped the US market altogether. When Australia is almost your biggest market, you have a problem.&#8221;</p></blockquote>
<p>It&#8217;s not all rotten, though. Tom Crago paints a more alluring picture of the local development scene:<span id="more-277902"></span><br />
<blockquote>“I think the game development industry in Australia is in a great place in terms of the growth we’ve enjoyed,” said Crago. “Revenue-wise we’re in excess of $130 million.”</p></blockquote>
<p>Understandably Hilliam doesn&#8217;t completely agree with Crago&#8217;s outlook. In fact, he&#8217;s quick to direct developers away from our sunny shores:</p>
<blockquote><p>“I’ve spent a lot of time in China and once they … they’re very good at copying things at the moment and I think once they get a bit more creative, they’re really going to be a force to reckon with.</p>
<p>“Asia and Eastern Europe are going to replace Australia as an outsourcing post. I don’t see a lot of confidence in seeing the thing grow and grow as it has done in the last 10 years.”</p></blockquote>
<p>Ah man, Tony, why do you have to go and be so down on Oz?</p>
<p>Don&#8217;t worry, there&#8217;s more to the chat than Hilliam&#8217;s negativity, so be sure to check out the InvestorTV link for the entire article.</p>
<p><a href="http://www.investortv.com/stories/32515%2C1195-18087%2C35263.html?f=flv">Boom or gloom for battle-hardened video game studios</a> [InvestorTV, via <a href="http://www.sumea.com.au">Sumea</a>]</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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