As both a game developer and a gamer, I am sad to see the guitar controller fading into obscurity. Guitar controllers are a fun and unique interface to control games, but unfortunately, it seems as though their time may have passed. I reject that. More »
Music isn’t a visual art-form, and many amazing musicians, from Stevie Wonder and Ray Charles to Rahsaan Roland Kirk and Roul Midón have created incredible sounds despite (or possibly even enhanced by) their inability to see. More »
Because Rock Band’s existing library just isn’t punishing enough, Harmonix will be releasing Rush’s epic 2112 as downloadable content for the game over the next week. More »
Viacom is fighting an order to pay Rock Band makers Harmonix Music Systems $US383 million, or a bit more than half of the money sought by the former shareholders in a long-running legal dispute over unpaid bonuses. More »
The Holidays are upon us; Chanukah is underway, Christmas is almost here, and it’s time to get those last-minute gifts. We’ve given you ideas for people who already have all the games they want, for people who like science and other thinky pursuits, and for your teenage son who seems pretty normal but who you don’t talk to. All those lists, and so many more. More »
Rock Band celebrated its fourth birthday last week and, to celebrate, Harmonix has released some videos that go into detail on the process of creating the game, and the struggles involved in actually shipping to retail. As a huge Rock Band fan with over 400 downloadable songs on my PS3 hard drive, I find this whole thing fascinating. Last week was the story of how Rock Band came to be, but this story is about how hardware issues almost doomed the franchise to catastrophic failure. More »
In October of 2007, Rock Band hit rock bottom, crashing its car into a tree in an alcohol-soaked haze. It was then it knew it had to turn things around. On November 20, 2007, Harmonix introduced it to the world and changed everything. More »
A couple of weeks ago, Dance Central and Rock Band studio Harmonix was being advised–by someone from the company that sold it off–to make “the world’s first immersive shoot-’em-up,” using Kinect. Today, the firm reported it is doing juuuuust fine by sticking to the rhythm genre. More »