In Real Life

The Joy Of Falling Through The Floor


March 1, 2012
PC

FTL Is The Star Trek Game I’ve Always Wanted

Every fantasy you’ve ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don’t have those fantasies yet, then soon it’ll be all you can think about.


February 23, 2012
PC

Captain Carpet: Creating Arcane Worlds With A Single Mouse Click

I feel like I’m cheating a little here, because I’m going to tell you that Arcane Worlds aims to be a modern take on Magic Carpet but then I’m going to admit that nothing of the sort yet exists.


January 18, 2012
PC

Hey, Valve, What’s Going On, Eh?

Valve have created themselves an interesting situation. Presenting themselves as bastions of consumers, remarkably accessible to gamers, regularly inviting in groups of modders — often to give them jobs — and always being present to offer a quote on how customers deserve to be treated with more dignity, they establish themselves as being our friend.


January 11, 2012
In Real Life

A Better Mousetrap: Building Bundles Of Joy

Republished from Rock, Paper Shotgun


December 21, 2011
PC

The Wrong Way To Stop Video Game Piracy

Republished from Rock, Paper Shotgun.


December 14, 2011
PC

A Life In PC Gaming: My Shame

Republished from Rock, Paper Shotgun


December 8, 2011
PC

Gaming Brain Studies & Who’s Behind Them


December 2, 2011
PC

Why Modern Warfare 3 Remains An Un-Game

Republished from Rock, Paper Shotgun.


November 23, 2011
PC

Modern Warfare 3 Is ‘An Un-Game With A Core Of Nastiness’

I’ve just this minute finished the singleplayer campaign for Modern Warfare 3. It leaves a very bitter taste at its climax. But perhaps not the same bitter taste that flavours it throughout. It is an enormously high-achieving action FPS, on a scale like nothing before it, turned to 11. And it’s a bloodthirsty, bombastic and clumsy un-game, with a core of nastiness.