Tagged With rock paper shotgun
Every fantasy you've ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don't have those fantasies yet, then soon it'll be all you can think about.
I feel like I'm cheating a little here, because I'm going to tell you that Arcane Worlds aims to be a modern take on Magic Carpet but then I'm going to admit that nothing of the sort yet exists.
Valve have created themselves an interesting situation. Presenting themselves as bastions of consumers, remarkably accessible to gamers, regularly inviting in groups of modders — often to give them jobs — and always being present to offer a quote on how customers deserve to be treated with more dignity, they establish themselves as being our friend.
I've just this minute finished the singleplayer campaign for Modern Warfare 3. It leaves a very bitter taste at its climax. But perhaps not the same bitter taste that flavours it throughout. It is an enormously high-achieving action FPS, on a scale like nothing before it, turned to 11. And it's a bloodthirsty, bombastic and clumsy un-game, with a core of nastiness.
I was only young when I played Ultima VII but I had already ventured to the depths of dungeons that dripped with dread, partaken in interstellar war and defended my home planet from invaders. Like Roy Batty and all people who grew up with games, I had seen and done so much. Between adventures in space, I'd rezone my commercial districts or build a new bus route, leaving room in the schedules for occasional postal service functions. Yes, I had lived a full life already, but I had never watched a man clad in the finest clothes in Britain eat an egg and then belch in the face of a barmaid, so who can say I had experienced anything worthwhile at all?